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bc35a5c8d2
There were various issues with that code. - It does not seem to be very meaningful to do so. - It was carried out on the same range as the sprites sorted by z coordinate (those with equal x/y) just a few lines away, effectively overriding it. The former is very meaningful, though. - It led to inconsistencies between editor and game, see http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__214873 git-svn-id: https://svn.eduke32.com/eduke32@4876 1a8010ca-5511-0410-912e-c29ae57300e0 |
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build | ||
jit | ||
package | ||
platform | ||
rsrc | ||
source | ||
_clang-format | ||
Android.mk | ||
eduke32.sln | ||
eduke32.vcxproj | ||
eduke32.vcxproj.filters | ||
Makefile | ||
Makefile.common | ||
Makefile.deps | ||
Makefile.msvc |