mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-11 13:21:39 +00:00
159 lines
5.3 KiB
C++
159 lines
5.3 KiB
C++
#pragma once
|
|
|
|
#include "gl_sysfb.h"
|
|
#include "vk_device.h"
|
|
#include "vk_objects.h"
|
|
|
|
struct FRenderViewpoint;
|
|
class VkSamplerManager;
|
|
class VkShaderManager;
|
|
class VkRenderPassManager;
|
|
class VkRenderState;
|
|
class VkStreamBuffer;
|
|
class VKDataBuffer;
|
|
class VkHardwareTexture;
|
|
class VkRenderBuffers;
|
|
class VkPostprocess;
|
|
class SWSceneDrawer;
|
|
|
|
class VulkanFrameBuffer : public SystemBaseFrameBuffer
|
|
{
|
|
typedef SystemBaseFrameBuffer Super;
|
|
|
|
|
|
public:
|
|
VulkanDevice *device;
|
|
std::unique_ptr<VulkanSwapChain> swapChain;
|
|
uint32_t presentImageIndex = 0xffffffff;
|
|
bool cur_vsync;
|
|
|
|
VulkanCommandBuffer *GetTransferCommands();
|
|
VulkanCommandBuffer *GetDrawCommands();
|
|
VkShaderManager *GetShaderManager() { return mShaderManager.get(); }
|
|
VkSamplerManager *GetSamplerManager() { return mSamplerManager.get(); }
|
|
VkRenderPassManager *GetRenderPassManager() { return mRenderPassManager.get(); }
|
|
VkRenderState *GetRenderState() { return mRenderState.get(); }
|
|
VkPostprocess *GetPostprocess() { return mPostprocess.get(); }
|
|
VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
|
|
FRenderState* RenderState() override;
|
|
|
|
void FlushCommands(bool finish, bool lastsubmit = false);
|
|
|
|
unsigned int GetLightBufferBlockSize() const;
|
|
|
|
VKDataBuffer *ViewpointUBO = nullptr;
|
|
VKDataBuffer *LightBufferSSO = nullptr;
|
|
VkStreamBuffer *MatrixBuffer = nullptr;
|
|
VkStreamBuffer *StreamBuffer = nullptr;
|
|
|
|
VKDataBuffer *LightNodes = nullptr;
|
|
VKDataBuffer *LightLines = nullptr;
|
|
VKDataBuffer *LightList = nullptr;
|
|
|
|
std::unique_ptr<IIndexBuffer> FanToTrisIndexBuffer;
|
|
|
|
class DeleteList
|
|
{
|
|
public:
|
|
std::vector<std::unique_ptr<VulkanImage>> Images;
|
|
std::vector<std::unique_ptr<VulkanImageView>> ImageViews;
|
|
std::vector<std::unique_ptr<VulkanFramebuffer>> Framebuffers;
|
|
std::vector<std::unique_ptr<VulkanBuffer>> Buffers;
|
|
std::vector<std::unique_ptr<VulkanDescriptorSet>> Descriptors;
|
|
std::vector<std::unique_ptr<VulkanDescriptorPool>> DescriptorPools;
|
|
std::vector<std::unique_ptr<VulkanCommandBuffer>> CommandBuffers;
|
|
} FrameDeleteList;
|
|
|
|
VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev);
|
|
~VulkanFrameBuffer();
|
|
bool IsVulkan() override { return true; }
|
|
|
|
void Update() override;
|
|
|
|
void InitializeState() override;
|
|
|
|
void PrecacheMaterial(FMaterial *mat, int translation) override;
|
|
void UpdatePalette() override;
|
|
const char* DeviceName() const override;
|
|
int Backend() override { return 1; }
|
|
void SetTextureFilterMode() override;
|
|
void StartPrecaching() override;
|
|
void BeginFrame() override;
|
|
void BlurScene(float amount) override;
|
|
void PostProcessScene(bool swscene, int fixedcm, float flash, const std::function<void()> &afterBloomDrawEndScene2D) override;
