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f84f58e714
Compiles but not tested yet.
1249 lines
No EOL
34 KiB
Text
1249 lines
No EOL
34 KiB
Text
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2020-2021 Christoph Oelckers
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This file is part of Raze.
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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aint with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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( not much left of the original code, though... ;) )
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*/
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//-------------------------------------------------------------------------
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// contains all global Duke definitions
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struct Duke native
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{
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enum ESpecialMusic
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{
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MUS_INTRO = 0,
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MUS_BRIEFING = 1,
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MUS_LOADING = 2,
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};
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enum EPalette
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{
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BASEPAL = 0,
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WATERPAL,
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SLIMEPAL,
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TITLEPAL,
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DREALMSPAL,
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ENDINGPAL, // 5
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ANIMPAL, // not used anymore. The anim code now generates true color textures.
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DRUGPAL,
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BASEPALCOUNT
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};
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enum dukeinvicon_t
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{
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ICON_NONE, // 0
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ICON_FIRSTAID,
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ICON_STEROIDS,
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ICON_HOLODUKE,
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ICON_JETPACK,
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ICON_HEATS, // 5
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ICON_SCUBA,
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ICON_BOOTS,
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ICON_MAX
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};
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native static void PlaySpecialMusic(int which);
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native static int PlaySound(int num, int channel = CHAN_AUTO, int flags = 0, float vol =0.8f);
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native static void StopSound(int num);
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native static bool CheckSoundPlaying(int num);
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native static DukePlayer GetViewPlayer();
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native static int MaxPlayerHealth();
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native static int MaxAmmoAmount(int weap);
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static void PlayBonusMusic()
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{
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if (Raze.MusicEnabled())
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PlaySound(DukeSnd.BONUSMUSIC, CHAN_AUTO, CHANF_UI);
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}
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//==========================================================================
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//
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// wrappers around DrawText to allow easier reuse of the old code.
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// The vertical displacements are to have the same positioning as with the original code.
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//
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//==========================================================================
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static void BigText(double x, double y, String text, int align = -1, double alpha = 1.)
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{
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if (!Raze.isRR())
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{
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if (align != -1) x -= BigFont.StringWidth(text) * (align == 0 ? 0.5 : 1);
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Screen.DrawText(BigFont, Font.CR_UNTRANSLATED, x, y - 12, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Alpha, alpha);
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}
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else
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{
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if (align != -1) x -= BigFont.StringWidth(text) * (align == 0 ? 0.2 : 0.4);
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Screen.DrawText(BigFont, Font.CR_UNTRANSLATED, x, y - 12, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, 0.4, DTA_ScaleY, 0.4, DTA_Alpha, alpha);
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}
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}
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static void GameText(double x, double y, String t, int shade, int align = -1, int trans = 0)
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{
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int fsmode = FSMode_Fit320x200;
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if (Raze.isRR())
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{
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x *= 2;
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y *= 2;
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fsmode = FSMode_Fit640x400;
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}
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if (align != -1) x -= SmallFont.StringWidth(t) * (align == 0 ? 0.5 : 1);
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Screen.DrawText(SmallFont, Font.CR_UNDEFINED, x, y + 2, t, DTA_FullscreenScale, fsmode, DTA_TranslationIndex, Translation.MakeID(Translation_Remap, trans), DTA_Color, Raze.shadeToLight(shade));
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}
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static void MiniText(double x, double y, String t, int shade, int align = -1, int trans = 0)
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{
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int fsmode = FSMode_Fit320x200;
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if (Raze.isRR())
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{
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x *= 2;
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y *= 2;
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fsmode = FSMode_Fit640x400;
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}
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if (align != -1) x -= SmallFont2.StringWidth(t) * (align == 0 ? 0.5 : 1);
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Screen.DrawText(SmallFont2, Font.CR_UNDEFINED, x, y, t, DTA_FullscreenScale, fsmode, DTA_TranslationIndex, Translation.MakeID(Translation_Remap, trans), DTA_Color, Raze.shadeToLight(shade));
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}
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}
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struct DukePlayer
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{
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// The sound code wants to read a vector out of this so we need to define one for the main coordinate.
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/*
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union
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{
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vec3_t pos;
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struct { int32_t posx, posy, posz; };
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};
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// player's horizon and angle structs.
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PlayerHorizon horizon;
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PlayerAngle angle;
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uint16_t frags[MAXPLAYERS];
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*/
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native bool gotweapon[DukeWpn.MAX_WEAPONS];
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// Palette management uses indices into the engine's palette table now.
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native color pals;
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// this was a global variable originally.
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//vec2_t fric;
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// weapon drawer variables and their interpolation counterparts.
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native int weapon_sway;
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native int oweapon_sway;
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native int16 weapon_pos, kickback_pic, random_club_frame;
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native int16 oweapon_pos, okickback_pic, orandom_club_frame;
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native uint8 hard_landing;
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native uint8 ohard_landing;
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// Store current psectlotag as determined in processinput() for use with scaling angle aiming.
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native int16 psectlotag;
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// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
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native int exitx, exity, loogiex[64], loogiey[64], numloogs, loogcnt;
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native int invdisptime;
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native int bobposx, bobposy, oposx, oposy, oposz, pyoff, opyoff;
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native int posxv, posyv, poszv, last_pissed_time, truefz, truecz;
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native int player_par, visibility;
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native int bobcounter;
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native int randomflamex, crack_time;
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native int aim_mode, ftt;
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native int16 cursectnum, last_extra, subweapon;
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native int16 ammo_amount[DukeWpn.MAX_WEAPONS], frag, fraggedself;
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native int16 curr_weapon, last_weapon, tipincs, wantweaponfire;
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native int16 holoduke_amount, hurt_delay, hbomb_hold_delay;
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native int16 jumping_counter, airleft, knee_incs, access_incs;
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native int16 ftq, access_wallnum;
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native int16 got_access, weapon_ang, firstaid_amount;
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native int16 i, one_parallax_sectnum;
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native int16 over_shoulder_on, fist_incs;
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native int16 cheat_phase;
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native int16 extra_extra8, quick_kick, last_quick_kick;
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native int16 heat_amount, timebeforeexit, customexitsound;
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//DDukeActor* actorsqu, *wackedbyactor, *on_crane, *holoduke_on, *somethingonplayer, *access_spritenum, *dummyplayersprite, *newOwner; // later
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native voidptr holoduke_on; // cannot do it as a proper actor pointer - but the status bar needs it.
