raze/source/core/defparser.cpp
Christoph Oelckers 8a789b9015 - voxel management cleanup.
Moving the voxel index into the texExtInfo array and removing most of Blood's and SW's special handling.
2022-12-18 13:18:43 +01:00

2056 lines
60 KiB
C++

/*
** def.cpp
**
**---------------------------------------------------------------------------
** Copyright 2021 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "build.h"
#include "buildtiles.h"
#include "bitmap.h"
#include "m_argv.h"
#include "gamestruct.h"
#include "gamecontrol.h"
#include "palettecontainer.h"
#include "mapinfo.h"
#include "hw_voxels.h"
#include "psky.h"
#include "gamefuncs.h"
#include "tilesetbuilder.h"
#include "models/modeldata.h"
#include "texturemanager.h"
int tileSetHightileReplacement(int picnum, int palnum, FTextureID texid, float alphacut, float xscale, float yscale, float specpower, float specfactor, bool indexed);
int tileSetSkybox(int picnum, int palnum, FString* facenames, bool indexed = false);
void tileRemoveReplacement(int num);
void AddUserMapHack(const FString& title, const FString& mhkfile, uint8_t* md4);
static TilesetBuildInfo* tbuild;
static void defsparser(FScanner& sc);
const char* G_DefaultDefFile(void);
static void performInclude(FScanner* sc, const char* fn, FScriptPosition* pos)
{
int lump = fileSystem.FindFile(fn);
if (lump == -1)
{
if (!pos) Printf("Warning: Unable to open %s\n", fn);
else pos->Message(MSG_ERROR, "Unable to open %s", fn);
}
else
{
FScanner included;
included.OpenLumpNum(lump);
if (sc) included.symbols = std::move(sc->symbols);
defsparser(included);
if (sc) sc->symbols = std::move(included.symbols);
}
}
void parseInclude(FScanner& sc, FScriptPosition& pos)
{
sc.MustGetString();
performInclude(&sc, sc.String, &pos);
}
void parseIncludeDefault(FScanner& sc, FScriptPosition& pos)
{
performInclude(&sc, G_DefaultDefFile(), &pos);
}
//===========================================================================
//
// Helpers for tile parsing
//
//===========================================================================
bool ValidateTileRange(const char* cmd, int& begin, int& end, FScriptPosition pos, bool allowswap = true)
{
if (end < begin)
{
pos.Message(MSG_WARNING, "%s: tile range [%d..%d] is backwards. Indices were swapped.", cmd, begin, end);
std::swap(begin, end);
}
if ((unsigned)begin >= MAXUSERTILES || (unsigned)end >= MAXUSERTILES)
{
pos.Message(MSG_ERROR, "%s: Invalid tile range [%d..%d]", cmd, begin, end);
return false;
}
return true;
}
bool ValidateTilenum(const char* cmd, int tile, FScriptPosition pos)
{
if ((unsigned)tile >= MAXUSERTILES)
{
pos.Message(MSG_ERROR, "%s: Invalid tile number %d", cmd, tile);
return false;
}
return true;
}
//===========================================================================
//
//
//
//===========================================================================
static int tileSetHightileReplacement(FScanner& sc, int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor, bool indexed = false)
{
if ((uint32_t)picnum >= (uint32_t)MAXTILES) return -1;
if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return -1;
auto tex = tbuild->tile[picnum].tileimage;
if (tex == nullptr || tex->GetWidth() <= 0 || tex->GetHeight() <= 0)
{
sc.ScriptMessage("Warning: defined hightile replacement for empty tile %d.", picnum);
return -1; // cannot add replacements to empty tiles, must create one beforehand
}
FTextureID texid = TexMan.CheckForTexture(filename, ETextureType::Any, FTextureManager::TEXMAN_ForceLookup);
if (!texid.isValid())
{
sc.ScriptMessage("%s: Replacement for tile %d does not exist or is invalid\n", filename, picnum);
return -1;
}
tileSetHightileReplacement(picnum, palnum, texid, alphacut, xscale, yscale, specpower, specfactor, indexed);
return 0;
}
//==========================================================================
//
// Import a tile from an external image.
// This has been signifcantly altered so it may not cover everything yet.
//
//==========================================================================
int tileImportFromTexture(FScanner& sc, const char* fn, int tilenum, int alphacut, int istexture)
{
FTextureID texid = TexMan.CheckForTexture(fn, ETextureType::Any, FTextureManager::TEXMAN_ForceLookup);
if (!texid.isValid()) return -1;
auto tex = TexMan.GetGameTexture(texid);
int32_t xsiz = tex->GetTexelWidth(), ysiz = tex->GetTexelHeight();
if (xsiz <= 0 || ysiz <= 0)
return -2;
tbuild->tile[tilenum].imported = TexMan.GetGameTexture(texid);
tbuild->tile[tilenum].tileimage = tbuild->tile[tilenum].imported->GetTexture()->GetImage();
if (istexture)
tileSetHightileReplacement(sc, tilenum, 0, fn, (float)(255 - alphacut) * (1.f / 255.f), 1.0f, 1.0f, 1.0, 1.0);
return 0;
}
//===========================================================================
//
// Internal worker for tileImportTexture
//
//===========================================================================
struct TileImport
{
FString fn;
int tile = -1;
int alphacut = 128, flags = 0;
int haveextra = 0;
int xoffset = INT_MAX, yoffset = INT_MAX;
int istexture = 0, extra = INT_MAX;
int64_t crc32 = INT64_MAX;
int sizex = INT_MAX, sizey;
// Blood extensions
int surface = INT_MAX, vox = INT_MAX, shade = INT_MAX;
};
void processTileImport(FScanner& sc, const char* cmd, FScriptPosition& pos, TileImport& imp)
{
if (!ValidateTilenum(cmd, imp.tile, pos))
return;
auto tex = tbuild->tile[imp.tile].tileimage;
if (imp.crc32 != INT64_MAX && int(imp.crc32) != tileGetCRC32(tex))
return;
if (imp.sizex != INT_MAX)
{
// the size must match the previous tile
if (!tex)
{
if (imp.sizex != 0 || imp.sizey != 0) return;
}
else
{
if (tex->GetWidth() != imp.sizex || tex->GetHeight() != imp.sizey) return;
}
}
imp.alphacut = clamp(imp.alphacut, 0, 255);
if (imp.fn.IsNotEmpty() && tileImportFromTexture(sc, imp.fn, imp.tile, imp.alphacut, imp.istexture) < 0) return;
tbuild->tile[imp.tile].extinfo.picanm.sf |= imp.flags;
gi->SetTileProps(imp.tile, imp.surface, imp.shade);
// This is not quite the same as originally, for two reasons:
// 1: Since these are texture properties now, there's no need to clear them.
// 2: The original code assumed that an imported texture cannot have an offset. But this can import Doom patches and PNGs with grAb, so the situation is very different.
auto itex = tbuild->tile[imp.tile].imported;
if (imp.xoffset == INT_MAX) imp.xoffset = itex->GetTexelLeftOffset();
else imp.xoffset = clamp(imp.xoffset, -128, 127);
if (imp.yoffset == INT_MAX) imp.yoffset = itex->GetTexelTopOffset();
else imp.yoffset = clamp(imp.yoffset, -128, 127);
tbuild->tile[imp.tile].leftOffset = imp.xoffset;
tbuild->tile[imp.tile].topOffset = imp.yoffset;
if (imp.extra != INT_MAX) tbuild->tile[imp.tile].extinfo.picanm.extra = imp.extra;
}
//===========================================================================
//
// Internal worker for tileSetAnim
//
//===========================================================================
struct SetAnim
{
int tile1, tile2, speed, type;
};
void setAnim(int tile, int type, int speed, int frames)
{
auto& anm = tbuild->tile[tile].extinfo.picanm;
anm.sf &= ~(PICANM_ANIMTYPE_MASK | PICANM_ANIMSPEED_MASK);
anm.sf |= clamp(speed, 0, 15) | (type << PICANM_ANIMTYPE_SHIFT);
anm.num = frames;
}
void processSetAnim(const char* cmd, FScriptPosition& pos, SetAnim& imp)
{
if (!ValidateTilenum(cmd, imp.tile1, pos) ||
!ValidateTilenum(cmd, imp.tile2, pos))
return;
if (imp.type < 0 || imp.type > 3)
{
pos.Message(MSG_ERROR, "%s: animation type must be 0-3, got %d", cmd, imp.type);
return;
}
int count = imp.tile2 - imp.tile1;
if (imp.type == (PICANM_ANIMTYPE_BACK >> PICANM_ANIMTYPE_SHIFT) && imp.tile1 > imp.tile2)
count = -count;
setAnim(imp.tile1, imp.type, imp.speed, count);
}
//==========================================================================
//
// Copies a tile into another and optionally translates its palette.
