raze/source/core
2022-10-15 10:15:20 +02:00
..
console
menu - Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine(). 2022-10-14 18:19:04 +02:00
music
r_data - lock cvar shader uniforms behind a command line parameter for now 2022-04-16 12:12:43 -04:00
rendering - Use MaxSmoothRatio everywhere so refactoring is easier later on. 2022-10-14 18:19:03 +02:00
textures - floatified some parts of the SO interface for consistent use of MAXSO. 2022-10-06 20:50:45 +02:00
actorinfo.cpp
actorinfo.h - made DCoreActor's properties functional. 2022-02-15 22:34:03 +01:00
actorlist.cpp - final xvel cleanup. 2022-10-14 23:13:33 +02:00
automap.cpp - Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine(). 2022-10-14 18:19:04 +02:00
automap.h - Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine(). 2022-10-14 18:19:04 +02:00
cheathandler.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
cheathandler.h
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h
coreactor.h - started removing trivial vel wrappers 2022-10-15 10:15:20 +02:00
ct_chat.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
d_net.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
d_net.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
defparser.cpp
fixedhorizon.h - Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included. 2022-10-05 00:36:31 +02:00
g_mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
g_mapinfo.h
gameconfigfile.cpp - fixed bad search path setup on macOS 2022-04-19 14:02:51 +02:00
gameconfigfile.h
gamecontrol.cpp - normalize the timer with the app start, not the epoch. 2022-10-09 14:50:45 +02:00
gamecontrol.h - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamecvars.cpp - removed OSD_StripColors. 2022-10-12 22:10:37 +02:00
gamecvars.h
gamefuncs.cpp - preparations for xvel wrapping. 2022-10-14 23:02:11 +02:00
gamefuncs.h - renamed walltype::fdelta and fcenter 2022-10-13 22:54:43 +02:00
gamehud.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamehud.h
gameinput.cpp - Eliminate some TAngle floating point Build method usage. 2022-10-05 00:36:31 +02:00
gameinput.h - Move TAngle<> interpolation function to common and add ones for TVector<> classes. 2022-10-13 00:59:03 +02:00
gamestruct.h - Clean up remaining automap interfaces to finish the floatification. 2022-10-14 18:19:02 +02:00
gi.cpp
gi.h
initfs.cpp
inputstate.cpp - floatified WarpToCoords 2022-10-13 20:58:12 +02:00
inputstate.h - Force synchronised input when cl_capfps is true. 2022-06-06 18:41:48 +10:00
interphelpers.h - Move TAngle<> interpolation function to common and add ones for TVector<> classes. 2022-10-13 00:59:03 +02:00
interpolate.cpp - silenced a few conversion truncation warnings. 2022-10-12 15:49:07 +02:00
interpolate.h
intvec.h - ppos.Z assignments 2022-10-06 20:50:46 +02:00
mainloop.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
maphack.cpp - floatified sprext.position_offset 2022-10-10 17:37:17 +02:00
mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
mapinfo.h
maploader.cpp - preparations for xvel wrapping. 2022-10-14 23:02:11 +02:00
maptypes.h - renamed yvel to yint in Duke. 2022-10-14 23:17:45 +02:00
mathutil.cpp
mathutil.h
namedef_custom.h
ns.h
packet.h
palette.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
palette.h - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
precache.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
precache.h
psky.cpp
psky.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h - handle most int_pos calls in common code. 2022-10-04 18:44:17 +02:00
razefont.cpp
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - floatified velocity storage 2022-10-15 10:15:20 +02:00
savegamehelp.h - floatified hitpos 2022-10-05 18:11:59 +02:00
scancodes.h
screenjob.cpp - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
screenjob_.h
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
sectorgeometry.h - avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values. 2022-02-15 22:34:03 +01:00
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
statusbar2.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_properties.cpp - final xvel cleanup. 2022-10-14 23:13:33 +02:00
uiinput.h
updatesector.h - pass a DVector3 to updatesectorneighbor 2022-10-13 19:59:15 +02:00
version.h - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
vmexports.cpp - final xvel cleanup. 2022-10-14 23:13:33 +02:00
zcc_compile_raze.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
zcc_compile_raze.h
zcompile.cpp