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native int16 weaprecs[256], weapreccnt;
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native uint interface_toggle_flag;
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native int16 dead_flag, show_empty_weapon; // JBF 20031220: added orotscrnang
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native int16 scuba_amount, jetpack_amount, steroids_amount, shield_amount;
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native int16 pycount, frag_ps;
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native int16 transporter_hold, last_full_weapon, footprintshade, boot_amount;
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native uint8 on_warping_sector, footprintcount;
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native uint8 hbomb_on, jumping_toggle, rapid_fire_hold, on_ground;
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//char name[32];
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native uint8 inven_icon, buttonpalette;
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native uint8 jetpack_on, spritebridge, lastrandomspot;
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native uint8 scuba_on, footprintpal, heat_on;
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native uint8 holster_weapon;
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native uint8 falling_counter;
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native uint8 refresh_inventory;
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native uint8 toggle_key_flag, knuckle_incs; // ,select_dir;
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native uint8 walking_snd_toggle, palookup;
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native bool quick_kick_msg;
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native int max_secret_rooms, secret_rooms, max_actors_killed, actors_killed;
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native bool resurrected;
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// Redneck Rampage additions. Those which did not have names in the reconstructed source got one from either RedneckGDX or RedNukem.
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// Items were reordered by size.
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native int stairs;
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native int detonate_count; // at57e
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native int noise_x, noise_y, noise_radius; // at286, at28a, at290
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native int drink_timer; // at58e
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native int eat_timer; // at592
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native int SlotWin;
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native int16 recoil;
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native int16 detonate_time; // at57c
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native int16 yehaa_timer;
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native int16 drink_amt, eat, drunkang, eatang;
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native uint8 shotgun_state[2];
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native uint8 donoise; // at28e
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native uint8 keys[5];
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// RRRA. The same as for the RR block applies.
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native int drug_aspect;
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native int drug_timer;
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native int SeaSick;
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native int16 MamaEnd; // raat609
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native int16 moto_drink;
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native float TiltStatus, oTiltStatus;
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native int16 VBumpNow, VBumpTarget, TurbCount;
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native int16 drug_stat[3]; // raat5f1..5
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native uint8 DrugMode, lotag800kill;
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native uint8 sea_sick_stat; // raat5dd
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native uint8 hurt_delay2, nocheat;
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native uint8 OnMotorcycle, OnBoat, moto_underwater, NotOnWater, MotoOnGround;
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native uint8 moto_do_bump, moto_bump_fast, moto_on_oil, moto_on_mud;
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native double vehForwardScale, vehReverseScale, MotoSpeed;
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native bool vehTurnLeft, vehTurnRight, vehBraking;
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// input stuff.
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//InputPacket sync;
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/*
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DDukeActor* GetActor();
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int GetPlayerNum();
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void apply_seasick(double factor);
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void backuppos(bool noclipping = false);
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void backupweapon();
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void checkhardlanding();
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void playerweaponsway(int xvel);
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float adjustavel(float avel)
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{
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return (psectlotag == ST_2_UNDERWATER)? avel * 0.875f : avel;
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}
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*/
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native bool IsFrozen();
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native int GetGameVar(String varname, int defval);
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}
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struct DukeWpn
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{
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enum dukeweapon_t
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{
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KNEE_WEAPON, // 0
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PISTOL_WEAPON,
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SHOTGUN_WEAPON,
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CHAINGUN_WEAPON,
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RPG_WEAPON,
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HANDBOMB_WEAPON, // 5
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SHRINKER_WEAPON,
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DEVISTATOR_WEAPON,
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TRIPBOMB_WEAPON,
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FREEZE_WEAPON,
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HANDREMOTE_WEAPON, // 10
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GROW_WEAPON,
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FLAMETHROWER_WEAPON, // World Tour
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MIN_WEAPON = 0,
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MAX_WEAPON = 9,
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MAX_WEAPONS = 17
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}
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}
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struct RRWpn
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{
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enum redneck_weapon_t
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{
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// These names have been pieced together from RedneckGDX and RedNukem because the reconstructed source recycled Duke's names for the first 11 weapons.
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// Names for 0-2 are the same
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KNEE_WEAPON, // 0
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PISTOL_WEAPON,
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SHOTGUN_WEAPON,
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RIFLEGUN_WEAPON,
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DYNAMITE_WEAPON,
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CROSSBOW_WEAPON, // 5
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THROWSAW_WEAPON,
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ALIENBLASTER_WEAPON,
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POWDERKEG_WEAPON,
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TIT_WEAPON,
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THROWINGDYNAMITE_WEAPON, // 10
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BUZZSAW_WEAPON,
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BOWLING_WEAPON,
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MOTORCYCLE_WEAPON,
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BOAT_WEAPON,
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SLINGBLADE_WEAPON, // 15
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CHICKEN_WEAPON,
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MAX_WEAPONS
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}
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}
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struct DukeSnd native
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{
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// This really needs to be done better...