//
//==========================================================================
static void tileCopy(int tile, int source, int pal, int xoffset, int yoffset, int flags)
{
picanm_t* picanm = nullptr;
picanm_t* sourceanm = nullptr;
if (source == -1) source = tile;
auto& tiledesc = tbuild->tile[tile];
auto& srcdesc = tbuild->tile[source];
tiledesc.extinfo.picanm = {};
tiledesc.extinfo.picanm.sf = (srcdesc.extinfo.picanm.sf & PICANM_MISC_MASK) | flags;
tiledesc.tileimage = srcdesc.tileimage;
tiledesc.imported = srcdesc.imported;
tiledesc.leftOffset = srcdesc.leftOffset;
tiledesc.topOffset = srcdesc.topOffset;
/* todo: create translating image source class.
if (pal != -1)
{
tiledesc.tileimage = createTranslatedImage(tiledesc.tileimage, pal);
}
*/
}
//===========================================================================
//
//
//
//===========================================================================
template<int cnt>
void parseSkip(FScanner& sc, FScriptPosition& pos)
{
for (int i = 0; i < cnt; i++) if (!sc.GetString()) return;
}
void parseDefine(FScanner& sc, FScriptPosition& pos)
{
FString name;
if (!sc.GetString(name)) return;
if (!sc.GetNumber()) return;
sc.AddSymbol(name, sc.Number);
}
//===========================================================================
//
//
//
//===========================================================================
void parseDefineTexture(FScanner& sc, FScriptPosition& pos)
{
int tile, palette;
if (!sc.GetNumber(tile, true)) return;
if (!sc.GetNumber(palette, true)) return;
if (!sc.GetNumber(true)) return; //formerly x-center, unused
if (!sc.GetNumber(true)) return; //formerly y-center, unused
if (!sc.GetNumber(true)) return; //formerly x-size, unused
if (!sc.GetNumber(true)) return; //formerly y-size, unused
if (!sc.GetString()) return;
tileSetHightileReplacement(sc, tile, palette, sc.String, -1.0, 1.0, 1.0, 1.0, 1.0);
}
//===========================================================================
//
//
//
//===========================================================================
static void parseTexturePaletteBlock(FScanner& sc, int tile)
{
FScanner::SavedPos blockend;
FScriptPosition pos = sc;
int pal = -1, xsiz = 0, ysiz = 0;
FString fn;
float alphacut = -1.0, xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0;
bool indexed = false;
if (!sc.GetNumber(pal, true)) return;
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.GetString();
if (sc.Compare("file")) sc.GetString(fn);
else if (sc.Compare("alphacut")) sc.GetFloat(alphacut, true);
else if (sc.Compare({ "xscale", "scale", "intensity", "detailscale" })) sc.GetFloat(xscale, true); // what's the point of all of these names?
else if (sc.Compare("yscale")) sc.GetFloat(yscale, true);
else if (sc.Compare({ "specpower", "specularpower", "parallaxscale" })) sc.GetFloat(specpower, true);
else if (sc.Compare({ "specfactor", "specularfactor", "parallaxbias" })) sc.GetFloat(specfactor, true);
else if (sc.Compare("orig_sizex")) sc.GetNumber(xsiz, true);
else if (sc.Compare("orig_sizey")) sc.GetNumber(ysiz, true);
else if (sc.Compare("indexed")) indexed = true;
};
if ((unsigned)tile < MAXUSERTILES)
{
if ((unsigned)pal >= MAXREALPAL) pos.Message(MSG_ERROR, "texture (%d): invalid palette number %d ", tile, pal);
else if (fn.IsEmpty()) pos.Message(MSG_ERROR, "texture (%d): missing file name in palette definition", tile);
else if (!fileSystem.FileExists(fn)) pos.Message(MSG_ERROR, "texture (%d): file '%s' not found in palette definition", tile, fn.GetChars());
else
{
if (xsiz > 0 && ysiz > 0)
{
tbuild->tile[tile].tileimage = createDummyTile(xsiz, ysiz);
}
xscale = 1.0f / xscale;
yscale = 1.0f / yscale;
tileSetHightileReplacement(sc, tile, pal, fn, alphacut, xscale, yscale, specpower, specfactor, indexed);
}
}
}
static void parseTextureSpecialBlock(FScanner& sc, int tile, int pal)
{
FScanner::SavedPos blockend;
FScriptPosition pos = sc;
FString fn;
float xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0;
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.GetString();
if (sc.Compare("file")) sc.GetString(fn);
else if (sc.Compare({ "xscale", "scale", "intensity", "detailscale" })) sc.GetFloat(xscale, true); // what's the point of all of these names?
else if (sc.Compare("yscale")) sc.GetFloat(yscale, true);
else if (sc.Compare({ "specpower", "specularpower", "parallaxscale" })) sc.GetFloat(specpower, true);
else if (sc.Compare({ "specfactor", "specularfactor", "parallaxbias" })) sc.GetFloat(specfactor, true);
};
if ((unsigned)tile < MAXUSERTILES)
{
if (fn.IsEmpty()) pos.Message(MSG_ERROR, "texture (%d): missing file name for layer definition", tile);
else if (!fileSystem.FileExists(fn)) pos.Message(MSG_ERROR, "texture (%d): file '%s' not found in layer definition", tile, fn.GetChars());
else
{
if (pal == DETAILPAL)
{
xscale = 1.0f / xscale;
yscale = 1.0f / yscale;
}
tileSetHightileReplacement(sc, tile, pal, fn, -1.f, xscale, yscale, specpower, specfactor);
}
}
}
void parseTexture(FScanner& sc, FScriptPosition& pos)
{
FScanner::SavedPos blockend;
int tile = -1;
if (!sc.GetNumber(tile, true)) return;
ValidateTilenum("texture", tile, pos); // do not abort, we still need to parse over the data.
