raze/source/core
Christoph Oelckers a6db974a62 - refactored Blood's tile property arrays to texture IDs.
The data structure here can be optimized later when the other games get to the same point, but this allows to rid Blood of all references to wallpicnunm, floorpicnum and ceilingpicnum except one place in the precacher.
2022-12-11 19:44:00 +01:00
..
console - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
menu - Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine(). 2022-10-14 18:19:04 +02:00
models - build.h cleanup 2022-10-30 16:51:09 +01:00
music - Duke sound is working again. 2022-12-11 18:41:52 +01:00
r_data - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
rendering - more texture handling cleanup. 2022-12-11 19:43:59 +01:00
textures - mark all return values from the texture() getters as const. 2022-12-11 19:44:00 +01:00
actorinfo.cpp - disabled the message for missing sprite set textures. 2022-12-11 18:42:02 +01:00
actorinfo.h - RR cactus stuff 2022-12-11 18:41:50 +01:00
actorlist.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
automap.cpp - got rid of gotpic. 2022-12-11 19:43:58 +01:00
automap.h - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
cheathandler.cpp - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
cheathandler.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
coreactor.h - scriptified FrameEffect 2022-12-11 19:43:51 +01:00
ct_chat.cpp - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
d_net.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - cleanup on the tile management. 2022-12-11 19:43:58 +01:00
g_mapinfo.cpp - exported all breakable ceilings. 2022-12-11 19:43:58 +01:00
g_mapinfo.h - exported all breakable ceilings. 2022-12-11 19:43:58 +01:00
gameconfigfile.cpp - migrate cl_savedir to save_dir 2022-11-06 17:48:32 +01:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - cleanup on the tile management. 2022-12-11 19:43:58 +01:00
gamecontrol.h - moved spawnclasses and breakwall definitions from .def to RMAPINFO. 2022-12-11 19:43:57 +01:00
gamecvars.cpp - scriptified ooz. 2022-12-11 19:43:47 +01:00
gamecvars.h - scriptified ooz. 2022-12-11 19:43:47 +01:00
gamefuncs.cpp - migrated SW's portal setup code to texture IDs. 2022-12-11 19:43:59 +01:00
gamefuncs.h - do the handling of 90° rotated wall textures in the renderer instead of duplicating the texture. 2022-12-11 19:43:58 +01:00
gamehud.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamehud.h - moved RS_ bits to gamehud.h because that's all that uses these flags. 2022-10-30 16:51:09 +01:00
gameinput.cpp - Change most input constants to be doubles, and not DAngle objects. 2022-12-11 19:43:56 +01:00
gameinput.h - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
gamestruct.h - cleanup on the tile management. 2022-12-11 19:43:58 +01:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - use a sepate file system filter for 'duke-like' games, i.e. Duke, NAM and WW2GI combined. 2022-12-11 18:41:52 +01:00
inputstate.cpp - Process scaled angle adjustments in each game's render function, not from the input function. 2022-12-11 18:42:01 +01:00
inputstate.h - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
interpolate.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
interpolate.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp - cleanup on the tile management. 2022-12-11 19:43:58 +01:00
maphack.cpp - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
mapinfo.cpp - Duke/RR: fixed: animates array must be cleared on map change. 2022-12-10 10:20:01 +01:00
mapinfo.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
maploader.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
maptypes.h - refactored Blood's tile property arrays to texture IDs. 2022-12-11 19:44:00 +01:00
namedef_custom.h - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
palette.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
palette.h - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
postprocessor.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
precache.cpp - build.h cleanup 2022-10-30 16:51:09 +01:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
psky.cpp - define Duke's skies by name. 2022-12-11 19:43:50 +01:00
psky.h - define Duke's skies by name. 2022-12-11 19:43:50 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
raze_sound.h - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
razefont.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
rts.h - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
savegamehelp.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
savegamehelp.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - added access wrappers for getting texture IDs from the map and used that to rid a large chunk of the renderer of direct tilenum access. 2022-12-11 19:43:59 +01:00
sectorgeometry.h - avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values. 2022-02-15 22:34:03 +01:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
shared_hud.cpp - integrate hud_althud into hud_size 2022-10-30 16:51:39 +01:00
statistics.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statistics.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statusbar.h - removed all leftover parts of the native status bars. 2021-05-16 10:35:33 +02:00
statusbar2.cpp - integrate hud_althud into hud_size 2022-10-30 16:51:39 +01:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - exported a bunch of stuff we're going to need soon. 2022-12-11 19:43:47 +01:00
thingdef_properties.cpp - scriptified the jibs 2022-12-11 18:46:40 +01:00
uiinput.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
updatesector.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
version.h - we're past 1.6 now. 2022-12-11 18:31:07 +01:00
vmexports.cpp - using texture IDs in a few more places where it is simple. 2022-12-11 19:43:59 +01:00
zcc_compile_raze.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
zcc_compile_raze.h - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
zcompile.cpp - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00