..
console
menu
music
rendering
- made gotpic a FixedBitArray.
2021-12-30 09:53:56 +01:00
textures
- made gotpic a FixedBitArray.
2021-12-30 09:53:56 +01:00
actorlist.cpp
- SW/Exhumed fixed sound relinking on actor destruction.
2021-12-30 09:53:10 +01:00
automap.cpp
- made gotpic a FixedBitArray.
2021-12-30 09:53:56 +01:00
automap.h
binaryangle.h
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
coreactor.h
- activated the garbage collector
2021-12-26 23:10:00 +01:00
ct_chat.cpp
d_net.cpp
d_net.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
defparser.cpp
- Tidy up some GCC warnings about ininitialised variables, memsetting non-trivial types and some others.
2021-12-26 23:10:02 +01:00
g_mapinfo.cpp
g_mapinfo.h
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp
- free the current level before taking down other things on exit.
2021-12-26 23:10:05 +01:00
gamecontrol.h
gamecvars.cpp
gamecvars.h
gamefuncs.cpp
- added slope setter methods to sectortype.
2021-12-30 09:53:56 +01:00
gamefuncs.h
- added slope setter methods to sectortype.
2021-12-30 09:53:56 +01:00
gamehud.cpp
gamehud.h
gameinput.cpp
gameinput.h
gamestruct.h
gi.cpp
gi.h
initfs.cpp
inputstate.cpp
inputstate.h
interpolate.cpp
- make sure that all changes of wall coordinates invalidate associated data.
2021-12-30 09:53:11 +01:00
interpolate.h
intvec.h
mainloop.cpp
- activated the garbage collector
2021-12-26 23:10:00 +01:00
maphack.cpp
- cleaned up and renamed buildtypes.h.
2021-12-30 09:53:46 +01:00
mapinfo.cpp
mapinfo.h
maploader.cpp
- minor slope math optimization.
2021-12-30 09:53:56 +01:00
maptypes.h
- added slope setter methods to sectortype.
2021-12-30 09:53:56 +01:00
mathutil.cpp
mathutil.h
ns.h
packet.h
palette.cpp
palette.h
precache.cpp
precache.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
- SW/Exhumed fixed sound relinking on actor destruction.
2021-12-30 09:53:10 +01:00
raze_sound.h
razefont.cpp
razefont.h
rts.cpp
rts.h
savegamehelp.cpp
- cleaned up and renamed buildtypes.h.
2021-12-30 09:53:46 +01:00
savegamehelp.h
scancodes.h
screenjob.cpp
- Blood: back up player state before ending the level, not just before loading the new one.
2021-12-26 23:09:56 +01:00
screenjob_.h
screenshot.cpp
searchpaths.cpp
secrets.cpp
secrets.h
sectorgeometry.cpp
- Remove last remaining node builder code.
2021-12-30 09:53:11 +01:00
sectorgeometry.h
- removed SectorGeometry class.
2021-12-30 09:53:09 +01:00
serialize_obj.h
statistics.cpp
- Tidy some specified bound equals destination size
warnings from GCC.
2021-12-26 23:10:05 +01:00
statistics.h
statusbar.h
statusbar2.cpp
uiinput.h
version.h
- added savegame support for the new actor management.
2021-12-26 23:10:03 +01:00
zcompile.cpp