Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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pogokeen 8cbdf3a0c4 Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.
Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.

git-svn-id: https://svn.eduke32.com/eduke32@7736 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/build.h
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/kenbuild/src/game.cpp
2019-09-20 14:04:29 +02:00
package/common - more uselessness eliminated 2019-09-17 20:28:28 +02:00
platform Simplify map structure tracker overloads 2019-09-20 10:15:17 +02:00
source Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall. 2019-09-20 14:04:29 +02:00
.gitignore Fix macOS -Wdeprecated-declarations warnings 2019-09-20 10:15:10 +02:00
_clang-format Set AllowShortCaseLabelsOnASingleLine to false and AlignAfterOpenBracket to Align in _clang-format 2018-12-15 01:37:24 +00:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
Common.mak Enable a couple of additional useful -W flags for newer versions of GCC 2019-09-20 10:01:51 +02:00
GNUmakefile Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library 2019-09-19 14:30:22 +02:00