raze/wadsrc/static/zscript/games/duke/dukegame.zs
2021-12-30 23:00:41 +11:00

1237 lines
34 KiB
Text

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2020-2021 Christoph Oelckers
This file is part of Raze.
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
aint with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
( not much left of the original code, though... ;) )
*/
//-------------------------------------------------------------------------
// contains all global Duke definitions
struct Duke native
{
enum ESpecialMusic
{
MUS_INTRO = 0,
MUS_BRIEFING = 1,
MUS_LOADING = 2,
};
enum EPalette
{
BASEPAL = 0,
WATERPAL,
SLIMEPAL,
TITLEPAL,
DREALMSPAL,
ENDINGPAL, // 5
ANIMPAL, // not used anymore. The anim code now generates true color textures.
DRUGPAL,
BASEPALCOUNT
};
enum dukeinvicon_t
{
ICON_NONE, // 0
ICON_FIRSTAID,
ICON_STEROIDS,
ICON_HOLODUKE,
ICON_JETPACK,
ICON_HEATS, // 5
ICON_SCUBA,
ICON_BOOTS,
ICON_MAX
};
native static void PlaySpecialMusic(int which);
native static int PlaySound(int num, int channel = CHAN_AUTO, int flags = 0, float vol =0.8f);
native static void StopSound(int num);
native static bool CheckSoundPlaying(int num);
native static DukePlayer GetViewPlayer();
native static int MaxPlayerHealth();
native static int MaxAmmoAmount(int weap);
static void PlayBonusMusic()
{
if (System.MusicEnabled())
PlaySound(DukeSnd.BONUSMUSIC, CHAN_AUTO, CHANF_UI);
}
//==========================================================================
//
// wrappers around DrawText to allow easier reuse of the old code.
// The vertical displacements are to have the same positioning as with the original code.
//
//==========================================================================
static void BigText(double x, double y, String text, int align = -1, double alpha = 1.)
{
let myfont = Raze.PickBigFont();
if (!Raze.isRR())
{
if (align != -1) x -= myfont.StringWidth(text) * (align == 0 ? 0.5 : 1);
Screen.DrawText(myfont, Font.CR_UNTRANSLATED, x, y - 12, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Alpha, alpha);
}
else
{
if (align != -1) x -= myfont.StringWidth(text) * (align == 0 ? 0.2 : 0.4);
Screen.DrawText(myfont, Font.CR_UNTRANSLATED, x, y - 12, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, 0.4, DTA_ScaleY, 0.4, DTA_Alpha, alpha);
}
}
static void GameText(double x, double y, String t, int shade, int align = -1, int trans = 0)
{
let myfont = Raze.PickSmallFont();
int fsmode = FSMode_Fit320x200;
if (Raze.isRR())
{
x *= 2;
y *= 2;
fsmode = FSMode_Fit640x400;
}
if (align != -1) x -= myfont.StringWidth(t) * (align == 0 ? 0.5 : 1);
Screen.DrawText(myfont, Font.CR_NATIVEPAL, x, y + 2, t, DTA_FullscreenScale, fsmode, DTA_TranslationIndex, Translation.MakeID(Translation_Remap, trans), DTA_Color, Raze.shadeToLight(shade));
}
}
struct DukePlayer
{
// The sound code wants to read a vector out of this so we need to define one for the main coordinate.
/*
union
{
vec3_t pos;
struct { int32_t posx, posy, posz; };
};
// player's horizon and angle structs.
PlayerHorizon horizon;
PlayerAngle angle;
uint16_t frags[MAXPLAYERS];
*/
native bool gotweapon[DukeWpn.MAX_WEAPONS];
// Palette management uses indices into the engine's palette table now.
native color pals;
// this was a global variable originally.
//vec2_t fric;
// weapon drawer variables and their interpolation counterparts.
native int weapon_sway;
native int oweapon_sway;
native int16 weapon_pos, kickback_pic, random_club_frame;
native int16 oweapon_pos, okickback_pic, orandom_club_frame;
native uint8 hard_landing;
native uint8 ohard_landing;
// Store current psectlotag as determined in processinput() for use with scaling angle aiming.
native int16 psectlotag;
// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
native int exitx, exity, loogiex[64], loogiey[64], numloogs, loogcnt;
native int invdisptime;
native int bobposx, bobposy, pyoff, opyoff;
native int poszv, last_pissed_time, truefz, truecz;
native int player_par, visibility;
native int bobcounter;
native int randomflamex, crack_time;
native int aim_mode, ftt;
//native int cursectnum;// , one_parallax_sectnum
//native walltype access_wall; // can't do yet.
native int16 last_extra, subweapon;
native int16 ammo_amount[DukeWpn.MAX_WEAPONS], frag, fraggedself;
native int16 curr_weapon, last_weapon, tipincs, wantweaponfire;
native int16 holoduke_amount, hurt_delay, hbomb_hold_delay;
native int16 jumping_counter, airleft, knee_incs, access_incs;
native int16 ftq;
native int16 got_access, weapon_ang, firstaid_amount;
native int16 over_shoulder_on, fist_incs;
native int16 cheat_phase;
native int16 extra_extra8, quick_kick, last_quick_kick;
native int16 heat_amount, timebeforeexit, customexitsound;
//DDukeActor* actor, actorsqu, *wackedbyactor, *on_crane, *holoduke_on, *somethingonplayer, *access_spritenum, *dummyplayersprite, *newOwner; // later
native voidptr holoduke_on; // cannot do it as a proper actor pointer yet - but the status bar needs it.
