Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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pogokeen a0faeaf8f6 Revert a number of changes from r6929 and r6930 that are no longer necessary.
Fix root causes of issues causing crash and black screen in Mapster32 when switching back and forth between 3D & 2D modes

git-svn-id: https://svn.eduke32.com/eduke32@6931 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-25 14:53:42 +00:00
jit The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
package Don't apply weapon shade interpolation to the shrinker/expander crystal at all. 2018-03-22 04:48:41 +00:00
platform Add glsurface.cpp/h and tilepacker.cpp/h to Visual Studio Project 2018-06-13 19:15:26 +00:00
source Revert a number of changes from r6929 and r6930 that are no longer necessary. 2018-06-25 14:53:42 +00:00
.gitignore Add perl.exe.stackdump to .gitignore. 2017-06-09 06:38:33 +00:00
_clang-format Disable AllowShortLoopsOnASingleLine in clang-format 2018-04-23 10:15:21 +00:00
Android.mk Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays. 2017-06-25 11:24:34 +00:00
Common.mak Makefile: Build debug builds with -Og instead of -O0 where available. 2018-01-30 16:02:24 +00:00
GNUmakefile Fix building the Build tools 2018-06-14 17:49:53 +00:00