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("pal")) parseTexturePaletteBlock(sc, tile);
else if (sc.Compare("detail")) parseTextureSpecialBlock(sc, tile, DETAILPAL);
else if (sc.Compare("glow")) parseTextureSpecialBlock(sc, tile, GLOWPAL);
else if (sc.Compare("specular")) parseTextureSpecialBlock(sc, tile, SPECULARPAL);
else if (sc.Compare("normal")) parseTextureSpecialBlock(sc, tile, NORMALPAL);
}
}
//===========================================================================
//
//
//
//===========================================================================
void parseUndefTexture(FScanner& sc, FScriptPosition& pos)
{
if (!sc.GetNumber(true)) return;
if (ValidateTilenum("undeftexture", sc.Number, pos)) tileRemoveReplacement(sc.Number);
}
//===========================================================================
//
//
//
//===========================================================================
void parseUndefTextureRange(FScanner& sc, FScriptPosition& pos)
{
int start, end;
if (!sc.GetNumber(start, true)) return;
if (!sc.GetNumber(end, true)) return;
if (ValidateTileRange("undeftexturerange", start, end, pos))
for (int i = start; i <= end; i++) tileRemoveReplacement(i);
}
//===========================================================================
//
//
//
//===========================================================================
void parseTileFromTexture(FScanner& sc, FScriptPosition& pos)
{
FScanner::SavedPos blockend;
TileImport imp;
if (!sc.GetNumber(imp.tile, true)) return;
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare({ "file", "name" })) sc.GetString(imp.fn);
else if (sc.Compare("alphacut")) sc.GetNumber(imp.alphacut, true);
else if (sc.Compare({ "xoff", "xoffset" })) sc.GetNumber(imp.xoffset, true);
else if (sc.Compare({ "yoff", "yoffset" })) sc.GetNumber(imp.yoffset, true);
else if (sc.Compare("texhitscan")) imp.flags |= PICANM_TEXHITSCAN_BIT;
else if (sc.Compare("nofullbright")) imp.flags |= PICANM_NOFULLBRIGHT_BIT;
else if (sc.Compare("texture")) imp.istexture = 1;
else if (sc.Compare("ifcrc")) sc.GetNumber(imp.crc32, true);
else if (sc.Compare("extra")) sc.GetNumber(imp.extra, true);
else if (sc.Compare("surface")) sc.GetNumber(imp.surface, true);
else if (sc.Compare("voxel")) sc.GetNumber(imp.vox, true);
else if (sc.Compare("shade")) sc.GetNumber(imp.shade, true);
else if (sc.Compare("view")) { sc.GetNumber(imp.extra, true); imp.extra &= 7; }
else if (sc.Compare("ifmatch"))
{
FScanner::SavedPos blockend2;
if (sc.StartBraces(&blockend2)) return;
while (!sc.FoundEndBrace(blockend2))
{
sc.MustGetString();
if (sc.Compare("size"))
{
sc.GetNumber(imp.sizex, true);
sc.GetNumber(imp.sizey, true);
}
else if (sc.Compare("crc32")) sc.GetNumber(imp.crc32, true);
}
}
}
processTileImport(sc, "tilefromtexture", pos, imp);
}
//===========================================================================
//
//
//
//===========================================================================
void parseCopyTile(FScanner& sc, FScriptPosition& pos)
{
FScanner::SavedPos blockend;
int tile = -1, source = -1;
int havetile = 0, xoffset = -1024, yoffset = -1024;
int flags = 0, temppal = -1, tempsource = -1;
if (!sc.GetNumber(tile, true)) return;
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("tile"))
{
if (sc.GetNumber(tempsource, true))
{
if (ValidateTilenum("copytile", tempsource, pos))
{
source = tempsource;
havetile = true;
}
}
}
else if (sc.Compare("pal"))
{
// This is a bit messy because it doesn't wait until everything is parsed. Sadly that quirk needs to be replicated...
if (sc.GetNumber(temppal, true))
{
// palettize self case
if (!havetile)
{
if (ValidateTilenum("copytile", tile, pos)) havetile = true;
}
if ((unsigned)temppal >= MAXREALPAL)
{
pos.Message(MSG_ERROR, "copytile: palette number %d out of range (max=%d)\n", temppal, MAXREALPAL - 1);
break;
}
}
}
else if (sc.Compare({ "xoff", "xoffset" })) sc.GetNumber(xoffset, true);
else if (sc.Compare({ "yoff", "yoffset" })) sc.GetNumber(yoffset, true);
else if (sc.Compare("texhitscan")) flags |= PICANM_TEXHITSCAN_BIT;
else if (sc.Compare("nofullbright")) flags |= PICANM_NOFULLBRIGHT_BIT;
}
if (!ValidateTilenum("copytile", tile, pos)) return;
// if !havetile, we have never confirmed a valid source
if (!havetile && !ValidateTilenum("copytile", source, pos)) return;
tileCopy(tile, source, temppal, xoffset, yoffset, flags);
}
//===========================================================================
//
//
//
//===========================================================================
void parseImportTile(FScanner& sc, FScriptPosition& pos)
{
int tile;
if (!sc.GetNumber(tile, true)) return;
if (!sc.GetString()) return;
if (!ValidateTilenum("importtile", tile, pos)) return;
int texstatus = tileImportFromTexture(sc, sc.String, tile, 255, 0);
if (texstatus >= 0) tbuild->tile[tile].extinfo.picanm = {};
}
//===========================================================================
//
//
//
//===========================================================================
void parseDummyTile(FScanner& sc, FScriptPosition& pos)
{
int tile, xsiz, ysiz;
if (!sc.GetNumber(tile, true)) return;
if (!sc.GetNumber(xsiz, true)) return;
if (!sc.GetNumber(ysiz, true)) return;
if (!ValidateTilenum("dummytile", tile, pos)) return;
auto& tiled = tbuild->tile[tile];
tiled.tileimage = createDummyTile(xsiz, ysiz);
tiled.imported = nullptr;
}
//===========================================================================
//
//
//
//===========================================================================
void parseDummyTileRange(FScanner& sc, FScriptPosition& pos)
{
int tile1, tile2, xsiz, ysiz;
if (!sc.GetNumber(tile1, true)) return;
if (!sc.GetNumber(tile2, true)) return;
if (!sc.GetNumber(xsiz, true)) return;
if (!sc.GetNumber(ysiz, true)) return;
if (!ValidateTileRange("dummytilerange", tile1, tile2, pos)) return;
if (xsiz < 0 || ysiz < 0) return;
for (int i = tile1; i <= tile2; i++)
{
auto& tiled = tbuild->tile[i];
tiled.tileimage = createDummyTile(xsiz, ysiz);
tiled.imported = nullptr;
}
}
//===========================================================================
//
//
//
//===========================================================================
void parseUndefineTile(FScanner& sc, FScriptPosition& pos)
{
int tile;
if (!sc.GetNumber(tile, true)) return;
if (ValidateTilenum("undefinetile", tile, pos))
{
auto& tiled = tbuild->tile[tile];
tiled.tileimage = nullptr;
tiled.imported = nullptr;
}
}
//===========================================================================
//
//
//
//===========================================================================
void parseUndefineTileRange(FScanner& sc, FScriptPosition& pos)
{
int tile1, tile2;
if (!sc.GetNumber(tile1, true)) return;
if (!sc.GetNumber(tile2, true)) return;
if (!ValidateTileRange("undefinetilerange", tile1, tile2, pos)) return;
for (int i = tile1; i <= tile2; i++)
{
auto& tiled = tbuild->tile[i];
tiled.tileimage = nullptr;
tiled.imported = nullptr;
}
}
//===========================================================================
//
//
//
//===========================================================================
void parseDefineSkybox(FScanner& sc, FScriptPosition& pos)
{
int tile, palette;
FString fn[6];
if (!sc.GetNumber(tile, true)) return;
if (!sc.GetNumber(palette, true)) return;
if (!sc.GetNumber(true)) return; //'future extension' (for what?)
for (int i = 0; i < 6; i++)
{
if (!sc.GetString()) return;
fn[i] = sc.String;
}
tileSetSkybox(tile, palette, fn);
}
//===========================================================================
//
//
//
//===========================================================================
void parseSkybox(FScanner& sc, FScriptPosition& pos)
{
FString faces[6];
FScanner::SavedPos blockend;
int tile = -1, pal = 0;
bool indexed = false;
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("tile")) sc.GetNumber(tile, true);
else if (sc.Compare("pal")) sc.GetNumber(pal, true);
else if (sc.Compare({ "ft", "front", "forward" })) sc.GetString(faces[0]);
else if (sc.Compare({ "rt", "right" })) sc.GetString(faces[1]);
else if (sc.Compare({ "bk", "back" })) sc.GetString(faces[2]);
else if (sc.Compare({ "lt", "lf", "left" })) sc.GetString(faces[3]);
else if (sc.Compare({ "up", "ceiling", "top", "ceil" })) sc.GetString(faces[4]);
else if (sc.Compare({ "dn", "floor", "bottom", "down" })) sc.GetString(faces[5]);
else if (sc.Compare("indexed")) indexed = true;
// skip over everything else.
