raze/source/games/blood/src
Christoph Oelckers 9f36ef69e6 - fixed variable name clash caused by viewUpdateShake's global variables.
removed the redundant call in the Ticker, because all its results are discarded.
Use arguments instead of global variables to pass data around.
2021-03-21 08:58:38 +01:00
..
_polymost.cpp - WIP 2021-03-20 23:01:16 +01:00
actor.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
actor.h - project cleanup 2021-01-10 20:31:32 +01:00
ai.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
ai.h - project cleanup 2021-01-10 20:31:32 +01:00
aibat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aibeast.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiboneel.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiburn.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicaleb.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicerber.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicult.cpp - Blood: commented out cultist code that should not be entered due to the 'isrunning' bug. 2021-03-02 03:04:14 +01:00
aigarg.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aighost.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aigilbst.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aihand.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aihound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiinnoc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aipod.cpp - project cleanup 2021-01-10 20:31:32 +01:00
airat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aispid.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aistate.h - project cleanup 2021-01-10 20:31:32 +01:00
aitchern.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiunicult.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
aiunicult.h - project cleanup 2021-01-10 20:31:32 +01:00
aizomba.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aizombf.cpp - project cleanup 2021-01-10 20:31:32 +01:00
animatesprite.cpp - WIP 2021-03-20 23:01:16 +01:00
asound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
barf.cpp - project cleanup 2021-01-10 20:31:32 +01:00
blood.cpp - fixed variable name clash caused by viewUpdateShake's global variables. 2021-03-21 08:58:38 +01:00
blood.h - WIP 2021-03-20 23:01:16 +01:00
bloodactor.h - WIP 2021-03-20 23:01:16 +01:00
callback.cpp - project cleanup 2021-01-10 20:31:32 +01:00
callback.h - project cleanup 2021-01-10 20:31:32 +01:00
choke.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - project cleanup 2021-01-10 20:31:32 +01:00
controls.cpp - project cleanup 2021-01-10 20:31:32 +01:00
credits.cpp - project cleanup 2021-01-10 20:31:32 +01:00
d_menu.cpp - use 2D size in 2D code, not the engine's screen dimensions. 2021-02-27 12:33:47 +01:00
db.cpp - added some helpers to make it easier to determine if a sector's geometry has been altered. 2021-03-19 23:18:09 +01:00
db.h - project cleanup 2021-01-10 20:31:32 +01:00
dude.cpp - project cleanup 2021-01-10 20:31:32 +01:00
dude.h - project cleanup 2021-01-10 20:31:32 +01:00
endgame.cpp - use 2D size in 2D code, not the engine's screen dimensions. 2021-02-27 12:33:47 +01:00
endgame.h - project cleanup 2021-01-10 20:31:32 +01:00
eventq.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
eventq.h - project cleanup 2021-01-10 20:31:32 +01:00
fire.cpp - project cleanup 2021-01-10 20:31:32 +01:00
fx.cpp - project cleanup 2021-01-10 20:31:32 +01:00
fx.h - project cleanup 2021-01-10 20:31:32 +01:00
gameutil.cpp - project cleanup 2021-01-10 20:31:32 +01:00
gameutil.h - project cleanup 2021-01-10 20:31:32 +01:00
gib.cpp - project cleanup 2021-01-10 20:31:32 +01:00
gib.h - project cleanup 2021-01-10 20:31:32 +01:00
globals.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
globals.h - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
hudsprites.cpp - replaced the engine automap drawer with one leveraging the newly added sector geometry data. 2021-03-20 16:20:48 +01:00
inifile.cpp - project cleanup 2021-01-10 20:31:32 +01:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - project cleanup 2021-01-10 20:31:32 +01:00
levels.h - project cleanup 2021-01-10 20:31:32 +01:00
loadsave.cpp - put all of Polymost in a namespace. 2021-03-17 15:55:25 +01:00
messages.cpp - project cleanup 2021-01-10 20:31:32 +01:00
messages.h - project cleanup 2021-01-10 20:31:32 +01:00
mirrors.cpp - WIP 2021-03-20 23:01:16 +01:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h - WIP 2021-03-20 23:01:16 +01:00
namelist.h - project cleanup 2021-01-10 20:31:32 +01:00
nnexts.cpp - WIP 2021-03-20 23:01:16 +01:00
nnexts.h - WIP 2021-03-20 23:01:16 +01:00
osdcmd.cpp - Blood: cleanup of render code. 2021-03-20 19:20:42 +01:00
player.cpp - address excessive view swaying in Blood. 2021-03-01 19:28:47 +01:00
player.h - project cleanup 2021-01-10 20:31:32 +01:00
prediction.cpp - Blood: cleanup of render code. 2021-03-20 19:20:42 +01:00
preload.cpp - project cleanup 2021-01-10 20:31:32 +01:00
qav.cpp - project cleanup 2021-01-10 20:31:32 +01:00
qav.h - project cleanup 2021-01-10 20:31:32 +01:00
replace.cpp - removed some unused things from engine.cpp. 2021-03-19 15:12:54 +01:00
sbar.cpp - Blood: properly clip the gauge for throwing dynamite force instead of stretching it. 2021-03-02 03:31:10 +01:00
sectorfx.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sectorfx.h - project cleanup 2021-01-10 20:31:32 +01:00
seq.cpp - project cleanup 2021-01-10 20:31:32 +01:00
seq.h - project cleanup 2021-01-10 20:31:32 +01:00
seqcb.h - project cleanup 2021-01-10 20:31:32 +01:00
sfx.cpp - Blood: Check the sound's internal loop flag when playing a sound. 2021-03-02 11:59:20 +01:00
sound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
sound.h - project cleanup 2021-01-10 20:31:32 +01:00
tile.cpp - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
trig.cpp - project cleanup 2021-01-10 20:31:32 +01:00
triggers.cpp - added some helpers to make it easier to determine if a sector's geometry has been altered. 2021-03-19 23:18:09 +01:00
triggers.h - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - fixed variable name clash caused by viewUpdateShake's global variables. 2021-03-21 08:58:38 +01:00
view.h - fixed variable name clash caused by viewUpdateShake's global variables. 2021-03-21 08:58:38 +01:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp - CommonLoon102's weapon fixes from NBlood: 2021-03-09 09:31:04 +01:00