raze/polymer
helixhorned a145cc93bc Make Polymer declare a callback function G_Polymer_UnInit() that is called
whenever we change to another renderer etc. and define it for the game and
editor.  The purpose of the function is to clean up references to Polymer
resources like lights.
This fixes 1) all lights becoming spot lights in the game and 2)
an issue with maphack lights in the editor (can't recall which exactly).

git-svn-id: https://svn.eduke32.com/eduke32@2006 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-06 17:45:21 +00:00
..
eduke32 Make Polymer declare a callback function G_Polymer_UnInit() that is called 2011-09-06 17:45:21 +00:00
synthesis.sh synthesis: require /bin/bash 2011-09-01 20:11:22 +00:00