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enum EDukeSounds
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{
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KICK_HIT = 0,
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PISTOL_RICOCHET = 1,
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PISTOL_BODYHIT = 2,
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PISTOL_FIRE = 3,
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EJECT_CLIP = 4,
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INSERT_CLIP = 5,
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CHAINGUN_FIRE = 6,
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RPG_SHOOT = 7,
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POOLBALLHIT = 8,
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RPG_EXPLODE = 9,
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CAT_FIRE = 10,
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SHRINKER_FIRE = 11,
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ACTOR_SHRINKING = 12,
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PIPEBOMB_BOUNCE = 13,
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PIPEBOMB_EXPLODE = 14,
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LASERTRIP_ONWALL = 15,
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LASERTRIP_ARMING = 16,
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LASERTRIP_EXPLODE = 17,
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VENT_BUST = 18,
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GLASS_BREAKING = 19,
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GLASS_HEAVYBREAK = 20,
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SHORT_CIRCUIT = 21,
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ITEM_SPLASH = 22,
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DUKE_BREATHING = 23,
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DUKE_EXHALING = 24,
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DUKE_GASP = 25,
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SLIM_RECOG = 26,
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DUKE_URINATE = 28,
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ENDSEQVOL3SND2 = 29,
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ENDSEQVOL3SND3 = 30,
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DUKE_PASSWIND = 32,
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DUKE_CRACK = 33,
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SLIM_ATTACK = 34,
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SOMETHINGHITFORCE = 35,
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DUKE_DRINKING = 36,
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DUKE_KILLED1 = 37,
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DUKE_GRUNT = 38,
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DUKE_HARTBEAT = 39,
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DUKE_ONWATER = 40,
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DUKE_DEAD = 41,
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DUKE_LAND = 42,
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DUKE_WALKINDUCTS = 43,
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DUKE_GLAD = 44,
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DUKE_YES = 45,
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DUKE_HEHE = 46,
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DUKE_SHUCKS = 47,
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DUKE_UNDERWATER = 48,
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DUKE_JETPACK_ON = 49,
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DUKE_JETPACK_IDLE = 50,
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DUKE_JETPACK_OFF = 51,
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LIZTROOP_GROWL = 52,
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LIZTROOP_TALK1 = 53,
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LIZTROOP_TALK2 = 54,
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LIZTROOP_TALK3 = 55,
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DUKETALKTOBOSS = 56,
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LIZCAPT_GROWL = 57,
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LIZCAPT_TALK1 = 58,
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LIZCAPT_TALK2 = 59,
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LIZCAPT_TALK3 = 60,
