Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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Christoph Oelckers 8c95516224 - added compile tools from GZDoom repo:
- updaterevision for automated revision string generation
- re2c as a prerequisite to use sc_man in the future
- zipdir to automatically generate an engine resource file.
2019-09-22 08:52:30 +02:00
package/common Make use of SDL2's Game Controller API. 2019-09-20 16:03:49 +02:00
platform - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
source - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
tools - added compile tools from GZDoom repo: 2019-09-22 08:52:30 +02:00
.gitignore Multiplayer suicide message was empty string (#170) 2019-09-21 11:44:59 +02:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
AUTHORS.md Move acknowledgments to separate file 2019-09-21 11:48:19 +02:00
Common.mak Only use --high-entropy-va on x86_64 2019-09-20 21:09:16 +02:00
GNUmakefile RFS parser wip 2019-09-21 11:46:37 +02:00