|
|
void AmbientOccludeScene(float m5) override;
|
|
void SetSceneRenderTarget(bool useSSAO) override;
|
|
void UpdateShadowMap() override;
|
|
void SetSaveBuffers(bool yes) override;
|
|
void ImageTransitionScene(bool unknown) override;
|
|
void SetActiveRenderTarget() override;
|
|
|
|
IHardwareTexture *CreateHardwareTexture(int numchannels) override;
|
|
FMaterial* CreateMaterial(FGameTexture* tex, int scaleflags) override;
|
|
IVertexBuffer *CreateVertexBuffer() override;
|
|
IIndexBuffer *CreateIndexBuffer() override;
|
|
IDataBuffer *CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize) override;
|
|
|
|
FTexture *WipeStartScreen() override;
|
|
FTexture *WipeEndScreen() override;
|
|
|
|
TArray<uint8_t> GetScreenshotBuffer(int &pitch, ESSType &color_type, float &gamma) override;
|
|
|
|
void SetVSync(bool vsync) override;
|
|
|
|
void Draw2D() override;
|
|
|
|
void WaitForCommands(bool finish) override;
|
|
|
|
void PushGroup(const FString &name);
|
|
void PopGroup();
|
|
void UpdateGpuStats();
|
|
IntRect SetupTextureView(FCanvasTexture* tex);
|
|
void FinishTextureView(FCanvasTexture* tex);
|
|
|
|
private:
|
|
void RenderTextureView(FCanvasTexture* tex, std::function<void(IntRect &)> renderFunc) override;
|
|
void PrintStartupLog();
|
|
void CreateFanToTrisIndexBuffer();
|
|
void CopyScreenToBuffer(int w, int h, uint8_t *data) override;
|
|
void DeleteFrameObjects();
|
|
void FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish, bool lastsubmit);
|
|
|
|
std::unique_ptr<VkShaderManager> mShaderManager;
|
|
std::unique_ptr<VkSamplerManager> mSamplerManager;
|
|
std::unique_ptr<VkRenderBuffers> mScreenBuffers;
|
|
std::unique_ptr<VkRenderBuffers> mSaveBuffers;
|
|
std::unique_ptr<VkPostprocess> mPostprocess;
|
|
std::unique_ptr<VkRenderPassManager> mRenderPassManager;
|
|
std::unique_ptr<VulkanCommandPool> mCommandPool;
|
|
std::unique_ptr<VulkanCommandBuffer> mTransferCommands;
|
|
std::unique_ptr<VkRenderState> mRenderState;
|
|
|
|
std::unique_ptr<VulkanCommandBuffer> mDrawCommands;
|
|
|
|
enum { maxConcurrentSubmitCount = 8};
|
|
std::unique_ptr<VulkanSemaphore> mSubmitSemaphore[maxConcurrentSubmitCount];
|
|
std::unique_ptr<VulkanFence> mSubmitFence[maxConcurrentSubmitCount];
|
|
VkFence mSubmitWaitFences[maxConcurrentSubmitCount];
|
|
int mNextSubmit = 0;
|
|
|
|
std::unique_ptr<VulkanSemaphore> mSwapChainImageAvailableSemaphore;
|
|
std::unique_ptr<VulkanSemaphore> mRenderFinishedSemaphore;
|
|
|
|
VkRenderBuffers *mActiveRenderBuffers = nullptr;
|
|
|
|
struct TimestampQuery
|
|
{
|
|
FString name;
|
|
uint32_t startIndex;
|
|
uint32_t endIndex;
|
|
};
|
|
|
|
enum { MaxTimestampQueries = 100 };
|
|
std::unique_ptr<VulkanQueryPool> mTimestampQueryPool;
|
|
int mNextTimestampQuery = 0;
|
|
std::vector<size_t> mGroupStack;
|
|
std::vector<TimestampQuery> timeElapsedQueries;
|
|
};
|
|
|
|
inline VulkanFrameBuffer *GetVulkanFrameBuffer() { return static_cast<VulkanFrameBuffer*>(screen); }
|