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47 lines
869 B
C++
47 lines
869 B
C++
#pragma once
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#include "matrix.h"
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class DFrameBuffer;
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enum
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{
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VR_MONO = 0,
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VR_GREENMAGENTA = 1,
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VR_REDCYAN = 2,
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VR_SIDEBYSIDEFULL = 3,
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VR_SIDEBYSIDESQUISHED = 4,
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VR_LEFTEYEVIEW = 5,
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VR_RIGHTEYEVIEW = 6,
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VR_QUADSTEREO = 7,
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VR_AMBERBLUE = 9,
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VR_TOPBOTTOM = 11,
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VR_ROWINTERLEAVED = 12,
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VR_COLUMNINTERLEAVED = 13,
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VR_CHECKERINTERLEAVED = 14
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};
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struct VREyeInfo
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{
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float mShiftFactor;
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float mScaleFactor;
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VSMatrix GetProjection(float fov, float aspectRatio, float fovRatio) const;
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DVector3 GetViewShift(float yaw) const;
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private:
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float getShift() const;
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};
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struct VRMode
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{
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int mEyeCount;
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float mHorizontalViewportScale;
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float mVerticalViewportScale;
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float mWeaponProjectionScale;
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VREyeInfo mEyes[2];
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static const VRMode *GetVRMode(bool toscreen = true);
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void AdjustViewport(DFrameBuffer *fb) const;
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VSMatrix GetHUDSpriteProjection() const;
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};
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