raze/source/common
Christoph Oelckers 8e0c50c22c - fixed: F2DDrawer::AddPoly was missing a texture validation check.
This caused problems when the automap wanted to render portal planes, which normally use an invalid texture as marker.
Fixes #263
2021-02-02 23:13:40 +01:00
..
2d - fixed: F2DDrawer::AddPoly was missing a texture validation check. 2021-02-02 23:13:40 +01:00
audio - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
console - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
engine - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
filesystem - fixed badly inherited exception subclass. 2020-12-30 09:55:57 +01:00
fonts - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
menu - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
models - UE1 model code update. 2020-09-27 16:12:51 +02:00
objects - fixed incorrect autosegs section addresses on macOS 2020-11-14 12:48:39 +02:00
platform - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
rendering - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
scripting - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
statusbar - re-fixed crosshair scale to only use one CVAR for everything. 2020-11-13 17:56:55 +01:00
textures - give forward declared enum a type. 2020-11-10 21:44:15 +01:00
thirdparty - fixed the real issue for the sound problems and reverted the last commit. 2020-10-11 13:44:23 +02:00
utility - backend update from GZDoom. 2021-01-29 13:20:00 +01:00