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* Angle transition is not meant to be smooth or scaled to a target, it's just meant to get the player to the necessary angle. * Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=70191. |
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.. | ||
blood | ||
build | ||
common | ||
core | ||
exhumed | ||
games/duke | ||
glbackend | ||
libsmackerdec | ||
platform | ||
sw | ||
thirdparty | ||
__autostart.cpp | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp | ||
zzautozend.cpp |