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a32489be31
Turns out that a distance of one Build unit from a wall alone is not enough to render them glitch-free, some depth bias is still needed. |
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.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_palmanager.cpp | ||
hw_palmanager.h | ||
hw_sections.cpp | ||
hw_sections.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |