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70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
#pragma once
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#include "zstring.h"
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enum EScopeFlags
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{
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Scope_All = 0,
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Scope_UI = 1, // Marks a class that defaults to VARF_UI for its fields/methods
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Scope_Play = 2, // Marks a class that defaults to VARF_Play for its fields/methods
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};
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class PClass;
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class VMFunction;
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//
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// [ZZ] this really should be in codegen.h, but vmexec needs to access it
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struct FScopeBarrier
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{
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bool callable;
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bool readable;
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bool writable;
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// this is the error message
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FString callerror;
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FString readerror;
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FString writeerror;
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// this is used to make the error message.
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enum Side
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{
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Side_PlainData = 0,
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Side_UI = 1,
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Side_Play = 2,
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Side_Virtual = 3, // do NOT change the value
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Side_Clear = 4
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};
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int sidefrom;
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int sidelast;
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// Note: the same object can't be both UI and Play. This is checked explicitly in the field construction and will cause esoteric errors here if found.
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static int SideFromFlags(int flags);
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// same as above, but from object flags
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static int SideFromObjectFlags(EScopeFlags flags);
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//
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static int FlagsFromSide(int side);
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static EScopeFlags ObjectFlagsFromSide(int side);
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// used for errors
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static const char* StringFromSide(int side);
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// this modifies VARF_ flags and sets the side properly.
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static int ChangeSideInFlags(int flags, int side);
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// this modifies OF_ flags and sets the side properly.
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static EScopeFlags ChangeSideInObjectFlags(EScopeFlags flags, int side);
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FScopeBarrier();
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FScopeBarrier(int flags1, int flags2, const char* name);
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// AddFlags modifies ALLOWED actions by flags1->flags2.
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// This is used for comparing a.b.c.d access - if non-allowed field is seen anywhere in the chain, anything after it is non-allowed.
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// This struct is used so that the logic is in a single place.
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void AddFlags(int flags1, int flags2, const char* name);
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// this is called from vmexec.h
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static void ValidateNew(PClass* cls, int scope);
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static void ValidateCall(PClass* selftype, VMFunction *calledfunc, int outerside);
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};
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