mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-15 23:21:21 +00:00
bbc145cbee
Seems to work but there's not that much material to use it on so the mileage may vary.
206 lines
6.6 KiB
C++
206 lines
6.6 KiB
C++
#pragma once
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// DESCRIPTION:
|
|
// File system I/O functions.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#include <stdexcept>
|
|
#include "files.h"
|
|
#include "tarray.h"
|
|
#include "name.h"
|
|
#include "zstring.h"
|
|
|
|
#ifdef FindResource
|
|
#undef FindResource
|
|
#endif
|
|
|
|
// We do not want to expose the resource file interface here.
|
|
class FResourceFile;
|
|
struct FResourceLump;
|
|
|
|
class FileSystemError : std::runtime_error
|
|
{
|
|
public:
|
|
FileSystemError(const char* err) : std::runtime_error(err) {}
|
|
};
|
|
|
|
// A file in memory.
|
|
class FileData
|
|
{
|
|
public:
|
|
FileData ();
|
|
|
|
FileData (const FileData ©);
|
|
FileData &operator= (const FileData ©);
|
|
~FileData ();
|
|
void *GetMem () { return Block.Len() == 0 ? NULL : (void *)Block.GetChars(); }
|
|
size_t GetSize () { return Block.Len(); }
|
|
FString GetString () { return Block; }
|
|
|
|
private:
|
|
FileData (const FString &source);
|
|
|
|
FString Block;
|
|
|
|
friend class FileSystem;
|
|
};
|
|
|
|
struct FolderEntry
|
|
{
|
|
const char *name;
|
|
unsigned lumpnum;
|
|
};
|
|
|
|
enum DICTFLAGS {
|
|
DICT_LOAD = 4,
|
|
DICT_LOCK = 8,
|
|
};
|
|
|
|
enum class ELookupMode // Todo: Merge with FResourceLump::ENameType
|
|
{
|
|
FullName,
|
|
NoExtension,
|
|
BaseName,
|
|
BaseWithExtension,
|
|
IdWithType,
|
|
NumLookupModes
|
|
};
|
|
|
|
enum
|
|
{
|
|
NumLookupModes = (int)ELookupMode::NumLookupModes + 1
|
|
};
|
|
|
|
|
|
class FileSystem
|
|
{
|
|
public:
|
|
FileSystem () = default;
|
|
~FileSystem ();
|
|
|
|
int InitMultipleFiles (TArray<FString> &filenames, const TArray<FString> &todelete, int maingamefiles);
|
|
void DeleteStuff(const TArray<FString>& deletelumps, int numgamefiles);
|
|
void Rehash();
|
|
|
|
void AddFile (const char *filename, FileReader *wadinfo = NULL, bool nosubdirflag = false);
|
|
void AddAdditionalFile(const char* filename, FileReader* wadinfo = NULL) {}
|
|
int CheckIfResourceFileLoaded (const char *name) noexcept;
|
|
|
|
const char *GetResourceFileName (int filenum) const noexcept;
|
|
const char *GetResourceFileFullName (int filenum) const noexcept;
|
|
|
|
int GetFirstEntry(int filenum) const noexcept;
|
|
int GetLastEntry(int filenum) const noexcept;
|
|
int GetEntryCount(int filenum) const noexcept;
|
|
|
|
int FindFile (const char *name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const noexcept;
|
|
int GetFile (const char *name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const; // Like FindFile, but throws an exception when it cannot find what it looks for.
|
|
bool FileExists(const char* name)
|
|
{
|
|
return FindFile(name) >= 0;
|
|
}
|
|
|
|
int FindFile (const FString &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const noexcept { return FindFile(name.GetChars(), lookupmode, filenum); }
|
|
int GetFile (const FString &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const { return GetFile(name.GetChars(), lookupmode, filenum); }
|
|
bool FileExists(const FString & name)
|
|
{
|
|
return FindFile(name) >= 0;
|
|
}
|
|
|
|
int FindFile (const std::string &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const noexcept { return FindFile(name.c_str(), lookupmode, filenum); }
|
|
int GetFile (const std::string &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const { return GetFile(name.c_str(), lookupmode, filenum); }
|
|
bool FileExists(const std::string& name)
|
|
{
|
|
return FindFile(name) >= 0;
|
|
}
|
|
|
|
|
|
int FindResource (int resid, const char *type, int filenum = -1) const noexcept;
|
|
int GetResource (int resid, const char *type, int filenum = -1) const; // Like FindFile, but throws an exception when it cannot find what it looks for.
