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ba117554b0
Since the code is extremely volatile I changed the setup so that the save is a zip file with the regular snapshot plus all added data as separate entries. This allows compressing everything properly without savegame breaking interference. Blood does not yet load its savegames, need to check.
11 lines
254 B
C
11 lines
254 B
C
#pragma once
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#include "files.h"
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void STAT_StartNewGame(const char *episode, int skill);
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void STAT_NewLevel(const char* mapname);
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void STAT_Update(bool endofgame);
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void STAT_Cancel();
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void InitStatistics();
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void SaveStatistics();
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bool ReadStatistics();
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