raze/source
Christoph Oelckers bad17f29e0 - made some tweaks to the anti-z-fighting code in Polymost.
It now picks the minimum of the current formula and the one from before June 2017 - the current one was causing problems with sprites in the distance so now the old one is used as an upper bound.
2020-05-22 16:27:45 +02:00
..
blood All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
build - made some tweaks to the anti-z-fighting code in Polymost. 2020-05-22 16:27:45 +02:00
common - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
core - made some tweaks to the anti-z-fighting code in Polymost. 2020-05-22 16:27:45 +02:00
duke3d - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
exhumed Exhumed: Set scaleAdjustmentToInterval to correct value for game's ticrate. 2020-05-13 15:10:18 +02:00
glbackend - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
libsmackerdec - file system update and adjustment. 2020-04-12 08:30:40 +02:00
platform - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
rr - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
sw SW: Make game compile after upstream backports. 2020-05-21 18:47:37 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - require ZMusic library for non-MSVC targets 2020-04-13 23:59:50 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00