raze/source
Mitchell Richters aae175f287 - Replace divscale##() calls with MulScale() from common.
* Regex for reference: divscale([0-9]+)\((.+)(\)+)
2021-01-05 07:31:20 +11:00
..
blood - Replace divscale##() calls with MulScale() from common. 2021-01-05 07:31:20 +11:00
build - Replace divscale##() calls with MulScale() from common. 2021-01-05 07:31:20 +11:00
common - Replace divscale64() calls with DivScaleU() from common. 2021-01-05 07:31:17 +11:00
core - Replace divscale##() calls with MulScale() from common. 2021-01-05 07:31:20 +11:00
exhumed - Replace divscale##() calls with MulScale() from common. 2021-01-05 07:31:20 +11:00
games/duke - Replace divscale##() calls with MulScale() from common. 2021-01-05 07:31:20 +11:00
glbackend - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - Replace divscale##() calls with MulScale() from common. 2021-01-05 07:31:20 +11:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - actually compile the game code as larger units and integrate them in the main project. 2021-01-04 11:52:10 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00