native int16 weaprecs[256], weapreccnt;
native uint interface_toggle_flag;
native int16 dead_flag, show_empty_weapon; // JBF 20031220: added orotscrnang
native int16 scuba_amount, jetpack_amount, steroids_amount, shield_amount;
native int16 pycount, frag_ps;
native int16 transporter_hold, last_full_weapon, footprintshade, boot_amount;
native uint8 on_warping_sector, footprintcount;
native uint8 hbomb_on, jumping_toggle, rapid_fire_hold, on_ground;
//char name[32];
native uint8 inven_icon, buttonpalette;
native uint8 jetpack_on, spritebridge, lastrandomspot;
native uint8 scuba_on, footprintpal, heat_on;
native uint8 holster_weapon;
native uint8 falling_counter;
native uint8 refresh_inventory;
native uint8 toggle_key_flag, knuckle_incs; // ,select_dir;
native uint8 walking_snd_toggle, palookup;
native bool quick_kick_msg;
native int max_secret_rooms, secret_rooms, max_actors_killed, actors_killed;
native bool resurrected;
// Redneck Rampage additions. Those which did not have names in the reconstructed source got one from either RedneckGDX or RedNukem.
// Items were reordered by size.
native int stairs;
native int detonate_count; // at57e
native int noise_x, noise_y, noise_radius; // at286, at28a, at290
native int drink_timer; // at58e
native int eat_timer; // at592
native int SlotWin;
native int16 recoil;
native int16 detonate_time; // at57c
native int16 yehaa_timer;
native int16 drink_amt, eat, drunkang, eatang;
native uint8 shotgun_state[2];
native uint8 donoise; // at28e
native uint8 keys[5];
// RRRA. The same as for the RR block applies.
native int drug_aspect;
native int drug_timer;
native int SeaSick;
native int16 MamaEnd; // raat609
native int16 moto_drink;
native float TiltStatus, oTiltStatus;
native double VBumpNow, VBumpTarget;
native int16 TurbCount;
native int16 drug_stat[3]; // raat5f1..5
native uint8 DrugMode, lotag800kill;
native uint8 sea_sick_stat; // raat5dd
native uint8 hurt_delay2, nocheat;
native uint8 OnMotorcycle, OnBoat, moto_underwater, NotOnWater, MotoOnGround;
native uint8 moto_do_bump, moto_bump_fast, moto_on_oil, moto_on_mud;
native double vehForwardScale, vehReverseScale, MotoSpeed;
native bool vehTurnLeft, vehTurnRight, vehBraking;
// input stuff.
//InputPacket sync;
/*
DDukeActor* GetActor();
int GetPlayerNum();
void apply_seasick(double factor);
void backuppos(bool noclipping = false);
void backupweapon();
void checkhardlanding();
void playerweaponsway(int xvel);
float adjustavel(float avel)
{
return (psectlotag == ST_2_UNDERWATER)? avel * 0.875f : avel;
}
*/
native bool IsFrozen();
native int GetGameVar(String varname, int defval);
}
struct DukeWpn
{
enum dukeweapon_t
{
KNEE_WEAPON, // 0
PISTOL_WEAPON,
SHOTGUN_WEAPON,
CHAINGUN_WEAPON,
RPG_WEAPON,
HANDBOMB_WEAPON, // 5
SHRINKER_WEAPON,
DEVISTATOR_WEAPON,
TRIPBOMB_WEAPON,
FREEZE_WEAPON,
HANDREMOTE_WEAPON, // 10
GROW_WEAPON,
FLAMETHROWER_WEAPON, // World Tour
MIN_WEAPON = 0,
MAX_WEAPON = 9,
MAX_WEAPONS = 17
}
}
struct RRWpn
{
enum redneck_weapon_t
{
// These names have been pieced together from RedneckGDX and RedNukem because the reconstructed source recycled Duke's names for the first 11 weapons.
// Names for 0-2 are the same
KNEE_WEAPON, // 0
PISTOL_WEAPON,
SHOTGUN_WEAPON,
RIFLEGUN_WEAPON,
DYNAMITE_WEAPON,
CROSSBOW_WEAPON, // 5
THROWSAW_WEAPON,
ALIENBLASTER_WEAPON,
POWDERKEG_WEAPON,
TIT_WEAPON,
THROWINGDYNAMITE_WEAPON, // 10
BUZZSAW_WEAPON,
BOWLING_WEAPON,
MOTORCYCLE_WEAPON,
BOAT_WEAPON,
SLINGBLADE_WEAPON, // 15
CHICKEN_WEAPON,
MAX_WEAPONS
}
}
struct DukeSnd native
{
// This really needs to be done better...
