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b3c27a177e
* Eliminates a lot of boilerplate. * Consolidation of input accumulation buffers discretely used in each game. * Allows privatisation of `PlayerAngles::CameraAngles`. |
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build | ||
common | ||
core | ||
games | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h |