.. |
2d
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- fixed drawing of a single character
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2020-02-02 15:00:51 +02:00 |
console
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- pause all game sounds while the menu or console are open and marked SW's UI sounds as such.
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2020-02-16 20:08:04 +01:00 |
filesystem
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
fonts
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- added more EDuke credits.
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2020-02-02 20:29:43 +01:00 |
input
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- disabled the message entering code.
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2019-12-24 13:21:36 +01:00 |
menu
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- fixed hitbox for menu sliders.
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2020-02-18 21:05:46 +01:00 |
music
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- ported music start fix from GZDoom.
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2020-02-22 16:12:40 +01:00 |
rendering
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- re-enabled depth clamping.
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2020-02-21 21:36:42 +01:00 |
sound
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- fixed undefined behavior with unpositioned but attenuated sounds.
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2020-02-22 17:23:23 +01:00 |
textures
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- properly define the BasePalette wrapper.
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2020-02-02 07:58:05 +01:00 |
utility
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- sound backend update.
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2020-02-09 13:26:51 +01:00 |
animlib.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
animlib.h
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
compositesaveame.h
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- fixed incomplete reset of savegame state.
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2020-01-07 18:53:16 +01:00 |
compositesavegame.cpp
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- infrastructure for savegame pics.
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2020-01-12 23:16:21 +01:00 |
gameconfigfile.cpp
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- this is a good stopping point for now, again...
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2020-01-11 10:02:44 -05:00 |
gameconfigfile.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
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- use a command line switch to set Duke compatibility
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2020-02-13 16:09:27 +01:00 |
gamecontrol.h
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- unified demo path handling for all platforms
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2020-02-06 12:04:51 +01:00 |
gamecvars.cpp
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- workaround for cl_autoaim not being set anymore.
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2020-02-16 21:31:29 +01:00 |
gamecvars.h
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- removed in_mousedeadzone CVAR.
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2020-01-29 21:51:57 +01:00 |
i_specialpaths.h
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- getting rid of std::filesystem, part one.
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2020-01-03 14:19:52 +01:00 |
initfs.cpp
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- added autodetection for Cryptic Passage and Route 66 add-ons in their originally (messed up) form.
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2020-02-01 21:12:09 +01:00 |
inputstate.cpp
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- removed in_mousedeadzone CVAR.
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2020-01-29 21:51:57 +01:00 |
inputstate.h
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- don't let joystick/controller axis events register as a keypress for screen advancing.
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2020-01-05 10:36:52 +01:00 |
mapinfo.h
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- fixed incorrect name for last RR map.
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2020-01-08 18:58:36 +01:00 |
ns.h
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Merge branch 'master' into powerslave
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2019-12-26 14:46:14 +01:00 |
quotemgr.h
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- refactor of the quote storage.
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2019-12-04 00:28:28 +01:00 |
quotes.cpp
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- started transitioning to a global mapinfo list.
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2019-12-10 00:01:45 +01:00 |
rts.cpp
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- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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2019-12-16 19:18:03 +01:00 |
rts.h
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- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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2019-12-16 19:18:03 +01:00 |
savegamehelp.cpp
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- unified saved games path handling for all platforms
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2020-02-06 12:04:51 +01:00 |
savegamehelp.h
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- moved Exhumed's engine state save code into the common part.
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2020-01-21 19:22:38 +01:00 |
screenshot.cpp
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
searchpaths.cpp
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- proper detection for SW Redux.
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2020-02-22 14:57:43 +01:00 |
secrets.cpp
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- initialize the secret hint system for each level.
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2020-02-22 08:57:18 +01:00 |
secrets.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
st_start.h
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
statistics.cpp
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- fixed level names in statistics printout.
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2020-02-21 21:36:42 +01:00 |
statistics.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
version.h
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0.4.5
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2020-02-16 21:38:49 +01:00 |