enum EDukeSounds
{
KICK_HIT = 0,
PISTOL_RICOCHET = 1,
PISTOL_BODYHIT = 2,
PISTOL_FIRE = 3,
EJECT_CLIP = 4,
INSERT_CLIP = 5,
CHAINGUN_FIRE = 6,
RPG_SHOOT = 7,
POOLBALLHIT = 8,
RPG_EXPLODE = 9,
CAT_FIRE = 10,
SHRINKER_FIRE = 11,
ACTOR_SHRINKING = 12,
PIPEBOMB_BOUNCE = 13,
PIPEBOMB_EXPLODE = 14,
LASERTRIP_ONWALL = 15,
LASERTRIP_ARMING = 16,
LASERTRIP_EXPLODE = 17,
VENT_BUST = 18,
GLASS_BREAKING = 19,
GLASS_HEAVYBREAK = 20,
SHORT_CIRCUIT = 21,
ITEM_SPLASH = 22,
DUKE_BREATHING = 23,
DUKE_EXHALING = 24,
DUKE_GASP = 25,
SLIM_RECOG = 26,
DUKE_URINATE = 28,
ENDSEQVOL3SND2 = 29,
ENDSEQVOL3SND3 = 30,
DUKE_PASSWIND = 32,
DUKE_CRACK = 33,
SLIM_ATTACK = 34,
SOMETHINGHITFORCE = 35,
DUKE_DRINKING = 36,
DUKE_KILLED1 = 37,
DUKE_GRUNT = 38,
DUKE_HARTBEAT = 39,
DUKE_ONWATER = 40,
DUKE_DEAD = 41,
DUKE_LAND = 42,
DUKE_WALKINDUCTS = 43,
DUKE_GLAD = 44,
DUKE_YES = 45,
DUKE_HEHE = 46,
DUKE_SHUCKS = 47,
DUKE_UNDERWATER = 48,
DUKE_JETPACK_ON = 49,
DUKE_JETPACK_IDLE = 50,
DUKE_JETPACK_OFF = 51,
LIZTROOP_GROWL = 52,
LIZTROOP_TALK1 = 53,
LIZTROOP_TALK2 = 54,
LIZTROOP_TALK3 = 55,
DUKETALKTOBOSS = 56,
LIZCAPT_GROWL = 57,
LIZCAPT_TALK1 = 58,
LIZCAPT_TALK2 = 59,
LIZCAPT_TALK3 = 60,
LIZARD_BEG = 61,
LIZARD_PAIN = 62,
LIZARD_DEATH = 63,
LIZARD_SPIT = 64,
DRONE1_HISSRATTLE = 65,
DRONE1_HISSSCREECH = 66,
DUKE_TIP2 = 67,
FLESH_BURNING = 68,
SQUISHED = 69,
TELEPORTER = 70,
ELEVATOR_ON = 71,
DUKE_KILLED3 = 72,
ELEVATOR_OFF = 73,
DOOR_OPERATE1 = 74,
SUBWAY = 75,
SWITCH_ON = 76,
FAN = 77,
DUKE_GETWEAPON3 = 78,
FLUSH_TOILET = 79,
HOVER_CRAFT = 80,
EARTHQUAKE = 81,
INTRUDER_ALERT = 82,
END_OF_LEVEL_WARN = 83,
ENGINE_OPERATING = 84,
REACTOR_ON = 85,
COMPUTER_AMBIENCE = 86,
GEARS_GRINDING = 87,
BUBBLE_AMBIENCE = 88,
MACHINE_AMBIENCE = 89,
SEWER_AMBIENCE = 90,
WIND_AMBIENCE = 91,
SOMETHING_DRIPPING = 92,
STEAM_HISSING = 93,
THEATER_BREATH = 94,
BAR_MUSIC = 95,
BOS1_ROAM = 96,
BOS1_RECOG = 97,
BOS1_ATTACK1 = 98,
BOS1_PAIN = 99,
BOS1_DYING =100,
BOS2_ROAM =101,
BOS2_RECOG =102,
BOS2_ATTACK =103,
BOS2_PAIN =104,
BOS2_DYING =105,
GETATOMICHEALTH =106,
DUKE_GETWEAPON2 =107,
BOS3_DYING =108,
SHOTGUN_FIRE =109,
PRED_ROAM =110,
PRED_RECOG =111,
PRED_ATTACK =112,
PRED_PAIN =113,
PRED_DYING =114,
CAPT_ROAM =115,
CAPT_ATTACK =116,
CAPT_RECOG =117,
CAPT_PAIN =118,
CAPT_DYING =119,
PIG_ROAM =120,
PIG_RECOG =121,
PIG_ATTACK =122,
PIG_PAIN =123,
PIG_DYING =124,
RECO_ROAM =125,
RECO_RECOG =126,
RECO_ATTACK =127,
RECO_PAIN =128,
RECO_DYING =129,
DRON_ROAM =130,
DRON_RECOG =131,
DRON_ATTACK1 =132,
DRON_PAIN =133,
DRON_DYING =134,
COMM_ROAM =135,
COMM_RECOG =136,
COMM_ATTACK =137,
