raze/source/core/rendering/scene
Christoph Oelckers af54cf3a3c - made SW's sector portals operational.
Unlike the other games these are so poorly defined that the engine has to rely on the original fudging to pick the proper portal to link to. As a result they are just as limited as they always were.
In addition all the portal search code had to be reinstated.
2021-03-25 16:45:40 +01:00
..
hw_bunchdrawer.cpp - made SW's sector portals operational. 2021-03-25 16:45:40 +01:00
hw_bunchdrawer.h - sector portals in Blood are working. 2021-03-24 23:11:06 +01:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - sector portals in Blood are working. 2021-03-24 23:11:06 +01:00
hw_drawinfo.h - sector portals in Blood are working. 2021-03-24 23:11:06 +01:00
hw_drawlist.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_drawlist.h - started adding the draw list code from GZDoom. 2021-03-18 10:19:13 +01:00
hw_drawlistadd.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawstructs.h - initial sky fixes. 2021-03-22 16:02:52 +01:00
hw_flats.cpp - portal WIP 2021-03-22 12:07:29 +01:00
hw_portal.cpp - made SW's sector portals operational. 2021-03-25 16:45:40 +01:00
hw_portal.h - made SW's sector portals operational. 2021-03-25 16:45:40 +01:00
hw_sky.cpp - made SW's sector portals operational. 2021-03-25 16:45:40 +01:00
hw_skyportal.cpp - initial sky fixes. 2021-03-22 16:02:52 +01:00
hw_walls.cpp - SW's line to sprite portals are working now. 2021-03-24 10:33:50 +01:00