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10 lines
329 B
C
10 lines
329 B
C
#pragma once
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#include "gamecontrol.h"
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#include "buildtypes.h"
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#include "binaryangle.h"
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extern int cameradist, cameraclock;
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bool calcChaseCamPos(int* px, int* py, int* pz, spritetype* pspr, short *psectnum, binangle ang, fixedhoriz horiz, double const smoothratio);
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bool spriteIsModelOrVoxel(const spritetype* tspr);
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