}
if (tile < 0) pos.Message(MSG_ERROR, "skybox: missing tile number");
else tileSetSkybox(tile, pal, faces, indexed);
}
//===========================================================================
//
//
//
//===========================================================================
void parseSetupTile(FScanner& sc, FScriptPosition& pos)
{
int tile;
if (!sc.GetNumber(tile, true)) return;
if (!ValidateTilenum("setuptile", tile, pos)) return;
auto& tiled = tbuild->tile[tile];
if (!sc.GetNumber(tiled.extinfo.hiofs.xsize, true)) return;
if (!sc.GetNumber(tiled.extinfo.hiofs.ysize, true)) return;
if (!sc.GetNumber(tiled.extinfo.hiofs.xoffs, true)) return;
if (!sc.GetNumber(tiled.extinfo.hiofs.yoffs, true)) return;
}
//===========================================================================
//
//
//
//===========================================================================
void parseSetupTileRange(FScanner& sc, FScriptPosition& pos)
{
int tilestart, tileend;
if (!sc.GetNumber(tilestart, true)) return;
if (!sc.GetNumber(tileend, true)) return;
if (!ValidateTileRange("setuptilerange", tilestart, tileend, pos)) return;
TileOffs hiofs;
if (!sc.GetNumber(hiofs.xsize, true)) return;
if (!sc.GetNumber(hiofs.ysize, true)) return;
if (!sc.GetNumber(hiofs.xoffs, true)) return;
if (!sc.GetNumber(hiofs.yoffs, true)) return;
for (int i = tilestart; i <= tileend; i++)
tbuild->tile[i].extinfo.hiofs = hiofs;
}
//===========================================================================
//
//
//
//===========================================================================
void parseAnimTileRange(FScanner& sc, FScriptPosition& pos)
{
SetAnim set;
if (!sc.GetNumber(set.tile1, true)) return;
if (!sc.GetNumber(set.tile2, true)) return;
if (!sc.GetNumber(set.speed, true)) return;
if (!sc.GetNumber(set.type, true)) return;
processSetAnim("animtilerange", pos, set);
}
//===========================================================================
//
//
//
//===========================================================================
void parseAlphahack(FScanner& sc, FScriptPosition& pos)
{
int tile;
if (!sc.GetNumber(tile, true)) return;
if (!sc.GetFloat(true)) return;
if ((unsigned)tile < MAXTILES) tbuild->tile[tile].alphathreshold = (float)sc.Float;
}
//===========================================================================
//
//
//
//===========================================================================
void parseAlphahackRange(FScanner& sc, FScriptPosition& pos)
{
int tilestart, tileend;
if (!sc.GetNumber(tilestart, true)) return;
if (!sc.GetNumber(tileend, true)) return;
if (!sc.GetFloat(true)) return;
if (!ValidateTileRange("alphahackrange", tilestart, tileend, pos)) return;
for (int i = tilestart; i <= tileend; i++)
tbuild->tile[i].alphathreshold = (float)sc.Float;
}
//===========================================================================
//
//
//
//===========================================================================
static int lastvoxid = -1;
void parseDefineVoxel(FScanner& sc, FScriptPosition& pos)
{
sc.MustGetString();
while (nextvoxid < MAXVOXELS && voxreserve[nextvoxid]) nextvoxid++;
if (nextvoxid == MAXVOXELS)
{
pos.Message(MSG_ERROR, "Maximum number of voxels (%d) already defined.", MAXVOXELS);
return;
}
if (voxDefine(nextvoxid, sc.String))
{
pos.Message(MSG_ERROR, "Unable to load voxel file \"%s\"", sc.String);
return;
}
lastvoxid = nextvoxid++;
}
//===========================================================================
//
//
//
//===========================================================================
void parseDefineVoxelTiles(FScanner& sc, FScriptPosition& pos)
{
int tilestart, tileend;
if (!sc.GetNumber(tilestart, true)) return;
if (!sc.GetNumber(tileend, true)) return;
if (!ValidateTileRange("definevoxeltiles", tilestart, tileend, pos)) return;
if (lastvoxid < 0)
{
pos.Message(MSG_WARNING, "Warning: Ignoring voxel tiles definition without valid voxel.\n");
return;
}
for (int i = tilestart; i <= tileend; i++) tbuild->tile[i].extinfo.tiletovox = lastvoxid;
}
//===========================================================================
//
//
//
//===========================================================================
void parseVoxel(FScanner& sc, FScriptPosition& pos)
{
FScanner::SavedPos blockend;
int tile0 = MAXTILES, tile1 = -1;
FString fn;
bool error = false;
if (!sc.GetString(fn)) return;
while (nextvoxid < MAXVOXELS && voxreserve[nextvoxid]) nextvoxid++;
if (nextvoxid == MAXVOXELS)
{
pos.Message(MSG_ERROR, "Maximum number of voxels (%d) already defined.", MAXVOXELS);
error = true;
}
else if (voxDefine(nextvoxid, fn))
{
pos.Message(MSG_ERROR, "Unable to load voxel file \"%s\"", fn.GetChars());
error = true;
}
int lastvoxid = nextvoxid++;
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("tile"))
{
sc.GetNumber(true);
if (ValidateTilenum("voxel", sc.Number, pos))
{
if (!error) tbuild->tile[sc.Number].extinfo.tiletovox = lastvoxid;
}
}
if (sc.Compare("tile0")) sc.GetNumber(tile0, true);
if (sc.Compare("tile1"))
{
sc.GetNumber(tile1, true);
if (ValidateTileRange("voxel", tile0, tile1, pos) && !error)
{
for (int i = tile0; i <= tile1; i++) tbuild->tile[i].extinfo.tiletovox = lastvoxid;
}
}
if (sc.Compare("scale"))
{
sc.GetFloat(true);
if (!error) voxscale[lastvoxid] = (float)sc.Float;
}
if (sc.Compare("rotate") && !error) voxrotate.Set(lastvoxid);
}
}
//===========================================================================
//
//
//
//===========================================================================
void parseDefineTint(FScanner& sc, FScriptPosition& pos)
{
int pal, r, g, b, f;
if (!sc.GetNumber(pal, true)) return;
if (!sc.GetNumber(r)) return;
if (!sc.GetNumber(g)) return;
if (!sc.GetNumber(b)) return;
if (!sc.GetNumber(f)) return;
lookups.setPaletteTint(pal, r, g, b, 0, 0, 0, f);
}
//===========================================================================
//
//
//
//===========================================================================
void parseFogpal(FScanner& sc, FScriptPosition& pos)
{
int pal, r, g, b;
if (!sc.GetNumber(pal, true)) return;
if (!sc.GetNumber(r)) return;
if (!sc.GetNumber(g)) return;
if (!sc.GetNumber(b)) return;
r = clamp(r, 0, 63);
g = clamp(g, 0, 63);
b = clamp(b, 0, 63);
lookups.makeTable(pal, nullptr, r << 2, g << 2, b << 2, 1);
}
//===========================================================================
//
//
//
//===========================================================================
void parseNoFloorpalRange(FScanner& sc, FScriptPosition& pos)
{
int start, end;
if (!sc.GetNumber(start, true)) return;
if (!sc.GetNumber(end, true)) return;
if (start > 1) start = 1;
if (end > MAXPALOOKUPS - 1) end = MAXPALOOKUPS - 1;
for (int i = start; i <= end; i++)
lookups.tables[i].noFloorPal = true;
}
//===========================================================================
//
//
//
//===========================================================================
void parseTint(FScanner& sc, FScriptPosition& pos)
{
int red = 255, green = 255, blue = 255, shadered = 0, shadegreen = 0, shadeblue = 0, pal = -1, flags = 0;
FScanner::SavedPos blockend;
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("pal")) sc.GetNumber(pal, true);
else if (sc.Compare({"red", "r"})) sc.GetNumber(red);
else if (sc.Compare({ "green", "g" })) sc.GetNumber(green);
else if (sc.Compare({ "blue", "b" })) sc.GetNumber(blue);
else if (sc.Compare({ "shadered", "sr" })) sc.GetNumber(shadered);
else if (sc.Compare({ "shadegreen", "sg" })) sc.GetNumber(shadegreen);
else if (sc.Compare({ "shadeblue", "sb" })) sc.GetNumber(shadeblue);
else if (sc.Compare("flags")) sc.GetNumber(flags, true);
}
if (pal < 0)
pos.Message(MSG_ERROR, "tint: palette number missing");
else
lookups.setPaletteTint(pal, clamp(red, 0, 255), clamp(green, 0, 255), clamp(blue, 0, 255),
clamp(shadered, 0, 255), clamp(shadegreen, 0, 255), clamp(shadeblue, 0, 255), flags);
}
//===========================================================================
//
//
//
//===========================================================================
void parseMusic(FScanner& sc, FScriptPosition& pos)
{
FString id, file;
FScanner::SavedPos blockend;
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("id")) sc.GetString(id);
else if (sc.Compare("file")) sc.GetString(file);
}
SetMusicReplacement(id, file);
}
//===========================================================================
//
//
//
//===========================================================================
void parseMapinfo(FScanner& sc, FScriptPosition& pos)
{
FString title;
FString mhkfile;
uint8_t md4b[16]{};
FScanner::SavedPos blockend;
TArray<FString> md4s;
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("mapfile")) sc.GetString();
else if (sc.Compare("maptitle")) sc.GetString(title);
else if (sc.Compare("mhkfile")) sc.GetString(mhkfile);
else if (sc.Compare("mapmd4"))
{
sc.GetString();
md4s.Push(sc.String);
}
}
for (auto& md4 : md4s)
{
for (int i = 0; i < 16; i++)
{
char smallbuf[3] = { md4[2 * i], md4[2 * i + 1], 0 };
md4b[i] = (uint8_t)strtol(smallbuf, nullptr, 16);
}
AddUserMapHack(title, mhkfile, md4b);
}
}
//===========================================================================
//
//
//
//===========================================================================
void parseEcho(FScanner& sc, FScriptPosition& pos)
{
sc.MustGetString();
Printf("%s\n", sc.String);
}
//===========================================================================
//
//
//
//===========================================================================
void parseMultiPsky(FScanner& sc, FScriptPosition& pos)
{
// The maximum tile offset ever used in any tiled parallaxed multi-sky.
