raze/source
Christoph Oelckers b5cc3ef883 - moved a few bits of code around in Duke's sounds.cpp.
- refactored the only place in the entire code that used the return of S_PlaySound.
2019-12-12 18:43:27 +01:00
..
audiolib - fix merge errors. 2019-12-08 08:51:54 +01:00
blood - transitioned Blood to the common mapinfo system. 2019-12-11 00:57:53 +01:00
build Improve diagnostic printing of slopalookup overflows 2019-12-09 17:25:25 +01:00
common - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00
duke3d - moved a few bits of code around in Duke's sounds.cpp. 2019-12-12 18:43:27 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
mact - removed unused code. 2019-12-08 07:51:49 +01:00
platform Merge branch 'master' into menu_for_real 2019-12-05 21:08:46 +01:00
rr - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00
sw - set currentLevel in SW 2019-12-11 02:30:34 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
CMakeLists.txt Remove driver_nosound from audiolib 2019-12-08 08:21:59 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00