raze/source
Christoph Oelckers bbb860ccf3 - consolidate the iterators in the backend.
Using a template class that can adapt to the game specific types.
2021-12-26 23:09:44 +01:00
..
build - use access functions, all done by search & replace. 2021-12-26 23:09:44 +01:00
common - moved parts of the HitInfo subclasses into the backend. 2021-12-26 23:08:57 +01:00
core - consolidate the iterators in the backend. 2021-12-26 23:09:44 +01:00
games - consolidate the iterators in the backend. 2021-12-26 23:09:44 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
gitinfo.cpp