raze/source/common/textures
2021-12-30 09:57:32 +01:00
..
formats - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hires Revert "- Remove CVAR_NOINITCALL bit from gl_texture_hqresize* CVARs." 2021-07-24 09:08:29 +02:00
animlib.cpp - don't attempt to decode animation frames at offsets beyond the end of the current page. 2021-07-02 20:33:53 +02:00
animlib.h - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
animtexture.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
animtexture.h - work on Duke intro sequence. 2020-06-28 00:32:28 +02:00
bitmap.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
bitmap.h - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gametexture.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gametexture.h - make upscaling of sky textures depend on the single tile size, not the entire composite texture. 2021-11-29 00:57:10 +01:00
hw_ihwtexture.cpp - Replace MAX() from templates.h with version provided in STL. 2021-10-30 10:36:02 +02:00
hw_ihwtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
hw_material.cpp - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
hw_material.h - preparations for passing palette lookup textures through the low level texture code. 2020-06-17 12:26:01 +02:00
hw_texcontainer.h - redid font translation so that it doesn't need to crush the font characters' color set to the base palette. 2021-05-25 12:59:08 +02:00
image.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
image.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
imagehelpers.h - finally managed to merge in the original texture system commit. 2020-05-24 22:53:14 +02:00
imagetexture.cpp - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
m_png.cpp - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
m_png.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
multipatchtexturebuilder.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
skyboxtexture.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
skyboxtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
texmanip.h - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00
texture.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
textureid.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
texturemanager.cpp - fixed camera textures breaking in SW when restarting a level. 2021-12-02 21:40:43 +01:00
texturemanager.h - disable texture name truncation for textures/ directory. 2021-07-05 22:39:24 +02:00
textures.h - Backend update from GZDoom. 2021-10-07 22:46:45 +02:00
v_collection.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
v_collection.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00