COMM_PAIN =138,
COMM_DYING =139,
OCTA_ROAM =140,
OCTA_RECOG =141,
OCTA_ATTACK1 =142,
OCTA_PAIN =143,
OCTA_DYING =144,
TURR_ROAM =145,
TURR_RECOG =146,
TURR_ATTACK =147,
DUMPSTER_MOVE =148,
SLIM_DYING =149,
BOS3_ROAM =150,
BOS3_RECOG =151,
BOS3_ATTACK1 =152,
BOS3_PAIN =153,
BOS1_ATTACK2 =154,
COMM_SPIN =155,
BOS1_WALK =156,
DRON_ATTACK2 =157,
THUD =158,
OCTA_ATTACK2 =159,
WIERDSHOT_FLY =160,
TURR_PAIN =161,
TURR_DYING =162,
SLIM_ROAM =163,
LADY_SCREAM =164,
DOOR_OPERATE2 =165,
DOOR_OPERATE3 =166,
DOOR_OPERATE4 =167,
BORNTOBEWILDSND =168,
SHOTGUN_COCK =169,
GENERIC_AMBIENCE1 =170,
GENERIC_AMBIENCE2 =171,
GENERIC_AMBIENCE3 =172,
GENERIC_AMBIENCE4 =173,
GENERIC_AMBIENCE5 =174,
GENERIC_AMBIENCE6 =175,
BOS3_ATTACK2 =176,
GENERIC_AMBIENCE17 =177,
GENERIC_AMBIENCE18 =178,
GENERIC_AMBIENCE19 =179,
GENERIC_AMBIENCE20 =180,
GENERIC_AMBIENCE21 =181,
GENERIC_AMBIENCE22 =182,
SECRETLEVELSND =183,
GENERIC_AMBIENCE8 =184,
GENERIC_AMBIENCE9 =185,
GENERIC_AMBIENCE10 =186,
GENERIC_AMBIENCE11 =187,
GENERIC_AMBIENCE12 =188,
GENERIC_AMBIENCE13 =189,
GENERIC_AMBIENCE14 =190,
GENERIC_AMBIENCE15 =192,
GENERIC_AMBIENCE16 =193,
FIRE_CRACKLE =194,
BONUS_SPEECH1 =195,
BONUS_SPEECH2 =196,
BONUS_SPEECH3 =197,
PIG_CAPTURE_DUKE =198,
BONUS_SPEECH4 =199,
DUKE_LAND_HURT =200,
DUKE_HIT_STRIPPER1 =201,
DUKE_TIP1 =202,
DUKE_KILLED2 =203,
PRED_ROAM2 =204,
PIG_ROAM2 =205,
DUKE_GETWEAPON1 =206,
DUKE_SEARCH2 =207,
DUKE_CRACK2 =208,
DUKE_SEARCH =209,
DUKE_GET =210,
DUKE_LONGTERM_PAIN =211,
MONITOR_ACTIVE =212,
NITEVISION_ONOFF =213,
DUKE_HIT_STRIPPER2 =214,
DUKE_CRACK_FIRST =215,
DUKE_USEMEDKIT =216,
DUKE_TAKEPILLS =217,
DUKE_PISSRELIEF =218,
SELECT_WEAPON =219,
WATER_GURGLE =220,
DUKE_GETWEAPON4 =221,
JIBBED_ACTOR1 =222,
JIBBED_ACTOR2 =223,
JIBBED_ACTOR3 =224,
JIBBED_ACTOR4 =225,
JIBBED_ACTOR5 =226,
JIBBED_ACTOR6 =227,
JIBBED_ACTOR7 =228,
DUKE_GOTHEALTHATLOW =229,
BOSSTALKTODUKE =230,
WAR_AMBIENCE1 =231,
WAR_AMBIENCE2 =232,
WAR_AMBIENCE3 =233,
WAR_AMBIENCE4 =234,
WAR_AMBIENCE5 =235,
WAR_AMBIENCE6 =236,
WAR_AMBIENCE7 =237,
WAR_AMBIENCE8 =238,
WAR_AMBIENCE9 =239,
WAR_AMBIENCE10 =240,
ALIEN_TALK1 =241,
ALIEN_TALK2 =242,
EXITMENUSOUND =243,
FLY_BY =244,
DUKE_SCREAM =245,
SHRINKER_HIT =246,
RATTY =247,
INTO_MENU =248,
BONUSMUSIC =249,
DUKE_BOOBY =250,
DUKE_TALKTOBOSSFALL =251,
DUKE_LOOKINTOMIRROR =252,
PIG_ROAM3 =253,
KILLME =254,
DRON_JETSND =255,
SPACE_DOOR1 =256,
SPACE_DOOR2 =257,
SPACE_DOOR3 =258,
SPACE_DOOR4 =259,
SPACE_DOOR5 =260,
ALIEN_ELEVATOR1 =261,
VAULT_DOOR =262,
JIBBED_ACTOR13 =263,
DUKE_GETWEAPON6 =264,
JIBBED_ACTOR8 =265,
JIBBED_ACTOR9 =266,
