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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
- VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from A_GetZLimits() and A_Fall(). - Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(), A_FurthestVisiblePoint(). DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@5015 1a8010ca-5511-0410-912e-c29ae57300e0 |
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