raze/source/core/rendering
Christoph Oelckers ab36b86a59 - sky tweaking
* Build skies need a different mesh for the dome - the one from GZDoom distorts them too much.
* made adjustment to the positioning math after redoing the mesh
* Exhumed abuses some strange effect of the original sky placement math which means the y-offsetting must be disabled for this game.
* RRRA sky initialization fixed. It must be done after setting up the tiles.
2021-04-03 21:06:02 +02:00
..
scene - sky tweaking 2021-04-03 21:06:02 +02:00
hw_entrypoint.cpp - implemented RR's geometry effect. 2021-04-02 22:52:46 +02:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
render.h - fixed camera texture setup. 2021-03-28 19:22:51 +02:00