JIBBED_ACTOR10 =267,
JIBBED_ACTOR11 =268,
JIBBED_ACTOR12 =269,
DUKE_KILLED4 =270,
DUKE_KILLED5 =271,
ALIEN_SWITCH1 =272,
DUKE_STEPONFECES =273,
DUKE_LONGTERM_PAIN2 =274,
DUKE_LONGTERM_PAIN3 =275,
DUKE_LONGTERM_PAIN4 =276,
COMPANB2 =277,
KTIT =278,
HELICOP_IDLE =279,
STEPNIT =280,
SPACE_AMBIENCE1 =281,
SPACE_AMBIENCE2 =282,
SLIM_HATCH =283,
RIPHEADNECK =284,
FOUNDJONES =285,
ALIEN_DOOR1 =286,
ALIEN_DOOR2 =287,
ENDSEQVOL3SND4 =288,
ENDSEQVOL3SND5 =289,
ENDSEQVOL3SND6 =290,
ENDSEQVOL3SND7 =291,
ENDSEQVOL3SND8 =292,
ENDSEQVOL3SND9 =293,
WHIPYOURASS =294,
ENDSEQVOL2SND1 =295,
ENDSEQVOL2SND2 =296,
ENDSEQVOL2SND3 =297,
ENDSEQVOL2SND4 =298,
ENDSEQVOL2SND5 =299,
ENDSEQVOL2SND6 =300,
ENDSEQVOL2SND7 =301,
GENERIC_AMBIENCE23 =302,
SOMETHINGFROZE =303,
DUKE_LONGTERM_PAIN5 =304,
DUKE_LONGTERM_PAIN6 =305,
DUKE_LONGTERM_PAIN7 =306,
DUKE_LONGTERM_PAIN8 =307,
WIND_REPEAT =308,
MYENEMY_ROAM =309,
MYENEMY_HURT =310,
MYENEMY_DEAD =311,
MYENEMY_SHOOT =312,
STORE_MUSIC =313,
STORE_MUSIC_BROKE =314,
ACTOR_GROWING =315,
NEWBEAST_ROAM =316,
NEWBEAST_RECOG =317,
NEWBEAST_ATTACK =318,
NEWBEAST_PAIN =319,
NEWBEAST_DYING =320,
NEWBEAST_SPIT =321,
VOL4_1 =322,
SUPERMARKET =323,
MOUSEANNOY =324,
BOOKEM =325,
SUPERMARKETCRY =326,
DESTRUCT =327,
EATFOOD =328,
MAKEMYDAY =329,
WITNESSSTAND =330,
VACATIONSPEECH =331,
YIPPEE1 =332,
YOHOO1 =333,
YOHOO2 =334,
DOLPHINSND =335,
TOUGHGALSND1 =336,
TOUGHGALSND2 =337,
TOUGHGALSND3 =338,
TOUGHGALSND4 =339,
TANK_ROAM =340,
BOS4_ROAM =341,
BOS4_RECOG =342,
BOS4_ATTACK =343,
BOS4_PAIN =344,
BOS4_DYING =345,
NEWBEAST_ATTACKMISS =346,
VOL4_2 =347,
COOKINGDEEPFRIER =348,
WHINING_DOG =349,
DEAD_DOG =350,
LIGHTNING_SLAP =351,
THUNDER =352,
HAPPYMOUSESND1 =353,
HAPPYMOUSESND2 =354,
HAPPYMOUSESND3 =355,
HAPPYMOUSESND4 =356,
ALARM =357,
RAIN =358,
DTAG_GREENRUN =359,
DTAG_BROWNRUN =360,
DTAG_GREENSCORE =361,
DTAG_BROWNSCORE =362,
INTRO4_1 =363,
INTRO4_2 =364,
INTRO4_3 =365,
INTRO4_4 =366,
INTRO4_5 =367,
INTRO4_6 =368,
SCREECH =369,
BOSS4_DEADSPEECH =370,
BOSS4_FIRSTSEE =371,
PARTY_SPEECH =372,
POSTAL_SPEECH =373,
TGSPEECH =374,
DOGROOMSPEECH =375,
SMACKED =376,
MDEVSPEECH =377,
AREA51SPEECH =378,
JEEPSOUND =379,
BIGDOORSLAM =380,
BOS4_LAY =381,
WAVESOUND =382,
ILLBEBACK =383,
VOL4ENDSND1 =384,
VOL4ENDSND2 =385,
EXPANDERHIT =386,
SNAKESPEECH =387,
EXPANDERSHOOT =388,
GETBACKTOWORK =389,
JIBBED_ACTOR14 =390,
JIBBED_ACTOR15 =391,
INTRO4_B =392,
BIGBANG =393,
SMACKIT =394,
BELLSND =395,
GOAWAY =396,
JOKE =397,
FLAMETHROWER_INTRO =398,
FLAMETHROWER_LOOP =399,
FLAMETHROWER_END =400,
E5L7_DUKE_QUIT_YOU =401,
}
}
struct RRSnd native
{
