.. |
actor.cpp
|
- Blood: use a 3D unit vector to set Blood's projectile velocity.
|
2023-01-08 19:16:58 +01:00 |
actor.h
|
- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
|
2022-11-16 07:53:21 +01:00 |
ai.cpp
|
- Blood: fixed 3 places where 3D distance was used but 2D should have been used.
|
2022-12-17 18:43:15 +01:00 |
ai.h
|
- only have one version of fxSpawnActor
|
2022-10-25 07:07:13 +02:00 |
aibat.cpp
|
- Blood: fixed 3 places where 3D distance was used but 2D should have been used.
|
2022-12-17 18:43:15 +01:00 |
aibeast.cpp
|
- fixed velocity handling in a few enemy swimChase functions.
|
2022-12-14 11:32:56 +01:00 |
aiboneel.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
aiburn.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
aicaleb.cpp
|
- fixed velocity handling in a few enemy swimChase functions.
|
2022-12-14 11:32:56 +01:00 |
aicerber.cpp
|
- fixed bad vector addition to incorrect variable.
|
2023-01-29 09:05:35 +01:00 |
aicult.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
aigarg.cpp
|
- fixed bad vector addition to incorrect variable.
|
2023-01-29 09:05:35 +01:00 |
aighost.cpp
|
- fixed bad vector addition to incorrect variable.
|
2023-01-29 09:05:35 +01:00 |
aigilbst.cpp
|
- fixed velocity handling in a few enemy swimChase functions.
|
2022-12-14 11:32:56 +01:00 |
aihand.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
aihound.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
aiinnoc.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
aipod.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
airat.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
aispid.cpp
|
- fix kill counter in Blood (for real this time.)
|
2023-01-08 20:12:28 +01:00 |
aistate.h
|
Renamed untitled spider functions
|
2021-08-21 19:52:24 +10:00 |
aitchern.cpp
|
- fixed bad vector addition to incorrect variable.
|
2023-01-29 09:05:35 +01:00 |
aiunicult.cpp
|
- fix kill counter in Blood (for real this time.)
|
2023-01-08 20:12:28 +01:00 |
aiunicult.h
|
- C++20 constant fixes.
|
2023-01-21 10:34:44 +01:00 |
aizomba.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
aizombf.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
animatesprite.cpp
|
- fixed bad angle math in cl_showweapon handler.
|
2023-01-06 17:22:21 +01:00 |
asound.cpp
|
- backported sound volume fix from NBlood.
|
2022-12-11 18:46:40 +01:00 |
barf.cpp
|
- made the code mostly signed-char safe.
|
2022-10-12 22:12:30 +02:00 |
blood.cpp
|
- Add call to resetForcedSyncInput() for all games.
|
2023-01-12 18:59:32 +11:00 |
blood.h
|
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
|
2022-12-18 14:47:38 +01:00 |
bloodactor.h
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
callback.cpp
|
- Blood: fixed blood splats being spawned in the wrong place.
|
2022-12-17 19:34:35 +01:00 |
callback.h
|
- tabified several Blood source files.
|
2021-12-30 09:58:47 +01:00 |
choke.cpp
|
- Blood: Utilise new weapon drawing offsets from the backend.
|
2022-12-11 18:41:37 +01:00 |
choke.h
|
- Blood: Get rid of gInterpolate global, make it local to viewDrawScreen() .
|
2022-10-16 10:59:05 +02:00 |
common_game.h
|
- rewrote the model storage code.
|
2022-10-27 16:55:54 +02:00 |
controls.cpp
|
- Minor input tidy-up.
|
2023-02-04 17:05:18 +11:00 |
d_menu.cpp
|
- silenced lots of warnings for deliberate type conversions.
|
2022-10-30 16:51:35 +01:00 |
db.cpp
|
- overpicnum lightening.
|
2022-12-18 15:13:22 +01:00 |
db.h
|
- Blood: reverted GetSpriteExtents to integer math.
|
2023-01-21 13:56:14 +01:00 |
dude.cpp
|
- tabified more Blood files.
|
2021-12-30 09:58:48 +01:00 |
dude.h
|
- replaced all set_native_clipdist in Blood
|
2022-10-30 16:51:16 +01:00 |
endgame.cpp
|
- fixed kill counting in Blood.
|
2022-12-13 08:37:22 +01:00 |
endgame.h
|
- fixed kill counting in Blood.
|
2022-12-13 08:37:22 +01:00 |
eventq.cpp
|
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
|
2022-08-17 20:45:51 +02:00 |
eventq.h
|
- Blood: add all statically stored EventObjects to the GC processor.
|
2022-12-18 17:54:54 +01:00 |
fire.cpp
|
- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
|
2022-12-11 19:44:00 +01:00 |
fx.cpp
|
- Blood: fixed velocity for ejected shell casings.
|
2023-01-21 14:33:42 +01:00 |
fx.h
|
- fixed fxSpawnActor calls
|
2022-10-25 07:07:13 +02:00 |
gameutil.cpp
|
- got rid of wallpicnum and overpicnum.