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LIZARD_BEG = 61,
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LIZARD_PAIN = 62,
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LIZARD_DEATH = 63,
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LIZARD_SPIT = 64,
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DRONE1_HISSRATTLE = 65,
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DRONE1_HISSSCREECH = 66,
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DUKE_TIP2 = 67,
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FLESH_BURNING = 68,
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SQUISHED = 69,
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TELEPORTER = 70,
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ELEVATOR_ON = 71,
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DUKE_KILLED3 = 72,
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ELEVATOR_OFF = 73,
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DOOR_OPERATE1 = 74,
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SUBWAY = 75,
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SWITCH_ON = 76,
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FAN = 77,
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DUKE_GETWEAPON3 = 78,
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FLUSH_TOILET = 79,
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HOVER_CRAFT = 80,
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EARTHQUAKE = 81,
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INTRUDER_ALERT = 82,
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END_OF_LEVEL_WARN = 83,
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ENGINE_OPERATING = 84,
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REACTOR_ON = 85,
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COMPUTER_AMBIENCE = 86,
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GEARS_GRINDING = 87,
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BUBBLE_AMBIENCE = 88,
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MACHINE_AMBIENCE = 89,
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SEWER_AMBIENCE = 90,
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WIND_AMBIENCE = 91,
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SOMETHING_DRIPPING = 92,
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STEAM_HISSING = 93,
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THEATER_BREATH = 94,
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BAR_MUSIC = 95,
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BOS1_ROAM = 96,
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BOS1_RECOG = 97,
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BOS1_ATTACK1 = 98,
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BOS1_PAIN = 99,
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BOS1_DYING =100,
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BOS2_ROAM =101,
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BOS2_RECOG =102,
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BOS2_ATTACK =103,
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BOS2_PAIN =104,
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BOS2_DYING =105,
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GETATOMICHEALTH =106,
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DUKE_GETWEAPON2 =107,
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BOS3_DYING =108,
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SHOTGUN_FIRE =109,
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PRED_ROAM =110,
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PRED_RECOG =111,
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PRED_ATTACK =112,
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PRED_PAIN =113,
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PRED_DYING =114,
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CAPT_ROAM =115,
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CAPT_ATTACK =116,
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CAPT_RECOG =117,
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CAPT_PAIN =118,
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CAPT_DYING =119,
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PIG_ROAM =120,
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PIG_RECOG =121,
