raze/source/core
2021-10-30 10:24:15 +02:00
..
console - Use the new isSWALL() wrapper everywhere. 2021-07-11 12:40:01 +10:00
menu - Rename DeferedStartGame() to DeferredStartGame(). 2021-07-20 18:43:17 +10:00
music - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
nodebuilder - don't let the triangulator choke on empty sectors. 2021-05-23 17:19:01 +02:00
rendering - use a sprite flag to mark mapped sprites. 2021-10-14 15:09:43 +02:00
textures - Duke/RR: Call Bowling lane reset code only when playing RR. 2021-07-25 12:43:03 +02:00
automap.cpp - fixed some warnings. 2021-10-26 18:54:43 +02:00
automap.h - use a sprite flag to mark mapped sprites. 2021-10-14 15:09:43 +02:00
binaryangle.h - Build: Promote sintable[] array values to precision Blood uses in prep for replacing Blood's costable[]. 2021-10-30 10:24:15 +02:00
cheathandler.cpp - fixed bad operator grouping in cheat code. 2021-07-25 17:17:29 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
ct_chat.cpp - quote argument for sending cheats from the chat editor. 2021-07-25 12:48:27 +02:00
d_net.cpp - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00
g_mapinfo.cpp - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00
g_mapinfo.h - summary screens, too. 2021-05-02 12:28:32 +02:00
gameconfigfile.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
gameconfigfile.h
gamecontrol.cpp - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00
gamecontrol.h - flag SW's cutscenes as 'boss death only'. 2021-08-13 22:25:13 +02:00
gamecvars.cpp - Allow disabling of load screens like how they were before the move of ScreenJob from native code to ZScript. 2021-08-26 10:34:00 +10:00
gamecvars.h - Allow disabling of load screens like how they were before the move of ScreenJob from native code to ZScript. 2021-08-26 10:34:00 +10:00
gamefuncs.cpp - fixed bad serializers for vec2_t and vec3_t. 2021-09-12 18:42:58 +02:00
gamefuncs.h - deleted unused inlines. 2021-10-11 23:03:11 +02:00
gamehud.cpp - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
gamehud.h - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
gameinput.cpp - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00
gameinput.h - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00
gamestruct.h - Blood: Implement defineqav DEF parser with hookup to game-side code. 2021-08-23 09:00:47 +10:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
inputstate.cpp - Use the new isSWALL() wrapper everywhere. 2021-07-11 12:40:01 +10:00
inputstate.h - generalized the special key handling for skipping cutscenes. 2021-04-20 15:01:26 +02:00
interpolate.cpp - fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation. 2021-04-03 10:26:02 +02:00
interpolate.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
intvec.h - fixed interpolation issues with sector objects in SW. 2021-03-29 09:25:26 +02:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - Ensure g_nextskill is used everywhere so that setting skill for next level works properly. 2021-07-20 18:51:34 +10:00
maphack.cpp - workaround to allow playing SW's Last Warrior mod in one go. 2021-07-26 00:58:00 +02:00
mapinfo.cpp Attempt to fix music replacement definitions again 2021-09-12 18:21:42 +02:00
mapinfo.h - properly macro-fy parsed strings from Blood's INI. 2021-10-19 21:49:03 +02:00
maploader.cpp - validate 'nextsector' fields on walls. 2021-07-27 22:12:29 +02:00
mathutil.cpp - Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant. 2021-07-10 22:08:48 +10:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00
palette.h - seems I missed a bit... 2021-04-21 18:34:34 +02:00
precache.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - Use the new isSWALL() wrapper everywhere. 2021-07-11 12:40:01 +10:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
razefont.cpp Fix so small font is displayed correctly 2021-06-20 16:34:26 +02:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
rts.h
savegamehelp.cpp - split off the extended sprite flags into their own word. 2021-09-12 18:26:35 +02:00
savegamehelp.h - Exhumed: moved nPlayerItem into PlayerList 2021-05-15 10:25:37 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - Allow disabling of load screens like how they were before the move of ScreenJob from native code to ZScript. 2021-08-26 10:34:00 +10:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - Remove early return from GrpScan() that was allowing addons to come through even if they weren't valid. 2021-08-24 20:56:28 +10:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
sectorgeometry.cpp - do not crash on badly defined walls where the end point is missing. 2021-09-12 18:18:26 +02:00
sectorgeometry.h - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
serialize_obj.h
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h
statusbar.h - removed all leftover parts of the native status bars. 2021-05-16 10:35:33 +02:00
statusbar2.cpp - Use isRR() in more places. 2021-07-11 12:40:46 +10:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - bumped savegame version for Exhumed. 2021-10-28 18:59:40 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00