enum ESnd
{
KICK_HIT = 0 ,
RICOCHET = 1 ,
BULITHIT = 2 ,
CASUL_FIRE = 3 ,
PISCOCK = 4 ,
PISLOAD = 5 ,
AK3 = 6 ,
XBOWFIRE = 7 ,
BUB_HRT1 = 8 ,
XBOWEXPL = 9 ,
LASERA = 10 ,
SHRINKER = 11 ,
CRAPFLOW = 12 ,
DYNOCLMP = 13 ,
DYNEW = 14 ,
CRAPSTIR = 15 ,
BRICDOOR = 16 ,
BOMBEXPL = 17 ,
VENTBUST = 18 ,
GLASSSND = 19 ,
GLASSHVY = 20 ,
BUBBLES = 21 ,
SPLASH = 22 ,
BUB_HRT2 = 23 ,
BUB_HRT3 = 24 ,
GASP = 25 ,
BUB_HRT4 = 26 ,
ONECART = 27 , // RR
MINEWIND = 28 ,
URANUS = 29 ,
MIRROR1 = 27 , // RRRA
MIRROR2 = 28 ,
MIRROR3 = 29 ,
COMPUTER = 30 ,
NEON = 31 ,
VX_FINAL = 32 ,
LN_WAIT = 33 ,
BUB_LN1 = 34 ,
LN_FINAL = 35 ,
CLOCKTK = 36 ,
LN_STANK = 37 ,
LNRD_GRUNT = 38 ,
CLOCKCHM = 39 ,
WETFEET = 40 ,
LNRD_DEAD = 41 ,
LAND = 42 ,
END_PIPE = 43 ,
ICARUMBA = 44 ,
BUB_LN2 = 45 ,
LN_CRAP = 46 ,
WOODBREK = 47 ,
SCUBA = 48 ,
TRUCK_LP2 = 49 ,
COW1 = 50 ,
COW2 = 51 ,
COW3 = 52 ,
COW4 = 53 ,
COW5 = 54 ,
BUB_LN3 = 55 ,
LATCH = 56 ,
BUB_LN5 = 57 ,
BUB_LN6 = 58 ,
BUB_LN7 = 59 ,
BUB_PIK1 = 60 ,
BUB_PIK2 = 61 ,
BUB_PISS = 62 ,
E1L1 = 63 ,
E1L2 = 64 ,
UFOINSID = 65 ,
LN_RODE = 66 ,
CURTAIN = 67 ,
FIRE09 = 68 ,
SQUISHED = 69 ,
TELEPORT = 70 ,
GBELEV01 = 71 ,
LN_BNCH = 72 ,
GBELEV02 = 73 ,
FROG1 = 74 ,
TRUCK_LP = 75 ,
SWITCH1 = 76 ,
E1L3 = 77 ,
LN_HOTDM = 78 ,
FLUSH = 79 ,
E1L4 = 80 ,
QUAKE = 81 ,
CHKAMMO = 82 ,
MONITORA = 83 ,
FROG2 = 84 ,
AS_AMB2 = 85 ,
AS_AMB1 = 86 ,
FBOATIDL = 87 ,
FBOATRUN = 88 ,
FBOATUP = 89 ,
FBOATDN = 90 ,
FBOATTRN = 91 ,
DRIP3 = 92 ,
SWAMPAMB = 93 ,
MORTAR = 94 ,
JUKEBOX = 95 ,
AS_DROPN = 96 ,
AS_CRYPT = 97 ,
AS_DRCLS = 98 ,
LOKGATE = 99 ,
METLGAT2 = 100,
METLGAT1 = 101,
E1L5 = 102,
E1L6 = 103,
E1L7 = 104,
E2L1 = 105,
PADDLE = 106,
LN_HOLD = 107,
VX_TAKIT = 108,
SHOT6 = 109,
CT_LAF2 = 110,
CT_GET = 111,
CT_LAF = 112,
CT_PAIN = 113,
CT_DIE = 114,
PIGSOUND1 = 115,
PIGSOUND2 = 116,
PIGSOUND3 = 117,
PIGSOUND4 = 118,
PIGSOUND5 = 119,
BR_ROAM1 = 120,
BR_RECOG = 121,
WHISTLE = 122,
BR_PAIN = 123,
BR_DTH = 124,
VX_ISTHT = 125,
LASERH = 126,
PIGSOUND6 = 127,
PIGSOUND7 = 128,
VX_DIE1 = 129,
MJ_JIB1 = 130,
VX_DIE4 = 131,
VX_DIE5 = 132,
VX_DIE6 = 133,
VX_DIE7 = 134,
VX_OOH = 135,
VX_PAIN1 = 136,
VX_SEX1 = 137,
VX_SEX2 = 138,
VX_SEX3 = 139,
VX_GRNT = 140,
RENO = 141,
BK_MAKE1 = 142,
BK_MAKE2 = 143,
VX_BRNG3 = 144,
VX_CLSR1 = 145,
VX_CLSR2 = 146,
VX_2FAR = 147,
KINGHUH = 148,
VX_BRING = 149,
VX_BITE = 150,
MJ_FART = 151,
VX_LAFF2 = 152,
VX_LAFF3 = 153,
VX_HMMM2 = 154,
VX_HURT2 = 155,
VX_BABY2 = 156,
VX_MHMM = 157,
THUD = 158,
VX_ITSOK = 159,
MJ_RECO2 = 160,
// VX_TPOT1 = 161,
VX_TPOT4 = 162,
// VX_TPIN1 = 163,
ROPECRK = 164,
DR_CRK8 = 165,
