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console
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- address C++20 deprecation warnings with enums in floating point arithmetic.
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2021-11-02 23:32:31 +01:00 |
menu
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
music
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
nodebuilder
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- address C++20 deprecation warnings with enums in floating point arithmetic.
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2021-11-02 23:32:31 +01:00 |
rendering
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- sector[] in render interface
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2021-11-29 00:56:30 +01:00 |
textures
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
automap.cpp
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- fixed automap player drawing for follpw mode off in all games.
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2021-11-29 00:56:32 +01:00 |
automap.h
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- use a sprite flag to mark mapped sprites.
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2021-10-14 15:09:43 +02:00 |
binaryangle.h
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- address several warnings reported by GCC 11.
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2021-11-29 00:55:29 +01:00 |
cheathandler.cpp
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- fixed bad operator grouping in cheat code.
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2021-07-25 17:17:29 +02:00 |
cheathandler.h
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cheats.cpp
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- Harden the skill CCMD to test for valid skill range for loaded game, not the maximum size of the gSkillNames[] array which may not be completely filled. Also print valid skill names in addition to numbers to help the user.
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2021-11-29 00:55:40 +01:00 |
cheats.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
ct_chat.cpp
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- quote argument for sending cheats from the chat editor.
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2021-07-25 12:48:27 +02:00 |
d_net.cpp
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- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
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2021-11-29 00:55:01 +01:00 |
d_net.h
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
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d_protocol.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
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defparser.cpp
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- Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the ignoredata TMap when we're adding it to the game-side after processing it.
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2021-11-29 00:55:31 +01:00 |
g_mapinfo.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
g_mapinfo.h
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- summary screens, too.
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2021-05-02 12:28:32 +02:00 |
gameconfigfile.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
gameconfigfile.h
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gamecontrol.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
gamecontrol.h
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- address C++20 deprecation warnings with enums in floating point arithmetic.
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2021-11-02 23:32:31 +01:00 |
gamecvars.cpp
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- Change out of box default of cl_runmode to 0, which allows the bound run key to act like an autorun negator.
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2021-11-29 00:56:32 +01:00 |
gamecvars.h
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- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
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2021-11-29 00:55:01 +01:00 |
gamefuncs.cpp
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- SW: use BFSSearch in TraverseBreakableWalls
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2021-11-29 00:55:45 +01:00 |
gamefuncs.h
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- inside, haskey and removed unused processmove functions.
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2021-11-29 00:56:30 +01:00 |
gamehud.cpp
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
gamehud.h
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
gameinput.cpp
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- Remove cancellation of quick turn if mouse/keyboard/controller angle input is detected that was introduced in 2129d3b4e7 .
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2021-11-29 00:56:32 +01:00 |
gameinput.h
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- Adjust PlayerHorizon and PlayerAngle struct member scaletozero() to consistently return to zero at the same speed for synchronised and unsynchronised input at any framerate from 60 fps to at least 1000 fps.
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2021-11-29 00:55:15 +01:00 |
gamestruct.h
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- fixed automap player drawing for follpw mode off in all games.
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2021-11-29 00:56:32 +01:00 |
gi.cpp
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gi.h
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initfs.cpp
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
inputstate.cpp
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- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
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2021-11-29 00:55:01 +01:00 |
inputstate.h
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- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
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2021-11-29 00:55:01 +01:00 |
interpolate.cpp
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- Duke: use pointers in interpolation interface.
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2021-11-29 00:56:27 +01:00 |
interpolate.h
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- Duke: use pointers in interpolation interface.
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2021-11-29 00:56:27 +01:00 |
intvec.h
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- glass stuff
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2021-11-29 00:56:21 +01:00 |
iterators.h
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- use provided sector/wall iterators in cacheit functions
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2021-11-29 00:55:39 +01:00 |
mainloop.cpp
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- address several warnings reported by GCC 11.
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2021-11-29 00:55:29 +01:00 |
maphack.cpp
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- workaround to allow playing SW's Last Warrior mod in one go.
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2021-07-26 00:58:00 +02:00 |
mapinfo.cpp
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Attempt to fix music replacement definitions again
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2021-09-12 18:21:42 +02:00 |
mapinfo.h
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- properly macro-fy parsed strings from Blood's INI.
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2021-10-19 21:49:03 +02:00 |
maploader.cpp
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- preparations in the map loader for dynamically sized data storage.
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2021-11-29 00:56:25 +01:00 |
mathutil.cpp
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- Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant.
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2021-07-10 22:08:48 +10:00 |
mathutil.h
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ns.h
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packet.h
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palette.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
palette.h
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
precache.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
precache.h
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- migrated RR's cutscene definitions.
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2021-05-02 13:12:24 +02:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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- Use the new isSWALL() wrapper everywhere.
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2021-07-11 12:40:01 +10:00 |
raze_music.h
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
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raze_sound.h
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razefont.cpp
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Fix so small font is displayed correctly
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2021-06-20 16:34:26 +02:00 |
razefont.h
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- reorganized loading of textures.
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2021-06-01 11:05:26 +02:00 |
rts.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
rts.h
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savegamehelp.cpp
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- Ensure g_nextskill is re-initialised everytime a save is loaded.
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2021-11-18 20:06:33 +11:00 |
savegamehelp.h
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
scancodes.h
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screenjob.cpp
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- Allow disabling of load screens like how they were before the move of ScreenJob from native code to ZScript.
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2021-08-26 10:34:00 +10:00 |
screenjob_.h
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- silenced some warnings.
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2021-05-22 15:34:04 +02:00 |
screenshot.cpp
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searchpaths.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
secrets.cpp
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secrets.h
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sectorgeometry.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
sectorgeometry.h
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serialize_obj.h
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statistics.cpp
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- address several warnings reported by GCC 11.
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2021-11-29 00:55:29 +01:00 |
statistics.h
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statusbar.h
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- removed all leftover parts of the native status bars.
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2021-05-16 10:35:33 +02:00 |
statusbar2.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
uiinput.h
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version.h
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- Duke: SE20 + SE128 are wall-free
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2021-11-29 00:55:39 +01:00 |
zcompile.cpp
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