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62 lines
1.1 KiB
C++
62 lines
1.1 KiB
C++
#pragma once
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#include <functional>
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#include "dobject.h"
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using CompletionFunc = std::function<void(bool)>;
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class DScreenJob : public DObject
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{
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DECLARE_CLASS(DScreenJob, DObject)
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public:
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virtual int Frame(uint64_t clock, bool skiprequest) = 0;
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DImageScreen : public DScreenJob
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{
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DECLARE_CLASS(DImageScreen, DScreenJob)
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int fadeoutstart = -1;
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int tilenum = -1;
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FGameTexture* tex = nullptr;
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public:
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DImageScreen(FGameTexture* tile)
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{
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tex = tile;
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}
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DImageScreen(int tile)
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{
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tilenum = tile;
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}
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int Frame(uint64_t clock, bool skiprequest) override;
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};
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struct JobDesc
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{
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DScreenJob* job;
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void (*postAction)();
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bool ignoreifskipped;
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};
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void RunScreenJob(JobDesc *jobs, int count, CompletionFunc completion, bool clearbefore = true);
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struct AnimSound
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{
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int framenum;
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int soundnum;
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};
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DScreenJob *PlayVideo(const char *filename, const AnimSound *ans = nullptr, const int *frameticks = nullptr);
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