raze/source/common/input/input.h
Christoph Oelckers a870df840e - hooked up the input system and did a major cleanup.
Much of the old system is no longer needed with all buttons being handled as keys.
Mouse axis movement is not working yet.
2019-12-24 12:59:26 +01:00

49 lines
1.4 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef input_h_
#define input_h_
enum {
TYPEBUFSIZE = 141
};
extern char typebuf[TYPEBUFSIZE];
// Advance = Selecting a menu option || Saying "Yes" || Going forward in Help/Credits
// Return = Closing a sub-menu || Saying "No"
// General = Advance + Return = Skipping screens
// Escape = Opening the menu in-game (should not be any gamefuncs)
extern int32_t I_AdvanceTrigger(void);
extern void I_AdvanceTriggerClear(void);
enum EnterTextFlags_t {
INPUT_NUMERIC = 0x00000001,
};
extern int32_t I_EnterText(char *t, int32_t maxlength, int32_t flags);
#endif