|
|
|
|
int AddFromBuffer(const char* name, const char* type, char* data, int size, int id, int flags);
|
|
|
|
|
|
TArray<FString> GetAllFilesOfType(FName type, bool withsubdirs = false);
|
|
TArray<uint8_t> GetFileData(int file, int pad = 0); // reads file into a writable buffer and optionally adds some padding at the end. (FileData isn't writable!)
|
|
FileData ReadFile (int file);
|
|
FileData ReadFile (const char *name) { return ReadFile (GetFile (name)); }
|
|
|
|
inline TArray<uint8_t> LoadFile(const char* name, int padding)
|
|
{
|
|
auto lump = FindFile(name);
|
|
if (lump < 0) return TArray<uint8_t>();
|
|
return GetFileData(lump, padding);
|
|
}
|
|
|
|
|
|
|
|
const void *Lock(int lump);
|
|
void Unlock(int lump, bool mayfree = false);
|
|
const void *Get(int lump);
|
|
|
|
// These are designed to be stand-ins for Blood's resource class.
|
|
static const void *Lock(FResourceLump *lump);
|
|
static void Unlock(FResourceLump *lump);
|
|
static const void *Load(FResourceLump *lump);
|
|
FResourceLump *Lookup(const char *name, const char *type);
|
|
FResourceLump *Lookup(unsigned int id, const char *type);
|
|
bool CreatePathlessCopy(const char *name, int id, int flags);
|
|
|
|
FileReader OpenFileReader(int file); // opens a reader that redirects to the containing file's one.
|
|
FileReader ReopenFileReader(int file, bool alwayscache = false); // opens an independent reader.
|
|
FileReader OpenFileReader(const char* name, int where);
|
|
|
|
int Iterate (const char *name, int *lastfile, ELookupMode lookupmode = ELookupMode::FullName); // [RH] Find files with duplication
|
|
|
|
int FileLength (int file) const;
|
|
int GetFileOffset (int file); // [RH] Returns offset of file in the wadfile
|
|
int GetFileFlags (int file); // Return the flags for this file
|
|
const char *GetFileName (int file) const;
|
|
FString GetFileFullPath (int file) const; // [RH] Returns wad's name + file's full name
|
|
int GetFileContainer (int file) const; // [RH] Returns filenum for a specified file
|
|
int GetRFFIndexNum (int file) const; // Returns the RFF index number for this file
|
|
unsigned GetFilesInFolder(const char *path, TArray<FolderEntry> &result, bool atomic) const;
|
|
|
|
bool IsEncryptedFile(int file) const noexcept;
|
|
int GetResourceId(int file) const;
|
|
FName GetResourceType(int file) const;
|
|
|
|
int GetNumResourceFiles() const { return NumFiles; }
|
|
int GetNumEntries () const { return NumEntries; }
|
|
FResourceLump* GetFileAt(int lump) const
|
|
{
|
|
return FileInfo[lump].lump;
|
|
}
|
|
void PrintDirectory();
|
|
|
|
protected:
|
|
|
|
struct FileRecord
|
|
{
|
|
int rfnum;
|
|
FResourceLump* lump;
|
|
};
|
|
|
|
TArray<FResourceFile *> Files;
|
|
TArray<FileRecord> FileInfo;
|
|
|
|
TArray<uint32_t> Hashes; // one allocation for all hash lists.
|
|
uint32_t *FirstFileIndex[NumLookupModes]; // Hash information for the base name (no path and no extension)
|
|
uint32_t *NextFileIndex[NumLookupModes];
|
|
|
|
uint32_t NumFiles = 0; // Not necessarily the same as FileInfo.Size()
|
|
uint32_t NumEntries; // Hash modulus. Can be smaller than NumFiles if things get added at run time.
|
|
|
|
void InitHashChains (); // [RH] Set up the lumpinfo hashing
|
|
void AddLump(FResourceLump* lump);
|
|
|
|
private:
|
|
void DeleteAll();
|
|
};
|
|
|
|
extern FileSystem fileSystem;
|
|
|