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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
a1d3c2dcea
- sdlayer.c: custom "get joystick button names" routine - jmact/mouse.c: packs some joystick events into the value returned by MOUSE_GetButtons(): bits used are 256, 512, 4096, 8192 - MOUSE_Init() --> Mouse_Init(), presumably because of a name clash? - comments out right-shift of joystick analog values by 5, maybe this fixes the scale problems with the joystick on the PC too? git-svn-id: https://svn.eduke32.com/eduke32@2624 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer | ||
polymer-perf |