DR_ROLL = 166,
STEELAMB = 167,
ROULETTE = 168,
GUNCHANG = 169,
FLIES = 170,
AMB_1 = 171,
GRAVAMB = 172,
HOOTOWL = 173,
WOODS2 = 174,
CATAMB = 175,
E2L2 = 176,
E2L3 = 177,
FBOATX_1 = 178,
FBOATX_2 = 179,
FBOATX_3 = 180,
FBOATX_4 = 181,
FBOATSLW = 182,
PLANE = 183,
CNTAMB = 184,
JUNKAMB2 = 185,
BIKESTRT = 186,
BIKEIDLE = 187,
BIKELOOP = 188,
BIKEJMPS = 189,
BIKEJMPL = 190,
BIKELAND = 191,
JACKJMP1 = 192,
JACKJMP2 = 193,
FIRE_CRACKLE = 194,
BNS_SPCH1 = 195,
BNS_SPCH2 = 196,
BNS_SPCH3 = 197,
E2L4 = 198,
BNS_SPCH4 = 199,
LN_LNDHT = 200,
JACKATK2 = 201,
JACKPAIN = 202,
LN_BITCH = 203,
CT_LAND = 204,
BR_ROAM2 = 205,
LN_HUSH = 206,
LN_PAIN4 = 207,
LN_SLOW = 208,
LN_PAIN4A = 209,
JUG = 210,
LN_PAIN8 = 211,
MONITOR = 212,
JACKATK1 = 213,
BIKEUP = 214,
PLANEXP = 215,
JUGALUG7 = 216,
DIDDLP = 217,
ELVISMOD = 218,
// PISCOCK = 219,
BIKESKID = 220,
LN_STINK = 221,
JIBBED1 = 222,
JIBBED2 = 223,
JIBBED3 = 224,
JIBBED4 = 225,
JIBBED5 = 226,
JIBBED6 = 227,
JIBBED7 = 228,
LN_BACON = 229,
E2L5 = 230,
REGISTER = 231,
BBQGRILL = 232,
CRSSBELL = 233,
TRAIN = 234,
SLOTS = 235,
INDIANS = 236,
RADIO = 237,
BIKEX_1 = 238,
BIKEX_2 = 239,
BIKEX_3 = 240,
TVSNOW = 241,
WINDLITE = 242,
EXITMENU = 243,
CHKBOWFR = 244,
DSCREM04 = 245,
SHRNK_HIT = 246,
CHKBOWEX = 247,
INTOMENU = 248,
LAVAFLOW = 249,
LAVA_RK = 250,
BIKELOO2 = 251,
SLINGBL = 252,
BR_ROAM3 = 253,
KILLME = 254,
E2L6 = 255,
RINTRO = 256,
MIRROR4 = 257,
MIRROR5 = 258,
GAMBELEV = 259,
SLINGHIT = 260,
PIANO_P1 = 261,
BANJO1 = 262,
JIBBED13 = 263,
LN_BBQ = 264,
JIBBED8 = 265,
JIBBED9 = 266,
JIBBED10 = 267,
JIBBED11 = 268,
JIBBED12 = 269,
LNRD_KILLED4 = 270,
LNRD_KILLED5 = 271,
BANJO2 = 272,
BANJO3 = 273,
LN_PAIN2 = 274,
LN_PAIN3 = 275,
BK_ALIVE = 276,
BK_BOURB = 277,
BK_CHEER = 278,
BK_DIENB = 279,
BK_DNTLK = 280,
BK_FUN = 281,
BK_HEY = 282,
E2L7 = 283,
BK_HEYNB = 284,
BK_JOYRD = 285,
BK_KEEPA = 286,
BK_PLEAS = 287,
BK_RIDE = 288,
BK_ROAD = 289,
BK_SCRAT = 290,
BK_SHTUP = 291,
BK_SNORT = 292,
BK_TOHEL = 293,
WHIPYOU = 294,
BK_TRYIN = 295,
BK_PAIN1 = 296,
BK_PAIN2 = 297,
BK_PAIN3 = 298,
CH_BALD = 299,
CH_TEAS1 = 300,
CH_TEAS2 = 301,
CH_TEAS3 = 302,
CH_SANDP = 303,
LN_PAIN5 = 304,
LN_PAIN6 = 305,
LN_PAIN7 = 306,
CH_DONIT = 307,
CH_WHOOP = 308,
CH_NIPPL = 309,
CH_BARN = 310,
CH_GTEAM = 311,
CH_GOGOG = 312,
CH_REDOK = 313,
CH_2468 = 314,
CH_BIGON = 315,
HULK_ROAM = 316,
HULK_RECOG = 317,
HULK_ATTACK = 318,
HULK_PAIN = 319,
HULK_DYING = 320,
HULK_SPIT = 321,
CH_PAIN1 = 322,
CH_PAIN2 = 323,
CH_PAIN3 = 324,
CH_HURT = 325,
AK4 = 326,
CHKSCR1 = 327,
SHIPWREK = 328,
HYDROGLY = 329,
PIANO_P2 = 330,
FROGTOSS = 331,
