raze/source/games
2022-10-14 18:13:49 +02:00
..
blood - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
duke - Commence updating gi->DrawAutomapPlayer() for floatification, beginning with Duke's CSTAT_SPRITE_ALIGNMENT_FACING code. 2022-10-14 18:13:49 +02:00
exhumed - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
sw - floatified SpriteOverlapZ 2022-10-14 18:13:48 +02:00