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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
92b3e13d3d
Good news: one can load old savegame. Bad news: the code takes twice the space then before. I had change it to this way because: 1.Opcodes could be interpreted as pointers. 2.Some CON command aren’t compiled in the code and cause problems too. 3.Ideal method would be converting pointers to offsets related to the script(as TerminX suggested). But it’s quite difficult to do and the next snapshot might be unstable(crashy). git-svn-id: https://svn.eduke32.com/eduke32@975 1a8010ca-5511-0410-912e-c29ae57300e0 |
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