TRAIN2 = 332,
CRICKET1 = 333,
CRICKET2 = 334,
PIGRUNT = 335,
GOCATGO = 336,
ANNOUNC1 = 337,
ANNOUNC2 = 338,
TRACTOR = 339,
PIANO_P3 = 340,
RESIZE = 341,
VX_TPIN2 = 342,
VX_TPIN4 = 343,
VX_HLPME = 344,
ATFSPEAK = 345,
WINDCAVE = 346,
ALARM = 347,
SF_THLAW = 348,
SF_TLAW2 = 349,
LN_SCREW = 350,
THUNDER1 = 351,
THUNDER2 = 352,
THUNDER3 = 353,
BOWLSTRT = 354,
BOWLPIN = 355,
BOWLLOOP = 356,
MJ_JIB2 = 357,
VX_KICK2 = 358,
VX_KICK3 = 359,
MJ_RECO1 = 360,
VX_HIYA = 361,
VX_HIYA2 = 362,
SF_ATTN = 363,
SF_DETH1 = 364,
SF_DETH2 = 365,
SF_DETH3 = 366,
TEDOUT = 367,
SF_FREZ2 = 368,
SF_GETYA = 369,
SF_HANDS = 370,
STEELAM2 = 371,
STEELAM3 = 372,
SF_HEY = 373,
SF_HOLD = 374,
SF_LAFF1 = 375,
LN_FLYOP = 376,
LN_SHTHD = 377,
SF_NAME = 378,
SF_OVER = 379,
SF_PAIN1 = 380,
SF_PAIN2 = 381,
SF_PAIN3 = 382,
SF_RLOAD = 383,
SF_RLOD2 = 384,
SF_SHOOT = 385,
JAWHARP = 386,
LN_TIGHT = 387,
DR_CLS = 388,
SCRAPE_1 = 389,
YEHAA16 = 390,
LN_WHUP = 391,
CHKNFLAP = 392,
CHKN_1 = 393,
CHKN_2 = 394,
CHIKDETH = 395,
AMB_ROOM = 396,
BR_ITCH = 397,
BR_SCRTH = 398,
BR_SNIFF = 399,
TRUKDIE = 400,
ZIPOPEN = 401,
ZIPPSTRK = 402,
MOSQUI4 = 403,
FART1 = 404,
SWITCH2 = 405,
SQUEAKY = 406,
CATDOOR = 407,
JUNKSWCH = 408,
CONVEYR = 409,
SWITCH3 = 410,
BIKEENEM = 411,
BIGDOOR = 412,
FLOODGAT = 413,
JACK_RM1 = 414,
MN_FREAK = 415,
MN_PN = 416,
MN_REC = 417,
MN_AMB = 418,
LOKDOOR = 419,
VOMIT = 420,
TOSS = 421,
FART2 = 422,
FART3 = 423,
FART4 = 424,
CHUG = 425,
CROWUSH = 426,
WUSSLAF = 427,
LN_CITY = 428,
MUNCH2 = 429,
TESLARC = 430,
BUZSAWSND = 431,
ELEVLOOP = 432,
PISSEND = 433,
PISSLOOP = 434,
PISSSTRT = 435,
CRAP = 436,
PEE = 437,
JACK_RM2 = 438,
BELL = 439,
TRAINWRK = 440,
DOOR_PKT = 441,
GAMBDOOR = 442,
OVEN = 443,
CREMATOR = 444,
JOE9000A = 445,
JOE9000B = 446,
JOE9000C = 447,
CHINESE = 448,
SIGNROT = 449,
XBOWCOCK = 450,
PWDERKEG = 451,
DG_BARK1 = 452,
DG_GRWL1 = 453,
DG_YELP = 454,
DG_DIE = 455,
UFO = 456,
UFOLET = 457,
JACKJIB1 = 458,
JACKJIB2 = 459,
JACKJIB3 = 460,
JACKJIB4 = 461,
JACKJIB5 = 462,
WTRFALL = 463,
BK_JIB1 = 464,
FRIDGEOP = 465,
FRIDGECL = 466,
DG_LUNGE = 467,
DRIVTHRU = 468,
FAN = 469,
CRUSHER = 470,
BALLOON = 471,
POOLBUD = 472,
STAMPER = 473,
BK_JIB2 = 474,
MORNING = 475,
DG_BARK2 = 476,
DG_GRWL2 = 477,
REDNECK2 = 478,
XATRIX = 479,
MJ_ATTK1 = 480,
MJ_JUMP = 485,
MJ_PAIN1 = 481,
MJ_PAIN2 = 482,
MJ_ROAM1 = 483,
MJ_ROAM2 = 484,
MJ_ROLL = 486,
DISHES = 487,
BUB_ELV1 = 488,
BUB_ELV2 = 489,
BUB_ELV3 = 490,
BK_JIB3 = 491,
CH_JIB1 = 492,
CH_JIB2 = 493,
CH_JIB3 = 494,
SIGNHIT = 495,
UMHUM = 496,
COYOTE = 497,
BUB_HEY1 = 498,
BUB_HEY2 = 499,
}
}