enum { PSKYOFF_MAX = 16 };
FScanner::SavedPos blockend;
SkyDefinition sky{};
bool crc;
sky.scale = 1.f;
sky.baselineofs = INT_MIN;
if (sc.CheckString("crc"))
{
if (!sc.GetNumber(sky.crc32, true)) return;
crc = true;
}
else
{
if (!sc.GetNumber(sky.tilenum, true)) return;
crc = false;
}
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("horizfrac")) sc.GetNumber(true); // not used anymore
else if (sc.Compare("yoffset")) sc.GetNumber(sky.pmoffset, true);
else if (sc.Compare("baseline")) sc.GetNumber(sky.baselineofs, true);
else if (sc.Compare("lognumtiles")) sc.GetNumber(sky.lognumtiles, true);
else if (sc.Compare("yscale")) { int intscale; sc.GetNumber(intscale, true); sky.scale = intscale * (1.f / 65536.f); }
else if (sc.Compare({ "tile", "panel" }))
{
if (!sc.CheckString("}"))
{
int panel = 0, offset = 0;
sc.GetNumber(panel, true);
sc.GetNumber(offset, true);
if ((unsigned)panel < MAXPSKYTILES && (unsigned)offset <= PSKYOFF_MAX) sky.offsets[panel] = offset;
}
else
{
int panel = 0, offset;
while (!sc.CheckString("}"))
{
sc.GetNumber(offset, true);
if ((unsigned)panel < MAXPSKYTILES && (unsigned)offset <= PSKYOFF_MAX) sky.offsets[panel] = offset;
panel++;
}
}
}
}
if (sky.baselineofs == INT_MIN) sky.baselineofs = sky.pmoffset;
if (!crc && sky.tilenum != DEFAULTPSKY && (unsigned)sky.tilenum >= MAXUSERTILES) return;
if ((1 << sky.lognumtiles) > MAXPSKYTILES) return;
if (crc) addSkyCRC(sky, sky.crc32);
else addSky(sky, sky.tilenum);
}
//===========================================================================
//
//
//
//===========================================================================
void parseRffDefineId(FScanner& sc, FScriptPosition& pos)
{
FString resName;
FString resType;
int resID;
if (!sc.GetString(resName)) return;
if (!sc.GetString(resType)) return;
if (!sc.GetNumber(resID)) return;
if (!sc.GetString()) return;
resName.AppendFormat(".%s", resType.GetChars());
fileSystem.CreatePathlessCopy(resName, resID, 0);
}
//===========================================================================
//
// empty stub
//
//===========================================================================
void parseEmptyBlock(FScanner& sc, FScriptPosition& pos)
{
FScanner::SavedPos blockend;
if (sc.StartBraces(&blockend)) return;
sc.RestorePos(blockend);
sc.CheckString("}");
}
void parseEmptyBlockWithParm(FScanner& sc, FScriptPosition& pos)
{
FScanner::SavedPos blockend;
sc.MustGetString();
if (sc.StartBraces(&blockend)) return;
sc.RestorePos(blockend);
sc.CheckString("}");
}
//===========================================================================
//
//
//
//===========================================================================
void parseTexHitscanRange(FScanner& sc, FScriptPosition& pos)
{
int start, end;
if (!sc.GetNumber(start, true)) return;
if (!sc.GetNumber(end, true)) return;
if (start < 0) start = 0;
if (end >= MAXUSERTILES) end = MAXUSERTILES - 1;
for (int i = start; i <= end; i++)
tbuild->tile[i].extinfo.picanm.sf |= PICANM_TEXHITSCAN_BIT;
}
//===========================================================================
//
//
//
//===========================================================================
void parseNoFullbrightRange(FScanner& sc, FScriptPosition& pos)
{
int start, end;
if (!sc.GetNumber(start, true)) return;
if (!sc.GetNumber(end, true)) return;
if (start < 0) start = 0;
if (end >= MAXUSERTILES) end = MAXUSERTILES - 1;
for (int i = start; i <= end; i++)
{
tbuild->tile[i].extinfo.picanm.sf |= PICANM_NOFULLBRIGHT_BIT;
}
}
//===========================================================================
//
//
//
//===========================================================================
void parseHighpalookup(FScanner& sc, FScriptPosition& pos)
{
FScanner::SavedPos blockend;
int basepal = -1, pal = -1;
FString fn;
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("basepal")) sc.GetNumber(basepal);
else if (sc.Compare("pal")) sc.GetNumber(pal);
else if (sc.Compare("file")) sc.GetString(fn);
}
if ((unsigned)basepal >= MAXBASEPALS)
{
pos.Message(MSG_ERROR, "highpalookup: invalid base palette number %d", basepal);
}
else if ((unsigned)pal >= MAXREALPAL)
{
pos.Message(MSG_ERROR, "highpalookup: invalid palette number %d", pal);
}
else if (fn.IsEmpty())
{
pos.Message(MSG_ERROR, "highpalookup: missing file name");
}
else if (!fileSystem.FileExists(fn))
{
pos.Message(MSG_ERROR, "highpalookup: file %s not found", fn.GetChars());
}
// todo
}
struct ModelStatics
{
int lastmodelid;
int modelskin, lastmodelskin;
int seenframe;
} mdglobal;
//===========================================================================
//
//
//
//===========================================================================
void parseDefineModel(FScanner& sc, FScriptPosition& pos)
{
FString modelfn;
double scale;
int shadeoffs;
if (!sc.GetString(modelfn)) return;
if (!sc.GetFloat(scale, true)) return;
if (!sc.GetNumber(shadeoffs, true)) return;
mdglobal.lastmodelid = modelManager.LoadModel(modelfn);
if (mdglobal.lastmodelid < 0)
{
pos.Message(MSG_WARNING, "definemodel: unable to load model file '%s'", modelfn.GetChars());
}
else
{
modelManager.SetMisc(mdglobal.lastmodelid, (float)scale, shadeoffs, 0.0, 0.0, 0);
mdglobal.modelskin = mdglobal.lastmodelskin = 0;
mdglobal.seenframe = 0;
}
}
//===========================================================================
//
//
//
//===========================================================================
void parseDefineModelFrame(FScanner& sc, FScriptPosition& pos)
{
FString framename;
bool ok = true;
int firsttile, lasttile;
if (!sc.GetString(framename)) return;
if (!sc.GetNumber(firsttile, true)) return;
if (!sc.GetNumber(lasttile, true)) return;
if (!ValidateTileRange("definemodelframe", firsttile, lasttile, pos)) return;
if (mdglobal.lastmodelid < 0)
{
pos.Message(MSG_WARNING, "definemodelframe: Ignoring frame definition outside model.");
return;
}
for (int i = firsttile; i <= lasttile && ok; i++)
{
int err = (modelManager.DefineFrame(mdglobal.lastmodelid, framename, i, max(0, mdglobal.modelskin), 0.0f, 0));
if (err < 0) ok = false;
if (err == -2) pos.Message(MSG_ERROR, "Invalid tile number %d", i);
else if (err == -3) pos.Message(MSG_ERROR, "Invalid frame name '%s'", framename.GetChars());