|
2022-12-29 14:14:53 +01:00 |
gameutil.h
|
- cleanup in Blood plus repeats in aiunicult.cpp
|
2022-10-30 16:51:23 +01:00 |
gib.cpp
|
- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
|
2022-10-30 16:51:40 +01:00 |
gib.h
|
- Blood: Floatify remaining gib interfaces.
|
2022-10-22 12:16:58 +02:00 |
globals.cpp
|
- removed all #include "compat.h" except the one in build.h
|
2021-12-14 12:24:10 +01:00 |
globals.h
|
- removed all #include "compat.h" except the one in build.h
|
2021-12-14 12:24:10 +01:00 |
hudsprites.cpp
|
- big texture system refactor.
|
2022-12-18 13:05:58 +01:00 |
inifile.cpp
|
- made the code mostly signed-char safe.
|
2022-10-12 22:12:30 +02:00 |
inifile.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
levels.cpp
|
- made the code mostly signed-char safe.
|
2022-10-12 22:12:30 +02:00 |
levels.h
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
loadsave.cpp
|
- floatified dudeSlope.
|
2022-10-25 07:07:10 +02:00 |
mapstructs.h
|
- use texture IDs in Duke's texture flag checkers.
|
2022-12-18 13:42:28 +01:00 |
messages.cpp
|
- added a GZDoom-style alternative HUD.
|
2022-10-30 16:51:37 +01:00 |
messages.h
|
- Blood: Eliminate gMe extern'd pointer.
|
2022-10-18 18:29:08 +02:00 |
mirrors.cpp
|
- got rid of wallpicnum and overpicnum.
|
2022-12-29 14:14:53 +01:00 |
misc.cpp
|
- Blood: replaced all calls to randomAngle with RandomAngle
|
2022-10-23 18:47:17 +02:00 |
misc.h
|
- refactored all access to the fake picanm[] array.
|
2022-12-18 13:26:29 +01:00 |
namelist.h
|
- refactored all access to the fake picanm[] array.
|
2022-12-18 13:26:29 +01:00 |
nnexts.cpp
|
- Blood: fixed bad array resize.
|
2023-01-28 10:59:27 +01:00 |
nnexts.h
|
- Blood: make sure that tracking condition data is always properly initialized.
|
2023-01-28 10:11:34 +01:00 |
nnsprinsect.cpp
|
- eliminated wallsofsector.
|
2022-11-15 15:24:17 +01:00 |
osdcmd.cpp
|
- Blood: Remove all remaining angle wrapper usage.
|
2022-12-11 18:42:00 +01:00 |
player.cpp
|
- Clean up other PlayerAngles interfaces for consistency.
|
2023-03-14 21:45:38 +11:00 |
player.h
|
- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
|
2022-12-11 18:41:56 +01:00 |
prediction.cpp
|
- eliminated firstWall as well.
|
2022-11-15 15:44:33 +01:00 |
preload.cpp
|
- migrated floorpicnum and ceilingpicnum to FTextures.
|
2022-12-18 14:32:52 +01:00 |
qav.cpp
|
- Convert angle in hud_drawsprite() to work on true degrees, and in the right direction.
|
2022-12-11 19:46:26 +01:00 |
qav.h
|
- Blood: Utilise new weapon drawing offsets from the backend.
|
2022-12-11 18:41:37 +01:00 |
sbar.cpp
|
- added episode and total episode time display to alt HUD
|
2022-10-30 16:51:40 +01:00 |
sectorfx.cpp
|
- got rid of wallpicnum and overpicnum.
|
2022-12-29 14:14:53 +01:00 |
sectorfx.h
|
- cleanup of shadeList, panList and wallPanList.
|
2021-12-25 21:28:41 +01:00 |
seq.cpp
|
- Blood: fixed incorrect defaults for relative sound volume in two places
|
2023-01-18 06:58:37 +01:00 |
seq.h
|
- refactored Blood's tile property arrays to texture IDs.
|
2022-12-11 19:44:00 +01:00 |
seqcb.h
|
- renamed two functions.
|
2022-10-25 07:07:04 +02:00 |
sfx.cpp
|
- give Blood's sounds well defined names so they can be defined via SNDINFO.
|
2023-01-15 16:15:28 +01:00 |
sound.cpp
|
- Blood: fixed incorrect defaults for relative sound volume in two places
|
2023-01-18 06:58:37 +01:00 |
sound.h
|
- deleted several unused functions.
|
2022-10-25 07:07:12 +02:00 |
tile.cpp
|
- got rid of wallpicnum and overpicnum.
|
2022-12-29 14:14:53 +01:00 |
triggers.cpp
|
- fix kill counter in Blood (for real this time.)
|
2023-01-08 20:12:28 +01:00 |
triggers.h
|
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
|
2022-08-17 20:45:51 +02:00 |
view.cpp
|
- Minor input tidy-up.
|
2023-02-04 17:05:18 +11:00 |
view.h
|
- refactored all access to the fake picanm[] array.
|
2022-12-18 13:26:29 +01:00 |
warp.cpp
|
- Blood: Ensure actor's XY pos is updated before calling Z slope utils.
|
2023-01-06 17:08:56 +11:00 |
weapon.cpp
|
- Blood: Fix bad cherry pick in bcd2d82bc7 .
|
2023-01-02 19:33:51 +11:00 |