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PIG_ATTACK =122,
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PIG_PAIN =123,
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PIG_DYING =124,
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RECO_ROAM =125,
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RECO_RECOG =126,
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RECO_ATTACK =127,
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RECO_PAIN =128,
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RECO_DYING =129,
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DRON_ROAM =130,
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DRON_RECOG =131,
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DRON_ATTACK1 =132,
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DRON_PAIN =133,
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DRON_DYING =134,
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COMM_ROAM =135,
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COMM_RECOG =136,
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COMM_ATTACK =137,
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COMM_PAIN =138,
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COMM_DYING =139,
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OCTA_ROAM =140,
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OCTA_RECOG =141,
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OCTA_ATTACK1 =142,
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OCTA_PAIN =143,
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OCTA_DYING =144,
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TURR_ROAM =145,
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TURR_RECOG =146,
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TURR_ATTACK =147,
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|
DUMPSTER_MOVE =148,
|
|
SLIM_DYING =149,
|
|
BOS3_ROAM =150,
|
|
BOS3_RECOG =151,
|
|
BOS3_ATTACK1 =152,
|
|
BOS3_PAIN =153,
|
|
BOS1_ATTACK2 =154,
|
|
COMM_SPIN =155,
|
|
BOS1_WALK =156,
|
|
DRON_ATTACK2 =157,
|
|
THUD =158,
|
|
OCTA_ATTACK2 =159,
|
|
WIERDSHOT_FLY =160,
|
|
TURR_PAIN =161,
|
|
TURR_DYING =162,
|
|
SLIM_ROAM =163,
|
|
LADY_SCREAM =164,
|
|
DOOR_OPERATE2 =165,
|
|
DOOR_OPERATE3 =166,
|
|
DOOR_OPERATE4 =167,
|
|
BORNTOBEWILDSND =168,
|
|
SHOTGUN_COCK =169,
|
|
GENERIC_AMBIENCE1 =170,
|
|
GENERIC_AMBIENCE2 =171,
|
|
GENERIC_AMBIENCE3 =172,
|
|
GENERIC_AMBIENCE4 =173,
|
|
GENERIC_AMBIENCE5 =174,
|
|
GENERIC_AMBIENCE6 =175,
|
|
BOS3_ATTACK2 =176,
|
|
GENERIC_AMBIENCE17 =177,
|
|
GENERIC_AMBIENCE18 =178,
|
|
GENERIC_AMBIENCE19 =179,
|
|
GENERIC_AMBIENCE20 =180,
|
|
GENERIC_AMBIENCE21 =181,
|
|
GENERIC_AMBIENCE22 =182,
|
|
SECRETLEVELSND =183,
|
|
GENERIC_AMBIENCE8 =184,
|
|
GENERIC_AMBIENCE9 =185,
|
|
GENERIC_AMBIENCE10 =186,
|
|
GENERIC_AMBIENCE11 =187,
|
|
GENERIC_AMBIENCE12 =188,
|
|
GENERIC_AMBIENCE13 =189,
|
|
GENERIC_AMBIENCE14 =190,
|
|
GENERIC_AMBIENCE15 =192,
|
|
GENERIC_AMBIENCE16 =193,
|
|
FIRE_CRACKLE =194,
|
|
BONUS_SPEECH1 =195,
|
|
BONUS_SPEECH2 =196,
|
|
BONUS_SPEECH3 =197,
|
|
PIG_CAPTURE_DUKE =198,
|
|
BONUS_SPEECH4 =199,
|
|
DUKE_LAND_HURT =200,
|
|
DUKE_HIT_STRIPPER1 =201,
|
|
DUKE_TIP1 =202,
|
|
DUKE_KILLED2 =203,
|
|
PRED_ROAM2 =204,
|
|
PIG_ROAM2 =205,
|
|
DUKE_GETWEAPON1 =206,
|
|
DUKE_SEARCH2 =207,
|
|
DUKE_CRACK2 =208,
|
|
DUKE_SEARCH =209,
|
|
DUKE_GET =210,
|
|
DUKE_LONGTERM_PAIN =211,
|
|
MONITOR_ACTIVE =212,
|
|
NITEVISION_ONOFF =213,
|
|
DUKE_HIT_STRIPPER2 =214,
|
|
DUKE_CRACK_FIRST =215,
|
|
DUKE_USEMEDKIT =216,
|
|
DUKE_TAKEPILLS =217,
|
|
DUKE_PISSRELIEF =218,
|
|
SELECT_WEAPON =219,
|
|
WATER_GURGLE =220,
|
|
DUKE_GETWEAPON4 =221,
|
|
JIBBED_ACTOR1 =222,
|
|
JIBBED_ACTOR2 =223,
|
|
JIBBED_ACTOR3 =224,
|
|
JIBBED_ACTOR4 =225,
|
|
JIBBED_ACTOR5 =226,
|
|
JIBBED_ACTOR6 =227,
|
|
JIBBED_ACTOR7 =228,
|
|
DUKE_GOTHEALTHATLOW =229,
|
|
BOSSTALKTODUKE =230,
|
|
WAR_AMBIENCE1 =231,
|
|
WAR_AMBIENCE2 =232,
|
|
WAR_AMBIENCE3 =233,
|
|
WAR_AMBIENCE4 =234,
|
|
WAR_AMBIENCE5 =235,
|
|
WAR_AMBIENCE6 =236,
|
|
WAR_AMBIENCE7 =237,
|
|
WAR_AMBIENCE8 =238,
|
|
WAR_AMBIENCE9 =239,
|
|
WAR_AMBIENCE10 =240,
|
|
ALIEN_TALK1 =241,
|
|
ALIEN_TALK2 =242,
|
|
EXITMENUSOUND =243,
|
|
FLY_BY =244,
|
|
DUKE_SCREAM =245,
|
|
SHRINKER_HIT =246,
|
|
RATTY =247,
|
|
INTO_MENU =248,
|
|
BONUSMUSIC =249,
|
|
DUKE_BOOBY =250,
|
|
DUKE_TALKTOBOSSFALL =251,
|
|
DUKE_LOOKINTOMIRROR =252,
|
