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console
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menu
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- Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine() .
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2022-10-14 18:19:04 +02:00 |
music
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r_data
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- lock cvar shader uniforms behind a command line parameter for now
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2022-04-16 12:12:43 -04:00 |
rendering
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- Use MaxSmoothRatio everywhere so refactoring is easier later on.
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2022-10-14 18:19:03 +02:00 |
textures
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- floatified some parts of the SO interface for consistent use of MAXSO.
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2022-10-06 20:50:45 +02:00 |
actorinfo.cpp
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actorinfo.h
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- made DCoreActor's properties functional.
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2022-02-15 22:34:03 +01:00 |
actorlist.cpp
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- final xvel cleanup.
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2022-10-14 23:13:33 +02:00 |
automap.cpp
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- Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine() .
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2022-10-14 18:19:04 +02:00 |
automap.h
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- Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine() .
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2022-10-14 18:19:04 +02:00 |
cheathandler.cpp
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
cheathandler.h
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cheats.cpp
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- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
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2022-10-01 09:10:13 +02:00 |
cheats.h
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coreactor.h
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- started removing trivial vel wrappers
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2022-10-15 10:15:20 +02:00 |
ct_chat.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
d_net.cpp
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
d_net.h
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d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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defparser.cpp
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fixedhorizon.h
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- Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included.
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2022-10-05 00:36:31 +02:00 |
g_mapinfo.cpp
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- replaced a few naked chars with better types.
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2022-08-05 17:04:46 +02:00 |
g_mapinfo.h
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gameconfigfile.cpp
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- fixed bad search path setup on macOS
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2022-04-19 14:02:51 +02:00 |
gameconfigfile.h
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gamecontrol.cpp
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- normalize the timer with the app start, not the epoch.
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2022-10-09 14:50:45 +02:00 |
gamecontrol.h
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
gamecvars.cpp
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- removed OSD_StripColors.
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2022-10-12 22:10:37 +02:00 |
gamecvars.h
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gamefuncs.cpp
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- preparations for xvel wrapping.
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2022-10-14 23:02:11 +02:00 |
gamefuncs.h
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- renamed walltype::fdelta and fcenter
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2022-10-13 22:54:43 +02:00 |
gamehud.cpp
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
gamehud.h
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gameinput.cpp
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- Eliminate some TAngle floating point Build method usage.
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2022-10-05 00:36:31 +02:00 |
gameinput.h
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- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
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2022-10-13 00:59:03 +02:00 |
gamestruct.h
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- Clean up remaining automap interfaces to finish the floatification.
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2022-10-14 18:19:02 +02:00 |
gi.cpp
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gi.h
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initfs.cpp
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inputstate.cpp
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- floatified WarpToCoords
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2022-10-13 20:58:12 +02:00 |
inputstate.h
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- Force synchronised input when cl_capfps is true.
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2022-06-06 18:41:48 +10:00 |
interphelpers.h
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- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
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2022-10-13 00:59:03 +02:00 |
interpolate.cpp
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- silenced a few conversion truncation warnings.
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2022-10-12 15:49:07 +02:00 |
interpolate.h
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intvec.h
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- ppos.Z assignments
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2022-10-06 20:50:46 +02:00 |
mainloop.cpp
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
maphack.cpp
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- floatified sprext.position_offset
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2022-10-10 17:37:17 +02:00 |
mapinfo.cpp
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- replaced a few naked chars with better types.
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2022-08-05 17:04:46 +02:00 |
mapinfo.h
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maploader.cpp
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- preparations for xvel wrapping.
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2022-10-14 23:02:11 +02:00 |
maptypes.h
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- renamed yvel to yint in Duke.
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2022-10-14 23:17:45 +02:00 |
mathutil.cpp
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mathutil.h
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namedef_custom.h
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ns.h
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packet.h
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palette.cpp
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
palette.h
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
precache.cpp
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- animation precaching cleanup.
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2022-08-05 23:48:43 +02:00 |
precache.h
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psky.cpp
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psky.h
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quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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raze_sound.h
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- handle most int_pos calls in common code.
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2022-10-04 18:44:17 +02:00 |
razefont.cpp
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razefont.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- floatified velocity storage
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2022-10-15 10:15:20 +02:00 |
savegamehelp.h
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- floatified hitpos
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2022-10-05 18:11:59 +02:00 |
scancodes.h
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screenjob.cpp
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- another backend update from GZDoom.
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2022-06-06 15:28:41 +02:00 |
screenjob_.h
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screenshot.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
searchpaths.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
secrets.cpp
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- fixed parsing issues in secret hint system.
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2022-05-24 20:41:44 +02:00 |
secrets.h
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- improved the secret hint management for Blood.
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2022-03-20 12:47:23 +01:00 |
sectorgeometry.cpp
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- eliminate all use of integer coordinates in the sector geometry creation code.
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2022-10-05 18:31:46 +02:00 |
sectorgeometry.h
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- avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values.
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2022-02-15 22:34:03 +01:00 |
serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.h
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statusbar2.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
thingdef.h
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_data.cpp
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_properties.cpp
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- final xvel cleanup.
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2022-10-14 23:13:33 +02:00 |
uiinput.h
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updatesector.h
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- pass a DVector3 to updatesectorneighbor
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2022-10-13 19:59:15 +02:00 |
version.h
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- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
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2022-08-03 14:13:42 +02:00 |
vmexports.cpp
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- final xvel cleanup.
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2022-10-14 23:13:33 +02:00 |
zcc_compile_raze.cpp
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
zcc_compile_raze.h
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zcompile.cpp
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