.. |
console
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- removed debug message.
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2022-01-04 17:18:24 +01:00 |
menu
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- did some reshuffling on Exhumed's menu.
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2022-01-24 01:00:05 +01:00 |
music
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
r_data
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- fix compile on clang - it's a whack-a-mole, we'll get em eventually
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2022-02-01 12:49:58 -05:00 |
rendering
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- handle walls where a sloped floor intersects with the visible part.
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2022-01-30 08:54:11 +01:00 |
textures
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- added a name to tilenum function so that we can define picnums by name in scripted actors.
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2022-01-24 00:24:47 +01:00 |
actorinfo.cpp
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- added all parts needed to implement the actor property parser.
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2022-01-23 13:03:39 +01:00 |
actorinfo.h
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- added spriteSet property to DukeActor
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2022-01-26 00:36:34 +01:00 |
actorlist.cpp
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- added script exports for DCoreActor's member variables.
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2022-01-24 00:24:46 +01:00 |
automap.cpp
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- fixed sprting of non-translucent sprites.
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2022-01-08 21:18:18 +01:00 |
automap.h
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- MarkSectorSeen
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2021-12-26 23:09:48 +01:00 |
binaryangle.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
cheathandler.cpp
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- fixed bad operator grouping in cheat code.
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2021-07-25 17:17:29 +02:00 |
cheathandler.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheats.cpp
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- fixed map ccmd.
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2021-12-30 09:58:10 +01:00 |
cheats.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
coreactor.h
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- added the flag parsing utilities.
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2022-01-23 13:03:39 +01:00 |
ct_chat.cpp
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- use GPLv2 in all files dual-licensed with the Doom Source license.
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2022-01-02 12:42:54 +01:00 |
d_net.cpp
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- added all parts needed to implement the actor property parser.
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2022-01-23 13:03:39 +01:00 |
d_net.h
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
d_protocol.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
defparser.cpp
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- added spawn number parser to .DEF.
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2022-01-26 23:53:05 +01:00 |
g_mapinfo.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
g_mapinfo.h
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- summary screens, too.
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2021-05-02 12:28:32 +02:00 |
gameconfigfile.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- did some reshuffling on Exhumed's menu.
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2022-01-24 01:00:05 +01:00 |
gamecontrol.h
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- added spawn number parser to .DEF.
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2022-01-26 23:53:05 +01:00 |
gamecvars.cpp
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- Make a number of CVARs in gamecvars.cpp saved as part of the global config.
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2021-12-07 19:59:26 +11:00 |
gamecvars.h
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
gamefuncs.cpp
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- normalize line endings.
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2022-01-22 14:37:17 +01:00 |
gamefuncs.h
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- normalize line endings.
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2022-01-22 14:37:17 +01:00 |
gamehud.cpp
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
gamehud.h
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
gameinput.cpp
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
gameinput.h
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
gamestruct.h
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- more spritetype references eliminated.
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2021-12-30 16:11:14 +01:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
initfs.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
inputstate.cpp
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- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697 .
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2021-12-26 23:09:50 +01:00 |
inputstate.h
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- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697 .
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2021-12-26 23:09:50 +01:00 |
interpolate.cpp
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- allow using "Mario" cheat with a space between name and number.
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2022-01-03 07:13:34 +01:00 |
interpolate.h
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Revert "- removed Interp_Sprite_Z."
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2022-01-01 19:50:30 +01:00 |
intvec.h
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
mainloop.cpp
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- gracefully handle when a map tries to exit twice.
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2022-01-15 19:20:58 +01:00 |
maphack.cpp
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- added script exports for DCoreActor's member variables.
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2022-01-24 00:24:46 +01:00 |
mapinfo.cpp
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- fixed user map music lookup for real without disabling other things.
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2021-12-30 09:58:08 +01:00 |
mapinfo.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
maploader.cpp
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- fixed handling of badly placed sprites in map validation code.
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2022-01-29 12:33:11 +01:00 |
maptypes.h
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- added script exports for DCoreActor's member variables.
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2022-01-24 00:24:46 +01:00 |
mathutil.cpp
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- Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant.
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2021-07-10 22:08:48 +10:00 |
mathutil.h
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
namedef_custom.h
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- did some reshuffling on Exhumed's menu.
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2022-01-24 01:00:05 +01:00 |
ns.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
packet.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
palette.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
palette.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
precache.cpp
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
precache.h
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- migrated RR's cutscene definitions.
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2021-05-02 13:12:24 +02:00 |
psky.cpp
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- fixed sky tiling.
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2022-01-25 19:00:52 +01:00 |
psky.h
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
quotemgr.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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Revert "- fixed music lookup for user maps."
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2021-12-30 09:58:08 +01:00 |
raze_music.h
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
raze_sound.h
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
razefont.cpp
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
razefont.h
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- reorganized loading of textures.
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2021-06-01 11:05:26 +02:00 |
rts.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- added script exports for DCoreActor's member variables.
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2022-01-24 00:24:46 +01:00 |
savegamehelp.h
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- gracefully handle when a map tries to exit twice.
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2022-01-15 19:20:58 +01:00 |
screenjob_.h
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- silenced some warnings.
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2021-05-22 15:34:04 +02:00 |
screenshot.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
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- fixed main game resource detection for Blood.
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2021-12-31 13:04:32 +01:00 |
secrets.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
secrets.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
sectorgeometry.cpp
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- fixed the normals for sloped planes.
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2022-01-12 16:02:45 +01:00 |
sectorgeometry.h
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- don't use a full sector backup in the triangulator for comparing changes.
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2021-12-30 09:58:14 +01:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
statistics.cpp
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
statusbar.h
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- removed all leftover parts of the native status bars.
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2021-05-16 10:35:33 +02:00 |
statusbar2.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
thingdef.h
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- added the native property handlers for CoreActor.
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2022-01-24 00:24:47 +01:00 |
thingdef_data.cpp
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- set a default bitmask for the cstat flags.
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2022-01-24 00:24:46 +01:00 |
thingdef_properties.cpp
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- added a name to tilenum function so that we can define picnums by name in scripted actors.
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2022-01-24 00:24:47 +01:00 |
uiinput.h
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
version.h
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- version bump.
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2022-01-24 10:29:16 +01:00 |
zcc_compile_raze.cpp
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- added the flag parsing utilities.
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2022-01-23 13:03:39 +01:00 |
zcc_compile_raze.h
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- hooked up the compiler extension and the static actor data setup.
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2022-01-23 13:03:39 +01:00 |
zcompile.cpp
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- added the flag parsing utilities.
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2022-01-23 13:03:39 +01:00 |