|
PIG_ROAM3 =253,
|
|
KILLME =254,
|
|
DRON_JETSND =255,
|
|
SPACE_DOOR1 =256,
|
|
SPACE_DOOR2 =257,
|
|
SPACE_DOOR3 =258,
|
|
SPACE_DOOR4 =259,
|
|
SPACE_DOOR5 =260,
|
|
ALIEN_ELEVATOR1 =261,
|
|
VAULT_DOOR =262,
|
|
JIBBED_ACTOR13 =263,
|
|
DUKE_GETWEAPON6 =264,
|
|
JIBBED_ACTOR8 =265,
|
|
JIBBED_ACTOR9 =266,
|
|
JIBBED_ACTOR10 =267,
|
|
JIBBED_ACTOR11 =268,
|
|
JIBBED_ACTOR12 =269,
|
|
DUKE_KILLED4 =270,
|
|
DUKE_KILLED5 =271,
|
|
ALIEN_SWITCH1 =272,
|
|
DUKE_STEPONFECES =273,
|
|
DUKE_LONGTERM_PAIN2 =274,
|
|
DUKE_LONGTERM_PAIN3 =275,
|
|
DUKE_LONGTERM_PAIN4 =276,
|
|
COMPANB2 =277,
|
|
KTIT =278,
|
|
HELICOP_IDLE =279,
|
|
STEPNIT =280,
|
|
SPACE_AMBIENCE1 =281,
|
|
SPACE_AMBIENCE2 =282,
|
|
SLIM_HATCH =283,
|
|
RIPHEADNECK =284,
|
|
FOUNDJONES =285,
|
|
ALIEN_DOOR1 =286,
|
|
ALIEN_DOOR2 =287,
|
|
ENDSEQVOL3SND4 =288,
|
|
ENDSEQVOL3SND5 =289,
|
|
ENDSEQVOL3SND6 =290,
|
|
ENDSEQVOL3SND7 =291,
|
|
ENDSEQVOL3SND8 =292,
|
|
ENDSEQVOL3SND9 =293,
|
|
WHIPYOURASS =294,
|
|
ENDSEQVOL2SND1 =295,
|
|
ENDSEQVOL2SND2 =296,
|
|
ENDSEQVOL2SND3 =297,
|
|
ENDSEQVOL2SND4 =298,
|
|
ENDSEQVOL2SND5 =299,
|
|
ENDSEQVOL2SND6 =300,
|
|
ENDSEQVOL2SND7 =301,
|
|
GENERIC_AMBIENCE23 =302,
|
|
SOMETHINGFROZE =303,
|
|
DUKE_LONGTERM_PAIN5 =304,
|
|
DUKE_LONGTERM_PAIN6 =305,
|
|
DUKE_LONGTERM_PAIN7 =306,
|
|
DUKE_LONGTERM_PAIN8 =307,
|
|
WIND_REPEAT =308,
|
|
MYENEMY_ROAM =309,
|
|
MYENEMY_HURT =310,
|
|
MYENEMY_DEAD =311,
|
|
MYENEMY_SHOOT =312,
|
|
STORE_MUSIC =313,
|
|
STORE_MUSIC_BROKE =314,
|
|
ACTOR_GROWING =315,
|
|
NEWBEAST_ROAM =316,
|
|
NEWBEAST_RECOG =317,
|
|
NEWBEAST_ATTACK =318,
|
|
NEWBEAST_PAIN =319,
|
|
NEWBEAST_DYING =320,
|
|
NEWBEAST_SPIT =321,
|
|
VOL4_1 =322,
|
|
SUPERMARKET =323,
|
|
MOUSEANNOY =324,
|
|
BOOKEM =325,
|
|
SUPERMARKETCRY =326,
|
|
DESTRUCT =327,
|
|
EATFOOD =328,
|
|
MAKEMYDAY =329,
|
|
WITNESSSTAND =330,
|
|
VACATIONSPEECH =331,
|
|
YIPPEE1 =332,
|
|
YOHOO1 =333,
|
|
YOHOO2 =334,
|
|
DOLPHINSND =335,
|
|
TOUGHGALSND1 =336,
|
|
TOUGHGALSND2 =337,
|
|
TOUGHGALSND3 =338,
|
|
TOUGHGALSND4 =339,
|
|
TANK_ROAM =340,
|
|
BOS4_ROAM =341,
|
|
BOS4_RECOG =342,
|
|
BOS4_ATTACK =343,
|
|
BOS4_PAIN =344,
|
|
BOS4_DYING =345,
|
|
NEWBEAST_ATTACKMISS =346,
|
|
VOL4_2 =347,
|
|
COOKINGDEEPFRIER =348,
|
|
WHINING_DOG =349,
|
|
DEAD_DOG =350,
|
|
LIGHTNING_SLAP =351,
|
|
THUNDER =352,
|
|
HAPPYMOUSESND1 =353,
|
|
HAPPYMOUSESND2 =354,
|
|
HAPPYMOUSESND3 =355,
|
|
HAPPYMOUSESND4 =356,
|
|
ALARM =357,
|
|
RAIN =358,
|
|
DTAG_GREENRUN =359,
|
|
DTAG_BROWNRUN =360,
|
|
DTAG_GREENSCORE =361,
|
|
DTAG_BROWNSCORE =362,
|
|
INTRO4_1 =363,
|
|
INTRO4_2 =364,
|
|
INTRO4_3 =365,
|
|
INTRO4_4 =366,
|
|
INTRO4_5 =367,
|
|
INTRO4_6 =368,
|
|
SCREECH =369,
|
|
BOSS4_DEADSPEECH =370,
|
|
BOSS4_FIRSTSEE =371,
|
|
PARTY_SPEECH =372,
|
|
POSTAL_SPEECH =373,
|
|
TGSPEECH =374,
|
|
DOGROOMSPEECH =375,
|
|
SMACKED =376,
|
|
MDEVSPEECH =377,
|
|
AREA51SPEECH =378,
|
|
JEEPSOUND =379,
|
|
BIGDOORSLAM =380,
|
|
BOS4_LAY =381,
|
|
WAVESOUND =382,
|
|
ILLBEBACK =383,
|
|
VOL4ENDSND1 =384,
|
|
VOL4ENDSND2 =385,
|
|
EXPANDERHIT =386,
|
|
SNAKESPEECH =387,
|
|
EXPANDERSHOOT =388,
|
|
GETBACKTOWORK =389,
|
|
JIBBED_ACTOR14 =390,
|
|
JIBBED_ACTOR15 =391,
|
|
INTRO4_B =392,
|
|
BIGBANG =393,
|
|
SMACKIT =394,
|
|
BELLSND =395,
|
|
GOAWAY =396,
|
|
JOKE =397,
|
|
FLAMETHROWER_INTRO =398,
|
|
FLAMETHROWER_LOOP =399,
|
|
FLAMETHROWER_END =400,
|
|
E5L7_DUKE_QUIT_YOU =401,
|
|
}
|
|
}
|
|
|
|
struct RRSnd native
|
|
{
|
|
enum ESnd
|
|
{
|
|
KICK_HIT = 0 ,
|
|
RICOCHET = 1 ,
|
|
BULITHIT = 2 ,
|
|
CASUL_FIRE = 3 ,
|
|
PISCOCK = 4 ,
|
|
PISLOAD = 5 ,
|
|
AK3 = 6 ,
|
|
XBOWFIRE = 7 ,
|
|
BUB_HRT1 = 8 ,
|
|
XBOWEXPL = 9 ,
|
|
LASERA = 10 ,
|
|
SHRINKER = 11 ,
|
|
CRAPFLOW = 12 ,
|
|
DYNOCLMP = 13 ,
|
|
DYNEW = 14 ,
|
|
CRAPSTIR = 15 ,
|
|
BRICDOOR = 16 ,
|
|
BOMBEXPL = 17 ,
|
|
VENTBUST = 18 ,
|
|
GLASSSND = 19 ,
|
|
GLASSHVY = 20 ,
|
|
BUBBLES = 21 ,
|
|
SPLASH = 22 ,
|
|
BUB_HRT2 = 23 ,
|
|
BUB_HRT3 = 24 ,
|
|
GASP = 25 ,
|
|
BUB_HRT4 = 26 ,
|
|
|
|
ONECART = 27 , // RR
|
|
MINEWIND = 28 ,
|
|
URANUS = 29 ,
|
|
|
|
MIRROR1 = 27 , // RRRA
|
|
MIRROR2 = 28 ,
|
|
MIRROR3 = 29 ,
|
|
|
|
COMPUTER = 30 ,
|
|
NEON = 31 ,
|
|
VX_FINAL = 32 ,
|
|
LN_WAIT = 33 ,
|
|
BUB_LN1 = 34 ,
|
|
LN_FINAL = 35 ,
|
|
CLOCKTK = 36 ,
|
|
LN_STANK = 37 ,
|
|
LNRD_GRUNT = 38 ,
|
|
CLOCKCHM = 39 ,
|
|
WETFEET = 40 ,
|
|
LNRD_DEAD = 41 ,
|
|
LAND = 42 ,
|
|
END_PIPE = 43 ,
|
|
