raze/source
Christoph Oelckers ba117554b0 - fixed savegame issues.
Since the code is extremely volatile I changed the setup so that the save is a zip file with the regular snapshot plus all added data as separate entries.
This allows compressing everything properly without savegame breaking interference.

Blood does not yet load its savegames, need to check.
2019-11-14 21:07:43 +01:00
..
audiolib - so music is finally working but I don't know - adding a second sound backend because the existing one is such a piece of shit is certainly not the best solution. 2019-11-11 21:50:20 +01:00
blood - fixed savegame issues. 2019-11-14 21:07:43 +01:00
build - fix compile on vs2017, change pow2char to static 2019-11-13 16:40:08 -05:00
common - fixed savegame issues. 2019-11-14 21:07:43 +01:00
duke3d - fixed savegame issues. 2019-11-14 21:07:43 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - fixed brightmaps again - hopefully for real this time. 2019-11-11 23:54:09 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
platform - fixed savegame path generation 2019-11-06 23:41:56 +01:00
rr - fixed savegame issues. 2019-11-14 21:07:43 +01:00
sw - made brightmaps operational. 2019-11-10 19:42:26 +01:00
thirdparty - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - fixed savegame issues. 2019-11-14 21:07:43 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00