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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
Set up the use of {Windows,Apple}/{include,lib} regardless of feature toggles in Makefile.common using $(abspath ) in reference to the directory Makefile.common is in. Add the three DirectX headers that are actually used to the repo. (from: http://alleg.sourceforge.net/files/dx9mgw.zip) Since current MinGW versions include DirectX libs (for dynamic linking), remove "-L$(DXROOT)/lib". The DirectX headers are no longer a separate dependency for building. Add $(SDLROOT_OVERRIDE). $(SDLROOT) only functions for Windows and Mac OS X. Factor handling of $(DXROOT_OVERRIDE) and $(SDLROOT_OVERRIDE) into Makefile.shared using $(abspath ). git-svn-id: https://svn.eduke32.com/eduke32@3275 1a8010ca-5511-0410-912e-c29ae57300e0 |
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