ICARUMBA = 44 ,
|
|
BUB_LN2 = 45 ,
|
|
LN_CRAP = 46 ,
|
|
WOODBREK = 47 ,
|
|
SCUBA = 48 ,
|
|
TRUCK_LP2 = 49 ,
|
|
COW1 = 50 ,
|
|
COW2 = 51 ,
|
|
COW3 = 52 ,
|
|
COW4 = 53 ,
|
|
COW5 = 54 ,
|
|
BUB_LN3 = 55 ,
|
|
LATCH = 56 ,
|
|
BUB_LN5 = 57 ,
|
|
BUB_LN6 = 58 ,
|
|
BUB_LN7 = 59 ,
|
|
BUB_PIK1 = 60 ,
|
|
BUB_PIK2 = 61 ,
|
|
BUB_PISS = 62 ,
|
|
E1L1 = 63 ,
|
|
E1L2 = 64 ,
|
|
UFOINSID = 65 ,
|
|
LN_RODE = 66 ,
|
|
CURTAIN = 67 ,
|
|
FIRE09 = 68 ,
|
|
SQUISHED = 69 ,
|
|
TELEPORT = 70 ,
|
|
GBELEV01 = 71 ,
|
|
LN_BNCH = 72 ,
|
|
GBELEV02 = 73 ,
|
|
FROG1 = 74 ,
|
|
TRUCK_LP = 75 ,
|
|
SWITCH1 = 76 ,
|
|
E1L3 = 77 ,
|
|
LN_HOTDM = 78 ,
|
|
FLUSH = 79 ,
|
|
E1L4 = 80 ,
|
|
QUAKE = 81 ,
|
|
CHKAMMO = 82 ,
|
|
MONITORA = 83 ,
|
|
FROG2 = 84 ,
|
|
AS_AMB2 = 85 ,
|
|
AS_AMB1 = 86 ,
|
|
FBOATIDL = 87 ,
|
|
FBOATRUN = 88 ,
|
|
FBOATUP = 89 ,
|
|
FBOATDN = 90 ,
|
|
FBOATTRN = 91 ,
|
|
DRIP3 = 92 ,
|
|
SWAMPAMB = 93 ,
|
|
MORTAR = 94 ,
|
|
JUKEBOX = 95 ,
|
|
AS_DROPN = 96 ,
|
|
AS_CRYPT = 97 ,
|
|
AS_DRCLS = 98 ,
|
|
LOKGATE = 99 ,
|
|
METLGAT2 = 100,
|
|
METLGAT1 = 101,
|
|
E1L5 = 102,
|
|
E1L6 = 103,
|
|
E1L7 = 104,
|
|
E2L1 = 105,
|
|
PADDLE = 106,
|
|
LN_HOLD = 107,
|
|
VX_TAKIT = 108,
|
|
SHOT6 = 109,
|
|
CT_LAF2 = 110,
|
|
CT_GET = 111,
|
|
CT_LAF = 112,
|
|
CT_PAIN = 113,
|
|
CT_DIE = 114,
|
|
PIGSOUND1 = 115,
|
|
PIGSOUND2 = 116,
|
|
PIGSOUND3 = 117,
|
|
PIGSOUND4 = 118,
|
|
PIGSOUND5 = 119,
|
|
BR_ROAM1 = 120,
|
|
BR_RECOG = 121,
|
|
WHISTLE = 122,
|
|
BR_PAIN = 123,
|
|
BR_DTH = 124,
|
|
VX_ISTHT = 125,
|
|
LASERH = 126,
|
|
PIGSOUND6 = 127,
|
|
PIGSOUND7 = 128,
|
|
VX_DIE1 = 129,
|
|
MJ_JIB1 = 130,
|
|
VX_DIE4 = 131,
|
|
VX_DIE5 = 132,
|
|
VX_DIE6 = 133,
|
|
VX_DIE7 = 134,
|
|
VX_OOH = 135,
|
|
VX_PAIN1 = 136,
|
|
VX_SEX1 = 137,
|
|
VX_SEX2 = 138,
|
|
VX_SEX3 = 139,
|
|
VX_GRNT = 140,
|
|
RENO = 141,
|
|
BK_MAKE1 = 142,
|
|
BK_MAKE2 = 143,
|
|
VX_BRNG3 = 144,
|
|
VX_CLSR1 = 145,
|
|
VX_CLSR2 = 146,
|
|
VX_2FAR = 147,
|
|
KINGHUH = 148,
|
|
VX_BRING = 149,
|
|
VX_BITE = 150,
|
|
MJ_FART = 151,
|
|
VX_LAFF2 = 152,
|
|
VX_LAFF3 = 153,
|
|
VX_HMMM2 = 154,
|
|
VX_HURT2 = 155,
|
|
VX_BABY2 = 156,
|
|
VX_MHMM = 157,
|
|
THUD = 158,
|
|
VX_ITSOK = 159,
|
|
MJ_RECO2 = 160,
|
|
// VX_TPOT1 = 161,
|
|
VX_TPOT4 = 162,
|
|
// VX_TPIN1 = 163,
|
|
ROPECRK = 164,
|
|
DR_CRK8 = 165,
|
|
DR_ROLL = 166,
|
|
STEELAMB = 167,
|
|
ROULETTE = 168,
|
|
GUNCHANG = 169,
|
|
FLIES = 170,
|
|
AMB_1 = 171,
|
|
GRAVAMB = 172,
|
|
HOOTOWL = 173,
|
|
WOODS2 = 174,
|
|
CATAMB = 175,
|
|
E2L2 = 176,
|
|
E2L3 = 177,
|
|
FBOATX_1 = 178,
|
|
FBOATX_2 = 179,
|
|
FBOATX_3 = 180,
|
|
FBOATX_4 = 181,
|
|
FBOATSLW = 182,
|
|
PLANE = 183,
|
|
CNTAMB = 184,
|
|
JUNKAMB2 = 185,
|
|
BIKESTRT = 186,
|
|
BIKEIDLE = 187,
|
|
BIKELOOP = 188,
|
|
BIKEJMPS = 189,
|
|
BIKEJMPL = 190,
|
|
BIKELAND = 191,
|
|
JACKJMP1 = 192,
|
|
JACKJMP2 = 193,
|
|
FIRE_CRACKLE = 194,
|
|
BNS_SPCH1 = 195,
|
|
BNS_SPCH2 = 196,
|
|
BNS_SPCH3 = 197,
|
|
E2L4 = 198,
|
|
BNS_SPCH4 = 199,
|
|
LN_LNDHT = 200,
|
|
JACKATK2 = 201,
|
|
JACKPAIN = 202,
|
|
LN_BITCH = 203,
|
|
CT_LAND = 204,
|
|
BR_ROAM2 = 205,
|
|
LN_HUSH = 206,
|
|
LN_PAIN4 = 207,
|
|
LN_SLOW = 208,
|
|
LN_PAIN4A = 209,
|
|
JUG = 210,
|
|
LN_PAIN8 = 211,
|
|
MONITOR = 212,
|
|
JACKATK1 = 213,
|
|
BIKEUP = 214,
|
|
PLANEXP = 215,
|
|
JUGALUG7 = 216,
|
|
DIDDLP = 217,
|
|
ELVISMOD = 218,
|
|
// PISCOCK = 219,
|
|
BIKESKID = 220,
|
|
LN_STINK = 221,
|
|
JIBBED1 = 222,
|
|
JIBBED2 = 223,
|
|
JIBBED3 = 224,
|
|
JIBBED4 = 225,
|
|
JIBBED5 = 226,
|
|
JIBBED6 = 227,
|
|
JIBBED7 = 228,
|
|
LN_BACON = 229,
|
|
E2L5 = 230,
|
|
REGISTER = 231,
|
|
BBQGRILL = 232,
|
|
CRSSBELL = 233,
|
|
TRAIN = 234,
|
|
SLOTS = 235,
|
|
INDIANS = 236,
|
|
RADIO = 237,
|
|
BIKEX_1 = 238,
|
|
BIKEX_2 = 239,
|
|
BIKEX_3 = 240,
|
|
TVSNOW = 241,
|
|
WINDLITE = 242,
|
|
EXITMENU = 243,
|
|
CHKBOWFR = 244,
|
|
DSCREM04 = 245,
|
|
SHRNK_HIT = 246,
|
|
CHKBOWEX = 247,
|
|
INTOMENU = 248,
|
|
LAVAFLOW = 249,
|
|
LAVA_RK = 250,
|
|
BIKELOO2 = 251,
|
|
SLINGBL = 252,
|
|
BR_ROAM3 = 253,
|
|
KILLME = 254,
|
|
E2L6 = 255,
|
|
RINTRO = 256,
|
|
MIRROR4 = 257,
|
|
MIRROR5 = 258,
|
|
GAMBELEV = 259,
|
|
SLINGHIT = 260,
|
|
PIANO_P1 = 261,
|
|
BANJO1 = 262,
|
|
JIBBED13 = 263,
|
|
LN_BBQ = 264,
|
|
JIBBED8 = 265,
|
|
JIBBED9 = 266,
|
|
JIBBED10 = 267,
|
|
JIBBED11 = 268,
|
|
JIBBED12 = 269,
|
|
LNRD_KILLED4 = 270,
|
|
LNRD_KILLED5 = 271,
|
|
BANJO2 = 272,
|
|
BANJO3 = 273,