}
mdglobal.seenframe = 1;
}
//===========================================================================
//
//
//
//===========================================================================
void parseDefineModelAnim(FScanner& sc, FScriptPosition& pos)
{
FString startframe, endframe;
int32_t flags;
double dfps;
if (!sc.GetString(startframe)) return;
if (!sc.GetString(endframe)) return;
if (!sc.GetFloat(dfps, true)) return;
if (!sc.GetNumber(flags, true)) return;
if (mdglobal.lastmodelid < 0)
{
pos.Message(MSG_WARNING, "definemodelframe: Ignoring animation definition outside model.");
return;
}
int err = (modelManager.DefineAnimation(mdglobal.lastmodelid, startframe, endframe, (int32_t)(dfps * (65536.0 * .001)), flags));
if (err == -2) pos.Message(MSG_ERROR, "Invalid start frame name %s", startframe.GetChars());
else if (err == -3) pos.Message(MSG_ERROR, "Invalid end frame name %s", endframe.GetChars());
}
//===========================================================================
//
//
//
//===========================================================================
void parseDefineModelSkin(FScanner& sc, FScriptPosition& pos)
{
int palnum;
FString skinfn;
if (!sc.GetNumber(palnum, true)) return;
if (!sc.GetString(skinfn)) return;
if (mdglobal.seenframe) { mdglobal.modelskin = ++mdglobal.lastmodelskin; }
mdglobal.seenframe = 0;
if (!fileSystem.FileExists(skinfn)) return;
int err = (modelManager.DefineSkin(mdglobal.lastmodelid, skinfn, palnum, max(0, mdglobal.modelskin), 0, 0.0f, 1.0f, 1.0f, 0));
if (err == -2) pos.Message(MSG_ERROR, "Invalid skin file name %s", skinfn.GetChars());
else if (err == -3) pos.Message(MSG_ERROR, "Invalid palette %d", palnum);
}
//===========================================================================
//
//
//
//===========================================================================
void parseSelectModelSkin(FScanner& sc, FScriptPosition& pos)
{
sc.GetNumber(mdglobal.modelskin, true);
}
//===========================================================================
//
//
//
//===========================================================================
void parseUndefModel(FScanner& sc, FScriptPosition& pos)
{
int tile;
if (!sc.GetNumber(tile, true)) return;
if (!ValidateTilenum("undefmodel", tile, pos)) return;
modelManager.UndefineTile(tile);
}
void parseUndefModelRange(FScanner& sc, FScriptPosition& pos)
{
int start, end;
if (!sc.GetNumber(start, true)) return;
if (!sc.GetNumber(end, true)) return;
if (!ValidateTileRange("undefmodel", start, end, pos)) return;
for (int i = start; i <= end; i++) modelManager.UndefineTile(i);
}
void parseUndefModelOf(FScanner& sc, FScriptPosition& pos)
{
int tile;
if (!sc.GetNumber(tile, true)) return;
if (!ValidateTilenum("undefmodelof", tile, pos)) return;
pos.Message(MSG_WARNING, "undefmodelof: currently non-functional.");
}
//===========================================================================
//
//
//
//===========================================================================
static bool parseModelFrameBlock(FScanner& sc, FixedBitArray<1024>& usedframes)
{
FScanner::SavedPos blockend;
FScriptPosition pos = sc;
FString framename;
bool ok = true;
int pal = -1;
int starttile = -1, endtile = -1;
float smoothduration = 0.1f;
if (sc.StartBraces(&blockend)) return false;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("pal")) sc.GetNumber(pal, true);
else if (sc.Compare({ "name", "frame" })) sc.GetString(framename);
else if (sc.Compare("tile")) { sc.GetNumber(starttile, true); endtile = starttile; }
else if (sc.Compare("tile0")) sc.GetNumber(starttile, true);
else if (sc.Compare("tile1")) sc.GetNumber(endtile, true);
else if (sc.Compare("smoothduration")) sc.GetFloat(smoothduration, true);
}
if (!ValidateTileRange("model/frame", starttile, endtile, pos)) return false;
if (smoothduration > 1.0)
{
pos.Message(MSG_WARNING, "smoothduration out of range");
smoothduration = 1.0;
}
for (int i = starttile; i <= endtile && ok; i++)
{
int res = modelManager.DefineFrame(mdglobal.lastmodelid, framename, i, max(0, mdglobal.modelskin), smoothduration, pal);
if (res < 0)
{
ok = false;
if (res == -2) pos.Message(MSG_WARNING, "Invalid tile number %d", i);
else if (res == -3) pos.Message(MSG_WARNING, "%s: Invalid frame name", framename.GetChars());
}
else if (res < 1024) usedframes.Set(res);
}
mdglobal.seenframe = 1;
return ok;
}
static bool parseModelAnimBlock(FScanner& sc)
{
FScanner::SavedPos blockend;
FScriptPosition pos = sc;
FString startframe, endframe;
int flags = 0;
double fps = 1.0;
if (sc.StartBraces(&blockend)) return false;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("frame0")) sc.GetString(startframe);
else if (sc.Compare("frame1")) sc.GetString(endframe);
else if (sc.Compare("fps")) sc.GetFloat(fps, true);
else if (sc.Compare("flags")) sc.GetNumber(flags, true);
}
if (startframe.IsEmpty())
{
pos.Message(MSG_ERROR, "missing start frame for anim definition");
return false;
}
if (endframe.IsEmpty())
{
pos.Message(MSG_ERROR, "missing end frame for anim definition");
return false;
}
int res = modelManager.DefineAnimation(mdglobal.lastmodelid, startframe, endframe, (int)(fps * (65536.0 * .001)), flags);
if (res < 0)
{
if (res == -2) pos.Message(MSG_ERROR, "Invalid start frame name %s", startframe.GetChars());
else if (res == -3) pos.Message(MSG_ERROR, "Invalid end frame name %s", endframe.GetChars());
return false;
}
return true;
}
static bool parseModelSkinBlock(FScanner& sc, int pal)
{
FScanner::SavedPos blockend;
FScriptPosition pos = sc;
FString filename;
int surface = 0;
float param = 1.0, specpower = 1.0, specfactor = 1.0;
int flags = 0;
if (sc.StartBraces(&blockend)) return false;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("pal")) sc.GetNumber(pal, true);
else if (sc.Compare("file")) sc.GetString(filename);
else if (sc.Compare({ "surface", "surf" })) sc.GetNumber(surface, true);
else if (sc.Compare({ "intensity", "scale", "detailscale" })) sc.GetFloat(param, true);
else if (sc.Compare({ "specpower", "specularpower", "parallaxscale" })) sc.GetFloat(specpower, true);
else if (sc.Compare({ "specfactor", "specularfactor", "parallaxbias" })) sc.GetFloat(specfactor, true);
else if (sc.Compare("forcefilter")) { /* not suppoted yet*/ }
}
