raze/source
Christoph Oelckers 93d634813d - fixed SW's savegame handling.
This set up the wrong game state for saves from within the game loop.
2020-01-05 20:41:57 +01:00
..
blood - disabled printing the version on Blood's status bar. 2020-01-05 10:22:20 +01:00
build - moved matrices to render state. 2020-01-03 23:38:50 +01:00
common - fixed a few issues and added some savegame debug code for Shadow Warrior. 2020-01-05 18:49:19 +01:00
duke3d - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
exhumed PCExhumed: Cheat code fixes. 2020-01-05 10:48:55 +01:00
glbackend - fixed incorrect sampler binding. 2020-01-05 17:37:28 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - The interpolation code needs the current frame rate so it must be retrieved. 2020-01-03 20:13:44 +01:00
rr - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
sw - fixed SW's savegame handling. 2020-01-05 20:41:57 +01:00
thirdparty - cleaned up the map drawer by using a real triangulator. 2019-12-31 17:23:29 +01:00
CMakeLists.txt - removed the OPL synth because parts of it are GPLv3 and even under the best circumstances not compatible with the license mix here. 2020-01-02 19:20:12 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00