raze/source/glbackend
2020-02-11 20:55:47 +01:00
..
gl_hwtexture.cpp - basics for hardware rendered camera textures. 2020-01-19 08:40:03 +01:00
gl_hwtexture.h - basics for hardware rendered camera textures. 2020-01-19 08:40:03 +01:00
gl_palmanager.cpp - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
gl_renderstate.h - use a non-0 depth bias for sprites. 2020-02-06 18:44:06 +01:00
gl_samplers.cpp
gl_samplers.h
gl_shader.cpp - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
gl_shader.h - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
gl_texture.cpp - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
gl_uniform.h
glbackend.cpp - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
glbackend.h - reworked voxel texture generation to use the backend's palette manager. 2020-02-09 20:14:26 +01:00
hw_draw2d.cpp - fixed: The 2D drawer must apply the render state before it finishes. 2020-01-31 22:07:51 +01:00