if (filename.IsEmpty())
{
pos.Message(MSG_ERROR, "missing 'skin filename' for skin definition");
return false;
}
if (mdglobal.seenframe) mdglobal.modelskin = ++mdglobal.lastmodelskin;
mdglobal.seenframe = 0;
if (!fileSystem.FileExists(filename))
{
pos.Message(MSG_ERROR, "%s: file not found", filename.GetChars());
return false;
}
if (pal == DETAILPAL) param = 1.f / param;
int res = modelManager.DefineSkin(mdglobal.lastmodelid, filename, pal, max(0, mdglobal.modelskin), surface, param, specpower, specfactor, flags);
if (res < 0)
{
if (res == -2) pos.Message(MSG_ERROR, "Invalid skin filename %s", filename.GetChars());
else if (res == -3) pos.Message(MSG_ERROR, "Invalid palette number %d", pal);
return false;
}
return true;
}
static bool parseModelHudBlock(FScanner& sc)
{
FScanner::SavedPos blockend;
FScriptPosition pos = sc;
int starttile = -1, endtile = -1, flags = 0, fov = -1, angadd = 0;
DVector3 add{};
if (sc.StartBraces(&blockend)) return false;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("tile")) { sc.GetNumber(starttile, true); endtile = starttile; }
else if (sc.Compare("tile0")) sc.GetNumber(starttile, true);
else if (sc.Compare("tile1")) sc.GetNumber(endtile, true);
else if (sc.Compare("xadd")) sc.GetFloat(add.X, true);
else if (sc.Compare("yadd")) sc.GetFloat(add.Y, true);
else if (sc.Compare("zadd")) sc.GetFloat(add.Z, true);
else if (sc.Compare("angadd")) sc.GetNumber(angadd, true);
else if (sc.Compare("fov")) sc.GetNumber(fov, true);
else if (sc.Compare("hide")) flags |= HUDFLAG_HIDE;
else if (sc.Compare("nobob")) flags |= HUDFLAG_NOBOB;
else if (sc.Compare("flipped")) flags |= HUDFLAG_FLIPPED;
else if (sc.Compare("nodepth")) flags |= HUDFLAG_NODEPTH;
}
if (!ValidateTileRange("hud", starttile, endtile, pos)) return false;
for (int i = starttile; i <= endtile; i++)
{
FVector3 addf = { (float)add.X, (float)add.Y, (float)add.Z };
int res = modelManager.DefineHud(mdglobal.lastmodelid, i, addf, angadd, flags, fov);
if (res < 0)
{
if (res == -2) pos.Message(MSG_ERROR, "Invalid tile number %d", i);
return false;
}
}
return true;
}
void parseModel(FScanner& sc, FScriptPosition& pos)
{
FScanner::SavedPos blockend;
FString modelfn;
double scale = 1.0, mzadd = 0.0, myoffset = 0.0;
int32_t shadeoffs = 0, flags = 0;
FixedBitArray<1024> usedframes;
usedframes.Zero();
mdglobal.modelskin = mdglobal.lastmodelskin = 0;
mdglobal.seenframe = 0;
if (!sc.GetString(modelfn)) return;
if (sc.StartBraces(&blockend)) return;
mdglobal.lastmodelid = modelManager.LoadModel(modelfn);
if (mdglobal.lastmodelid < 0)
{
pos.Message(MSG_WARNING, "Unable to load model file '%s'", modelfn.GetChars());
sc.RestorePos(blockend);
sc.CheckString("}");
return;
}
bool ok = true;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("scale")) sc.GetFloat(scale, true);
else if (sc.Compare("shade")) sc.GetNumber(shadeoffs, true);
else if (sc.Compare("zadd")) sc.GetFloat(mzadd, true);
else if (sc.Compare("yoffset")) sc.GetFloat(myoffset, true);
else if (sc.Compare("frame")) ok &= parseModelFrameBlock(sc, usedframes);
else if (sc.Compare("anim")) ok &= parseModelAnimBlock(sc);
else if (sc.Compare("skin")) ok &= parseModelSkinBlock(sc, 0);
else if (sc.Compare("detail")) ok &= parseModelSkinBlock(sc, DETAILPAL);
else if (sc.Compare("glow")) ok &= parseModelSkinBlock(sc, GLOWPAL);
else if (sc.Compare("specular")) ok &= parseModelSkinBlock(sc, SPECULARPAL);
else if (sc.Compare("normal")) ok &= parseModelSkinBlock(sc, NORMALPAL);
else if (sc.Compare("hud")) ok &= parseModelHudBlock(sc);
else if (sc.Compare("flags")) sc.GetNumber(flags, true);
}
if (!ok)
{
if (mdglobal.lastmodelid >= 0)
{
pos.Message(MSG_ERROR, "Removing model %d due to errors.", mdglobal.lastmodelid);
modelManager.UndefineModel(mdglobal.lastmodelid);
}
}
else
{
modelManager.SetMisc(mdglobal.lastmodelid, (float)scale, shadeoffs, (float)mzadd, (float)myoffset, flags);
mdglobal.modelskin = mdglobal.lastmodelskin = 0;
mdglobal.seenframe = 0;
}
}
//===========================================================================
//
//
//
//===========================================================================
static bool parseDefineQAVInterpolateIgnoreBlock(FScanner& sc, const int res_id, TMap<int, TArray<int>>& ignoredata, const int numframes)
{
FScanner::SavedPos blockend;
FScriptPosition pos = sc;
FString scframes, sctiles;
TArray<int> framearray, tilearray;
if (sc.StartBraces(&blockend))
{
pos.Message(MSG_ERROR, "defineqav (%d): interpolate: ignore: malformed syntax, unable to continue", res_id);
return false;
}
while (!sc.FoundEndBrace(blockend))
{
sc.GetString();
if (sc.Compare("frames")) sc.GetString(scframes);
else if (sc.Compare("tiles")) sc.GetString(sctiles);
}
// Confirm we received something for 'frames' and 'tiles'.
if (scframes.IsEmpty() || sctiles.IsEmpty())
{
pos.Message(MSG_ERROR, "defineqav (%d): interpolate: ignore: unable to get any values for 'frames' or 'tiles', unable to continue", res_id);
return false;
}
auto arraybuilder = [&](const FString& input, TArray<int>& output, const int maxvalue) -> bool
{
if (input.CompareNoCase("all") == 0)
{
// All indices from 0 through to maxvalue are to be added to output array.
output.Push(0);
output.Push(maxvalue);
}
else if (input.IndexOf("-") != -1)
{
// Input is a range of values, split on the hypthen and add each value to the output array.
auto temparray = input.Split("-");
if (temparray.Size() == 2)
{
// Test if keywords 'first' and 'last' have been used.'
output.Push(temparray[0].CompareNoCase("first") == 0 ? 0 : atoi(temparray[0]));
output.Push(temparray[1].CompareNoCase("last") == 0 ? maxvalue : atoi(temparray[1]));
}
}
else
{
// We just have a number. Convert the string into an int and push it twice to the output array.
auto tempvalue = atoi(input);
for (auto i = 0; i < 2; i++) output.Push(tempvalue);
}
if (output.Size() != 2 || output[0] > output[1] || output[0] < 0 || output[1] > maxvalue)
{
pos.Message(MSG_ERROR, "defineqav (%d): interpolate: ignore: value of '%s' is malformed, unable to continue", res_id, input.GetChars());
return false;
}
return true;
};
if (!arraybuilder(scframes, framearray, numframes - 1)) return false;
if (!arraybuilder(sctiles, tilearray, 7)) return false;
// Process arrays and add ignored frames as required.
