raze/source/core
2021-04-20 20:21:51 +02:00
..
console - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
menu Merge branch 'master' into newrenderer2 2021-04-14 22:37:59 +02:00
movie - properly pause the screen job player if the menu is open. 2021-04-16 22:03:01 +02:00
music
nodebuilder - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
rendering - added another weird Build specialty: no vertical sprite offset flipping for face sprites. 2021-04-20 19:37:32 +02:00
textures - tileimportfromtexture and copytile. 2021-04-20 20:04:44 +02:00
automap.cpp Merge branch 'master' into newrenderer2 2021-04-14 22:37:59 +02:00
automap.h - Automap: Put in framework to interpolate automap player. 2021-01-02 18:23:01 +11:00
binaryangle.h - Fix potential overflow issue in binangle::tosigned() and getincanglebam(). 2021-04-15 08:25:08 +10:00
cheathandler.cpp
cheathandler.h
cheats.cpp - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
cheats.h - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp - license correction for ct_chat.cpp 2021-04-05 08:59:06 +02:00
d_net.cpp - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
d_net.h
d_protocol.cpp
d_protocol.h - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
def_.cpp - actually compile the game code as larger units and integrate them in the main project. 2021-01-04 11:52:10 +01:00
gameconfigfile.cpp - adapt to changed value range of module master volume in ZMusic. 2021-03-14 08:51:59 +01:00
gameconfigfile.h
gamecontrol.cpp Merge branch 'master' into newrenderer 2021-04-18 10:05:10 +10:00
gamecontrol.h Merge branch 'master' into newrenderer2 2021-04-14 22:37:59 +02:00
gamecvars.cpp - All Games: Allow for HUD interpolation to be disabled. 2021-04-15 13:35:53 +10:00
gamecvars.h - All Games: Allow for HUD interpolation to be disabled. 2021-04-15 13:35:53 +10:00
gamefuncs.cpp - fixed double-add of xoffset for wall sprites. 2021-04-12 15:50:52 +02:00
gamefuncs.h - flip backwards oriented wall sprites before submitting them to the render list. 2021-04-20 14:30:22 +02:00
gamehud.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
gamehud.h - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
gameinput.cpp - gameinput.cpp: Make sethorizon(), applylook() and calcviewpitch() class functions of PlayerHorizon and PlayerAngle where appropriate. 2021-04-19 20:50:10 +10:00
gameinput.h - gameinput.h: Remove precise bool from horizsumfrac(), look_anghalf() and looking_arc() added in a4895cb270. 2021-04-20 21:12:17 +10:00
gamestate.h - backend update 2020-10-25 09:20:26 +01:00
gamestruct.h Merge branch 'master' into newrenderer2 2021-04-15 19:34:03 +02:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - allow specifying a .def file in GAMEINFO. 2021-04-17 23:52:45 +02:00
inputstate.cpp - InputState::ClearAllInput(): Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true. 2021-04-01 13:46:16 +11:00
inputstate.h - let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput. 2020-11-30 23:45:21 +01:00
interpolate.cpp - fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation. 2021-04-03 10:26:02 +02:00
interpolate.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
intvec.h - fixed interpolation issues with sector objects in SW. 2021-03-29 09:25:26 +02:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
maphack.cpp - fixed maphack loader. 2021-03-07 09:39:16 +01:00
mapinfo.cpp - several smaller texture (un)definition commands. 2021-04-20 20:05:35 +02:00
mapinfo.h
maploader.cpp - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
mathutil.cpp
mathutil.h
ns.h
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
palette.h - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
parsefuncs.h - parseNumAlphaTabs 2021-04-20 20:21:51 +02:00
precache.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
precache.h - also handle SW's voxels. 2021-04-11 13:38:23 +02:00
quotemgr.h
quotes.cpp
raze_music.cpp - fixed extended music lookup again. 2021-04-09 21:28:23 +02:00
raze_music.h - fixed .def 'music' parsing. 2021-04-08 16:35:26 +02:00
raze_sound.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
savegamehelp.h - JSON serializer for actor. 2020-11-22 12:48:42 +01:00
scancodes.h
screenjob.cpp - fixed screen job fadeout. 2021-04-17 00:16:18 +02:00
screenjob.h - added a 'Start' method to DScreenJob. 2021-04-16 23:29:53 +02:00
screenshot.cpp
searchpaths.cpp Merge branch 'master' into newrenderer2 2021-04-14 22:37:59 +02:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
sectorgeometry.cpp - fixed some remaining triangulation issues. 2021-04-03 15:10:06 +02:00
sectorgeometry.h - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h - Blood: handle super secrets properly in the statistics display. 2020-11-26 07:48:34 +01:00
statusbar2.cpp - Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline. 2021-01-02 14:46:58 +11:00
uiinput.h
version.h - removed now obsolete #define. 2021-04-04 20:41:44 +02:00
zcompile.cpp