raze/source
Christoph Oelckers 9dd9dc8efd - handle savegame loads like GZDoom.
They are synchronized with the game loop and should not be initiated directly from the menu.
2021-05-12 00:31:49 +02:00
..
build - cleanup of 'gotpic' handling. 2021-05-10 20:13:28 +02:00
common - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
core - handle savegame loads like GZDoom. 2021-05-12 00:31:49 +02:00
games - SW: fixed signed-ness issues with SOP-related angle checks. 2021-05-12 00:10:02 +02:00
glbackend Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - cleanup of 'gotpic' handling. 2021-05-10 20:13:28 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00