raze/source/glbackend
Christoph Oelckers d28d5a5e1f - use real fog, even in palette emulation mode.
Using the palette to apply fog is just far too broken and cannot be kept in check with all the hacks the Build engine allows.
This only works if all elements on screen use the identity translation lookup which is basically never the case.
Real fog, on the other hand, can easily be applied to everything.
2021-02-27 13:30:52 +01:00
..
gl_palmanager.cpp - fixed most issues with palette emulation. 2020-09-18 22:29:13 +02:00
gl_texture.cpp - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
glbackend.cpp - use real fog, even in palette emulation mode. 2021-02-27 13:30:52 +01:00
glbackend.h - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
pm_renderstate.h - check for invalid tiles being passed to the 2D renderer. 2021-01-27 23:52:40 +01:00