|
|
LN_PAIN2 = 274,
|
|
LN_PAIN3 = 275,
|
|
BK_ALIVE = 276,
|
|
BK_BOURB = 277,
|
|
BK_CHEER = 278,
|
|
BK_DIENB = 279,
|
|
BK_DNTLK = 280,
|
|
BK_FUN = 281,
|
|
BK_HEY = 282,
|
|
E2L7 = 283,
|
|
BK_HEYNB = 284,
|
|
BK_JOYRD = 285,
|
|
BK_KEEPA = 286,
|
|
BK_PLEAS = 287,
|
|
BK_RIDE = 288,
|
|
BK_ROAD = 289,
|
|
BK_SCRAT = 290,
|
|
BK_SHTUP = 291,
|
|
BK_SNORT = 292,
|
|
BK_TOHEL = 293,
|
|
WHIPYOU = 294,
|
|
BK_TRYIN = 295,
|
|
BK_PAIN1 = 296,
|
|
BK_PAIN2 = 297,
|
|
BK_PAIN3 = 298,
|
|
CH_BALD = 299,
|
|
CH_TEAS1 = 300,
|
|
CH_TEAS2 = 301,
|
|
CH_TEAS3 = 302,
|
|
CH_SANDP = 303,
|
|
LN_PAIN5 = 304,
|
|
LN_PAIN6 = 305,
|
|
LN_PAIN7 = 306,
|
|
CH_DONIT = 307,
|
|
CH_WHOOP = 308,
|
|
CH_NIPPL = 309,
|
|
CH_BARN = 310,
|
|
CH_GTEAM = 311,
|
|
CH_GOGOG = 312,
|
|
CH_REDOK = 313,
|
|
CH_2468 = 314,
|
|
CH_BIGON = 315,
|
|
HULK_ROAM = 316,
|
|
HULK_RECOG = 317,
|
|
HULK_ATTACK = 318,
|
|
HULK_PAIN = 319,
|
|
HULK_DYING = 320,
|
|
HULK_SPIT = 321,
|
|
CH_PAIN1 = 322,
|
|
CH_PAIN2 = 323,
|
|
CH_PAIN3 = 324,
|
|
CH_HURT = 325,
|
|
AK4 = 326,
|
|
CHKSCR1 = 327,
|
|
SHIPWREK = 328,
|
|
HYDROGLY = 329,
|
|
PIANO_P2 = 330,
|
|
FROGTOSS = 331,
|
|
TRAIN2 = 332,
|
|
CRICKET1 = 333,
|
|
CRICKET2 = 334,
|
|
PIGRUNT = 335,
|
|
GOCATGO = 336,
|
|
ANNOUNC1 = 337,
|
|
ANNOUNC2 = 338,
|
|
TRACTOR = 339,
|
|
PIANO_P3 = 340,
|
|
RESIZE = 341,
|
|
VX_TPIN2 = 342,
|
|
VX_TPIN4 = 343,
|
|
VX_HLPME = 344,
|
|
ATFSPEAK = 345,
|
|
WINDCAVE = 346,
|
|
ALARM = 347,
|
|
SF_THLAW = 348,
|
|
SF_TLAW2 = 349,
|
|
LN_SCREW = 350,
|
|
THUNDER1 = 351,
|
|
THUNDER2 = 352,
|
|
THUNDER3 = 353,
|
|
BOWLSTRT = 354,
|
|
BOWLPIN = 355,
|
|
BOWLLOOP = 356,
|
|
MJ_JIB2 = 357,
|
|
VX_KICK2 = 358,
|
|
VX_KICK3 = 359,
|
|
MJ_RECO1 = 360,
|
|
VX_HIYA = 361,
|
|
VX_HIYA2 = 362,
|
|
SF_ATTN = 363,
|
|
SF_DETH1 = 364,
|
|
SF_DETH2 = 365,
|
|
SF_DETH3 = 366,
|
|
TEDOUT = 367,
|
|
SF_FREZ2 = 368,
|
|
SF_GETYA = 369,
|
|
SF_HANDS = 370,
|
|
STEELAM2 = 371,
|
|
STEELAM3 = 372,
|
|
SF_HEY = 373,
|
|
SF_HOLD = 374,
|
|
SF_LAFF1 = 375,
|
|
LN_FLYOP = 376,
|
|
LN_SHTHD = 377,
|
|
SF_NAME = 378,
|
|
SF_OVER = 379,
|
|
SF_PAIN1 = 380,
|
|
SF_PAIN2 = 381,
|
|
SF_PAIN3 = 382,
|
|
SF_RLOAD = 383,
|
|
SF_RLOD2 = 384,
|
|
SF_SHOOT = 385,
|
|
JAWHARP = 386,
|
|
LN_TIGHT = 387,
|
|
DR_CLS = 388,
|
|
SCRAPE_1 = 389,
|
|
YEHAA16 = 390,
|
|
LN_WHUP = 391,
|
|
CHKNFLAP = 392,
|
|
CHKN_1 = 393,
|
|
CHKN_2 = 394,
|
|
CHIKDETH = 395,
|
|
AMB_ROOM = 396,
|
|
BR_ITCH = 397,
|
|
BR_SCRTH = 398,
|
|
BR_SNIFF = 399,
|
|
TRUKDIE = 400,
|
|
ZIPOPEN = 401,
|
|
ZIPPSTRK = 402,
|
|
MOSQUI4 = 403,
|
|
FART1 = 404,
|
|
SWITCH2 = 405,
|
|
SQUEAKY = 406,
|
|
CATDOOR = 407,
|
|
JUNKSWCH = 408,
|
|
CONVEYR = 409,
|
|
SWITCH3 = 410,
|
|
BIKEENEM = 411,
|
|
BIGDOOR = 412,
|
|
FLOODGAT = 413,
|
|
JACK_RM1 = 414,
|
|
MN_FREAK = 415,
|
|
MN_PN = 416,
|
|
MN_REC = 417,
|
|
MN_AMB = 418,
|
|
LOKDOOR = 419,
|
|
VOMIT = 420,
|
|
TOSS = 421,
|
|
FART2 = 422,
|
|
FART3 = 423,
|
|
FART4 = 424,
|
|
CHUG = 425,
|
|
CROWUSH = 426,
|
|
WUSSLAF = 427,
|
|
LN_CITY = 428,
|
|
MUNCH2 = 429,
|
|
TESLARC = 430,
|
|
BUZSAWSND = 431,
|
|
ELEVLOOP = 432,
|
|
PISSEND = 433,
|
|
PISSLOOP = 434,
|
|
PISSSTRT = 435,
|
|
CRAP = 436,
|
|
PEE = 437,
|
|
JACK_RM2 = 438,
|
|
BELL = 439,
|
|
TRAINWRK = 440,
|
|
DOOR_PKT = 441,
|
|
GAMBDOOR = 442,
|
|
OVEN = 443,
|
|
CREMATOR = 444,
|
|
JOE9000A = 445,
|
|
JOE9000B = 446,
|
|
JOE9000C = 447,
|
|
CHINESE = 448,
|
|
SIGNROT = 449,
|
|
XBOWCOCK = 450,
|
|
PWDERKEG = 451,
|
|
DG_BARK1 = 452,
|
|
DG_GRWL1 = 453,
|
|
DG_YELP = 454,
|
|
DG_DIE = 455,
|
|
UFO = 456,
|
|
UFOLET = 457,
|
|
JACKJIB1 = 458,
|
|
JACKJIB2 = 459,
|
|
JACKJIB3 = 460,
|
|
JACKJIB4 = 461,
|
|
JACKJIB5 = 462,
|
|
WTRFALL = 463,
|
|
BK_JIB1 = 464,
|
|
FRIDGEOP = 465,
|
|
FRIDGECL = 466,
|
|
DG_LUNGE = 467,
|
|
DRIVTHRU = 468,
|
|
FAN = 469,
|
|
CRUSHER = 470,
|
|
BALLOON = 471,
|
|
POOLBUD = 472,
|
|
STAMPER = 473,
|
|
BK_JIB2 = 474,
|
|
MORNING = 475,
|
|
DG_BARK2 = 476,
|
|
DG_GRWL2 = 477,
|
|
REDNECK2 = 478,
|
|
XATRIX = 479,
|
|
MJ_ATTK1 = 480,
|
|
MJ_JUMP = 485,
|
|
MJ_PAIN1 = 481,
|
|
MJ_PAIN2 = 482,
|
|
MJ_ROAM1 = 483,
|
|
MJ_ROAM2 = 484,
|
|
MJ_ROLL = 486,
|
|
DISHES = 487,
|
|
BUB_ELV1 = 488,
|
|
BUB_ELV2 = 489,
|
|
BUB_ELV3 = 490,
|
|
BK_JIB3 = 491,
|
|
CH_JIB1 = 492,
|
|
CH_JIB2 = 493,
|
|
CH_JIB3 = 494,
|
|
SIGNHIT = 495,
|
|
UMHUM = 496,
|
|
COYOTE = 497,
|
|
BUB_HEY1 = 498,
|
|
BUB_HEY2 = 499,
|
|
}
|
|
} |