raze/source
Mitchell Richters b3c27a177e - Consolidate each game's gi-GetInput() into a unified function.
* Eliminates a lot of boilerplate.
* Consolidation of input accumulation buffers discretely used in each game.
* Allows privatisation of `PlayerAngles::CameraAngles`.
2023-03-18 19:49:25 +11:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - undid bad code from a broken GZDoom PR. 2023-02-11 19:49:49 +01:00
core - Consolidate each game's gi-GetInput() into a unified function. 2023-03-18 19:49:25 +11:00
games - Consolidate each game's gi-GetInput() into a unified function. 2023-03-18 19:49:25 +11:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - reflect https://github.com/ZDoom/gzdoom/pull/1983 2023-02-09 18:30:55 -05:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00