for (auto i = framearray[0]; i <= framearray[1]; i++)
{
auto& frametiles = ignoredata[i];
for (auto j = tilearray[0]; j <= tilearray[1]; j++)
{
if (!frametiles.Contains(j)) frametiles.Push(j);
}
}
return true;
}
static bool parseDefineQAVInterpolateBlock(FScanner& sc, const int res_id, const int numframes)
{
FScanner::SavedPos blockend;
FScriptPosition pos = sc;
FString interptype;
bool loopable = false;
TMap<int, TArray<int>> ignoredata;
if (sc.StartBraces(&blockend))
{
pos.Message(MSG_ERROR, "defineqav (%d): interpolate: malformed syntax, unable to continue", res_id);
return false;
}
while (!sc.FoundEndBrace(blockend))
{
sc.GetString();
if (sc.Compare("type"))
{
if (interptype.IsNotEmpty())
{
pos.Message(MSG_ERROR, "defineqav (%d): interpolate: more than one interpolation type defined, unable to continue", res_id);
return false;
}
sc.GetString(interptype);
if (!gi->IsQAVInterpTypeValid(interptype))
{
pos.Message(MSG_ERROR, "defineqav (%d): interpolate: interpolation type not found", res_id);
return false;
}
}
else if (sc.Compare("loopable")) loopable = true;
else if (sc.Compare("ignore")) if (!parseDefineQAVInterpolateIgnoreBlock(sc, res_id, ignoredata, numframes)) return false;
}
// Add interpolation properties to game for processing while drawing.
gi->AddQAVInterpProps(res_id, interptype, loopable, std::move(ignoredata));
return true;
}
static void parseDefineQAV(FScanner& sc, FScriptPosition& pos)
{
FScanner::SavedPos blockend;
FString fn;
int res_id = -1;
int numframes = -1;
bool interpolate = false;
if (!sc.GetNumber(res_id, true))
{
pos.Message(MSG_ERROR, "defineqav: invalid or non-defined resource ID");
return;
}
if (sc.StartBraces(&blockend))
{
pos.Message(MSG_ERROR, "defineqav (%d): malformed syntax, unable to continue", res_id);
return;
}
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("file"))
{
if (fn.IsNotEmpty())
{
pos.Message(MSG_ERROR, "defineqav (%d): more than one file defined, unable to continue", res_id);
return;
}
sc.GetString(fn);
// Test file's validity.
FixPathSeperator(fn);
auto lump = fileSystem.FindFile(fn);
if (lump < 0)
{
pos.Message(MSG_ERROR, "defineqav (%d): file '%s' could not be found", res_id, fn.GetChars());
return;
}
// Read file to get number of frames from QAV, skipping first 8 bytes.
auto fr = fileSystem.OpenFileReader(lump);
fr.ReadUInt64();
numframes = fr.ReadInt32();
}
else if (sc.Compare("interpolate"))
{
if (interpolate)
{
pos.Message(MSG_ERROR, "defineqav (%d): more than one interpolate block defined, unable to continue", res_id);
return;
}
interpolate = true;
if (!parseDefineQAVInterpolateBlock(sc, res_id, numframes)) return;
}
}
// If we're not interpolating, remove any reference to interpolation data for this res_id.
if (!interpolate) gi->RemoveQAVInterpProps(res_id);
// Add new file to filesystem.
fileSystem.CreatePathlessCopy(fn, res_id, 0);
}
//===========================================================================
//
//
//
//===========================================================================
struct dispatch
{
const char* text;
void (*handler)(FScanner& sc, FScriptPosition& pos);
};
static const dispatch basetokens[] =
{
{ "include", parseInclude },
{ "#include", parseInclude },
{ "includedefault", parseIncludeDefault },
{ "#includedefault", parseIncludeDefault },
{ "define", parseDefine },
{ "#define", parseDefine },
// deprecated style
{ "definetexture", parseDefineTexture },
{ "defineskybox", parseDefineSkybox },
{ "definetint", parseDefineTint },
{ "definemodel", parseDefineModel },
{ "definemodelframe",parseDefineModelFrame },
{ "definemodelanim", parseDefineModelAnim },
{ "definemodelskin", parseDefineModelSkin },
{ "selectmodelskin", parseSelectModelSkin },
{ "definevoxel", parseDefineVoxel },
{ "definevoxeltiles",parseDefineVoxelTiles },
// new style
{ "model", parseModel },
{ "voxel", parseVoxel },
{ "skybox", parseSkybox },
{ "highpalookup", parseHighpalookup },
{ "tint", parseTint },
{ "texture", parseTexture },
{ "tile", parseTexture },
{ "music", parseMusic },
{ "sound", parseEmptyBlock },
{ "animsounds", parseEmptyBlockWithParm },
{ "cutscene", parseEmptyBlockWithParm },
{ "nofloorpalrange", parseNoFloorpalRange },
{ "texhitscanrange", parseTexHitscanRange },
{ "nofullbrightrange", parseNoFullbrightRange },
// other stuff
{ "undefmodel", parseUndefModel },
{ "undefmodelrange", parseUndefModelRange },
{ "undefmodelof", parseUndefModelOf },
{ "undeftexture", parseUndefTexture },
{ "undeftexturerange", parseUndefTextureRange },
{ "alphahack", parseAlphahack },
{ "alphahackrange", parseAlphahackRange },
{ "spritecol", parseSkip<3> },
{ "2dcol", parseSkip<4> },
{ "2dcolidxrange", parseSkip<3> },
{ "fogpal", parseFogpal },
{ "loadgrp", parseSkip<1> },
{ "dummytile", parseDummyTile },
{ "dummytilerange", parseDummyTileRange },
{ "setuptile", parseSetupTile },
{ "setuptilerange", parseSetupTileRange },
{ "undefinetile", parseUndefineTile },
{ "undefinetilerange", parseUndefineTileRange },
{ "animtilerange", parseAnimTileRange },
{ "cachesize", parseSkip<1> },
{ "dummytilefrompic",parseImportTile },
{ "tilefromtexture", parseTileFromTexture },
{ "mapinfo", parseMapinfo },
{ "echo", parseEcho },
{ "globalflags", parseSkip<1> },
{ "copytile", parseCopyTile },
{ "globalgameflags", parseSkip<1> },
{ "multipsky", parseMultiPsky },
{ "undefblendtablerange", parseSkip<2> },
{ "shadefactor", parseSkip<1> },
{ "newgamechoices", parseEmptyBlock },
{ "rffdefineid", parseRffDefineId },
{ "defineqav", parseDefineQAV },
{ nullptr, nullptr },
};
static void defsparser(FScanner& sc)
{
int iter = 0;
sc.SetNoFatalErrors(true);
sc.SetNoOctals(true);
while (1)
{
if (++iter >= 50)
{
Printf(".");
iter = 0;
}
FScriptPosition pos = sc;
if (!sc.GetString()) return;
int index = sc.MustMatchString(&basetokens[0].text, sizeof(basetokens[0]));
if (index != -1) basetokens[index].handler(sc, pos);
}
}
void loaddefinitionsfile(TilesetBuildInfo& info, const char* fn, bool cumulative, bool maingame)
{
tbuild = &info;
bool done = false;
auto parseit = [&](int lump)
{
FScanner sc;
sc.OpenLumpNum(lump);
defsparser(sc);
done = true;
Printf(PRINT_NONOTIFY, "\n");
};
cycle_t deftimer;
deftimer.Reset();
auto printtimer = [&](const char* fn)
{
deftimer.Unclock();
DPrintf(DMSG_SPAMMY, "Definitions file \"%s\" loaded, %f ms.\n", fn, deftimer.TimeMS());
deftimer.Reset();
};
if (!cumulative)
{
int lump = fileSystem.FindFile(fn);
if (lump >= 0)
{
Printf(PRINT_NONOTIFY, "Loading \"%s\"\n", fn);
deftimer.Clock();
parseit(lump);
printtimer(fn);
}
}
else
{
int lump, lastlump = 0;
while ((lump = fileSystem.FindLumpFullName(fn, &lastlump)) >= 0)
{
if (maingame && fileSystem.GetFileContainer(lump) > fileSystem.GetMaxIwadNum()) break;
Printf(PRINT_NONOTIFY, "Loading \"%s\"\n", fileSystem.GetFileFullPath(lump).GetChars());
deftimer.Clock();
parseit(lump);
printtimer(fn);
}
}
}