raze/source/core/rendering
Christoph Oelckers a32489be31 - wall sprite positioning tweaks.
Turns out that a distance of one Build unit from a wall alone is not enough to render them glitch-free, some depth bias is still needed.
2021-06-09 00:31:54 +02:00
..
scene - wall sprite positioning tweaks. 2021-06-09 00:31:54 +02:00
hw_entrypoint.cpp - made savepic work with new renderer. 2021-04-21 22:32:27 +02:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - sector splitting hack for SW $bath.map. 2021-05-23 17:06:47 +02:00
hw_sections.h - sector splitting hack for SW $bath.map. 2021-05-23 17:06:47 +02:00
hw_voxels.cpp - fixed Clang compilation error. 2021-04-17 18:47:15 +02:00
hw_voxels.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
render.h - use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again. 2021-04-14 21:17:32 +02:00