raze/source
Christoph Oelckers 98ee5178aa - Exhumed: interpolate lifts/platforms
Unfortunately this reveals a rather ugly problem with player movement on such a platform that still needs examination.
2021-01-05 22:32:34 +01:00
..
blood - Blood: Leverage new spritetype methods within Blood. 2021-01-06 06:22:35 +11:00
build - Build: Extend spritetype struct with interpolation variables and numerous methods to do with pos, angle and interpolation of such. 2021-01-06 06:22:27 +11:00
common - Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h. 2021-01-05 07:31:37 +11:00
core - Exhumed: Minor fixes to panning code. 2021-01-05 17:07:56 +11:00
exhumed - Exhumed: interpolate lifts/platforms 2021-01-05 22:32:34 +01:00
games/duke - Duke: Remove a few redundant sprite backups and change some backups to what's actually needed. 2021-01-06 06:22:31 +11:00
glbackend - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - SW: Leverage new spritetype methods within SW. 2021-01-06 06:22:37 +11:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - actually compile the game code as larger units and integrate them in the main project. 2021-01-04 11:52:10 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp