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26 lines
554 B
C++
26 lines
554 B
C++
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#pragma once
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#include "hwrenderer/postprocessing/hw_postprocess.h"
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#include "vulkan/system/vk_objects.h"
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#include <list>
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class VulkanFrameBuffer;
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class VkPPShader : public PPShaderBackend
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{
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public:
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VkPPShader(VulkanFrameBuffer* fb, PPShader *shader);
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~VkPPShader();
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void Reset();
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VulkanFrameBuffer* fb = nullptr;
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std::list<VkPPShader*>::iterator it;
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std::unique_ptr<VulkanShader> VertexShader;
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std::unique_ptr<VulkanShader> FragmentShader;
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private:
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FString LoadShaderCode(const FString &lumpname, const FString &defines, int version);
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};
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