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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
9907e79a0b
- for the first point: 'struct glattribs sdlayer_gl_attributes[]' was defined at file scope, but 'glmultisample > 0' is not a compile-time constant. - for the second point: r4749 changed the meaning of some conditional compilation (supposedly, unintentionally). I'm reverting it to pre-r4749 but keeping the rewritten style. It's concerned with mouse thumb buttons. git-svn-id: https://svn.eduke32.com/eduke32@4755 1a8010ca-5511-0410-912e-c29ae57300e0 |
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