raze/source/core
Christoph Oelckers 1edccf1423 - added slope setter methods to sectortype.
To make sure that setting the slope flags is always done properly. (Why are the flags even needed?)
As a nice side effect, this, plus use of other inlines made the align*slope functions implode into virtually nothing.
2021-12-30 09:53:56 +01:00
..
console
menu
music
rendering - made gotpic a FixedBitArray. 2021-12-30 09:53:56 +01:00
textures - made gotpic a FixedBitArray. 2021-12-30 09:53:56 +01:00
actorlist.cpp - SW/Exhumed fixed sound relinking on actor destruction. 2021-12-30 09:53:10 +01:00
automap.cpp - made gotpic a FixedBitArray. 2021-12-30 09:53:56 +01:00
automap.h
binaryangle.h
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
coreactor.h - activated the garbage collector 2021-12-26 23:10:00 +01:00
ct_chat.cpp
d_net.cpp
d_net.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
defparser.cpp - Tidy up some GCC warnings about ininitialised variables, memsetting non-trivial types and some others. 2021-12-26 23:10:02 +01:00
g_mapinfo.cpp
g_mapinfo.h
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - free the current level before taking down other things on exit. 2021-12-26 23:10:05 +01:00
gamecontrol.h
gamecvars.cpp
gamecvars.h
gamefuncs.cpp - added slope setter methods to sectortype. 2021-12-30 09:53:56 +01:00
gamefuncs.h - added slope setter methods to sectortype. 2021-12-30 09:53:56 +01:00
gamehud.cpp
gamehud.h
gameinput.cpp
gameinput.h
gamestruct.h
gi.cpp
gi.h
initfs.cpp
inputstate.cpp
inputstate.h
interpolate.cpp - make sure that all changes of wall coordinates invalidate associated data. 2021-12-30 09:53:11 +01:00
interpolate.h
intvec.h
mainloop.cpp - activated the garbage collector 2021-12-26 23:10:00 +01:00
maphack.cpp - cleaned up and renamed buildtypes.h. 2021-12-30 09:53:46 +01:00
mapinfo.cpp
mapinfo.h
maploader.cpp - minor slope math optimization. 2021-12-30 09:53:56 +01:00
maptypes.h - added slope setter methods to sectortype. 2021-12-30 09:53:56 +01:00
mathutil.cpp
mathutil.h
ns.h
packet.h
palette.cpp
palette.h
precache.cpp
precache.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp - SW/Exhumed fixed sound relinking on actor destruction. 2021-12-30 09:53:10 +01:00
raze_sound.h
razefont.cpp
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - cleaned up and renamed buildtypes.h. 2021-12-30 09:53:46 +01:00
savegamehelp.h
scancodes.h
screenjob.cpp - Blood: back up player state before ending the level, not just before loading the new one. 2021-12-26 23:09:56 +01:00
screenjob_.h
screenshot.cpp
searchpaths.cpp
secrets.cpp
secrets.h
sectorgeometry.cpp - Remove last remaining node builder code. 2021-12-30 09:53:11 +01:00
sectorgeometry.h - removed SectorGeometry class. 2021-12-30 09:53:09 +01:00
serialize_obj.h
statistics.cpp - Tidy some specified bound equals destination size warnings from GCC. 2021-12-26 23:10:05 +01:00
statistics.h
statusbar.h
statusbar2.cpp
uiinput.h
version.h - added savegame support for the new actor management. 2021-12-26 23:10:03 +01:00
zcompile.cpp